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Transactional composition of persistent RPG state owners. 更多...
#include "common/Export.h"#include "common/Result.h"#include <map>#include <set>#include <string>#include <string_view>类 | |
| class | eve::rpg::RPGSaveSession |
| A non-owning save boundary for the persistent classic-RPG state owners. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::inventory |
| 运行时容器:固定格数的背包 / 箱子 / 商店栏等。 行为由 InventorySystem 提供;本类暴露便于脚本绑定的薄封装方法。 | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
枚举 | |
| enum class | eve::rpg::RPGSaveIdDomain { eve::rpg::Item , eve::rpg::Quest , eve::rpg::QuestObjective , eve::rpg::Skill , eve::rpg::Class , eve::rpg::Trait , eve::rpg::TraitSource , eve::rpg::EquipmentSlot } |
| Definition-reference field kinds supported by direct RPG save ID migrations. 更多... | |
详细描述
Transactional composition of persistent RPG state owners.
在文件 RPGSaveSession.h 中定义.