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PrototypeKitPrimitives.h
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19void addCylinder(MeshBuild& mesh, Vec3 center, float radiusBottom, float radiusTop, float height, int sides,
22void addSphere(MeshBuild& mesh, Vec3 center, Vec3 radii, int rings, int sides, const char* group);
24void addTorus(MeshBuild& mesh, Vec3 center, float majorRadius, float minorRadius, int majorSegments, int minorSegments,
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
void addWedge(MeshBuild &mesh, Vec3 center, Vec3 size, bool riseAlongX, const char *group)
Adds wedge.
Definition PrototypeKitPrimitives.cpp:77
void addTorus(MeshBuild &mesh, Vec3 center, float majorRadius, float minorRadius, int majorSegments, int minorSegments, const char *group)
Adds torus.
Definition PrototypeKitPrimitives.cpp:182
void addCylinder(MeshBuild &mesh, Vec3 center, float radiusBottom, float radiusTop, float height, int sides, const char *group)
Adds cylinder.
Definition PrototypeKitPrimitives.cpp:120
void addBox(MeshBuild &mesh, Vec3 center, Vec3 size, const char *group)
Adds box.
Definition PrototypeKitPrimitives.cpp:61
void addSphere(MeshBuild &mesh, Vec3 center, Vec3 radii, int rings, int sides, const char *group)
Adds sphere.
Definition PrototypeKitPrimitives.cpp:155