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RuleTypes.h
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Pure, explainable condition trees shared by gameplay domains.
Owning, renderer-independent dynamic values.
Definition ConditionCodec.cpp:10
One deferred side-effect descriptor; domains interpret kind.
Definition RuleTypes.h:27
One immutable rule definition owned by the catalogue.
Definition RuleTypes.h:38
std::vector< std::string > watchKeys
Definition RuleTypes.h:45
std::vector< EmergenceAction > actions
Definition RuleTypes.h:46