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#include "rpg/RpgState.h"#include "common/Capability.h"#include "common/IStateProvider.h"#include "rpg/RPGActor.h"#include "rpg/SkillSystem.h"#include "rpg/SkillTypes.h"#include <algorithm>#include <string>#include <utility>命名空间 | |
| namespace | eve |
| namespace | eve::rpg |
| RPG 模块入口:属性 / 效果 / 状态 / 技能 / 结算五套系统的脚本绑定与帧调度点。 | |
函数 | |
| bool | eve::rpg::captureRpgState (StateValue &out) |
| RPGActor skill-state serialization for state hot reload. | |
| bool | eve::rpg::restoreRpgState (const StateValue &in, std::string *err=nullptr) |
| bool | eve::rpg::resetRpgState () |