载入中...
搜索中...
未找到
SceneCameraProjection.h
浏览该文件的文档.
81 virtual std::optional<ScreenRay> screenRay(graphics::Camera3D& cam, float screenX, float screenY, float viewW,
93 virtual std::optional<CameraClip> clipForViewport(graphics::Camera3D& cam, float viewW, float viewH) const = 0;
Camera projection queries answered by the module that owns Camera3D.
Definition SceneCameraProjection.h:64
virtual std::optional< CameraClip > clipForViewport(graphics::Camera3D &cam, float viewW, float viewH) const =0
Clip matrix and its inverse for a camera and viewport.
virtual ~ISceneCameraProjection()=default
Releases ISceneCameraProjection resources.
virtual std::optional< ScreenRay > screenRay(graphics::Camera3D &cam, float screenX, float screenY, float viewW, float viewH) const =0
Ray through a screen pixel.
static constexpr const char * capabilityName
Definition SceneCameraProjection.h:66
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition AvatarInstance.h:33
Camera view-projection matrix and its inverse for one viewport.
Definition SceneCameraProjection.h:49