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RTS module owner and phase-one composition profile entry point. 更多...
#include "common/Export.h"#include "common/GameplayControl.h"#include "common/GameplayInstanceCatalog.h"#include "common/Module.h"#include "common/Snapshot.h"#include "rts/RTSArchetype.h"#include "rts/RTSAttributes.h"#include "rts/RTSContent.h"#include "rts/RTSEffects.h"#include "rts/RTSMatch.h"#include "rts/RTSProductionAction.h"#include "rts/RTSReplay.h"#include "rts/RTSSnapshot.h"#include "rts/RTSSystems.h"#include "rts/RTSTech.h"#include <cstddef>#include <memory>#include <span>#include <utility>#include <vector>类 | |
| struct | eve::rts::RTSFrameDamageEvent |
| Owning transient projection of one canonical damage transaction completed this RTS frame. 更多... | |
| struct | eve::rts::RTSFrameCombatEvent |
| Owning transient projection of one committed canonical weapon lifecycle event. 更多... | |
| struct | eve::rts::RTSFrameLifecycleEvent |
| Owning transient projection of one committed non-combat RTS lifecycle event. 更多... | |
| class | eve::rts::RTS |
| Owns RTS root entities and coordinates the phase-one systems. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rts |
详细描述
RTS module owner and phase-one composition profile entry point.
在文件 RTS.h 中定义.