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RTS.h 文件参考

RTS module owner and phase-one composition profile entry point. 更多...

#include "common/Export.h"
#include "common/GameplayControl.h"
#include "common/GameplayInstanceCatalog.h"
#include "common/Module.h"
#include "common/Snapshot.h"
#include "rts/RTSArchetype.h"
#include "rts/RTSAttributes.h"
#include "rts/RTSContent.h"
#include "rts/RTSEffects.h"
#include "rts/RTSMatch.h"
#include "rts/RTSProductionAction.h"
#include "rts/RTSReplay.h"
#include "rts/RTSSnapshot.h"
#include "rts/RTSSystems.h"
#include "rts/RTSTech.h"
#include <cstddef>
#include <memory>
#include <span>
#include <utility>
#include <vector>

浏览源代码.

类

struct  eve::rts::RTSFrameDamageEvent
 Owning transient projection of one canonical damage transaction completed this RTS frame. 更多...
 
struct  eve::rts::RTSFrameCombatEvent
 Owning transient projection of one committed canonical weapon lifecycle event. 更多...
 
struct  eve::rts::RTSFrameLifecycleEvent
 Owning transient projection of one committed non-combat RTS lifecycle event. 更多...
 
class  eve::rts::RTS
 Owns RTS root entities and coordinates the phase-one systems. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::rts
 

详细描述

RTS module owner and phase-one composition profile entry point.

在文件 RTS.h 中定义.