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#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>#include <optional>类 | |
| struct | eve::scene::ScreenRay |
| World-space ray through one screen pixel. 更多... | |
| struct | eve::scene::CameraClip |
| Camera view-projection matrix and its inverse for one viewport. 更多... | |
| class | eve::scene::ISceneCameraProjection |
Camera projection queries answered by the module that owns Camera3D. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::scene |