载入中...
搜索中...
未找到
SceneEditingTypes.h
浏览该文件的文档.
1#pragma once
2
8
9namespace eve::scene_editing {
10
14using editing::DomainOperation;
15using editing::EditRegion;
16using editing::IDomainOperationTarget;
17using editing::IDomainOperationTargetStaging;
18using editing::IEditableTarget;
19using editing::IPropertyProvider;
21using editing::PropertyDescriptor;
23using editing::PropertyPath;
24using editing::PropertyReadResult;
26using editing::PropertySchema;
30using editing::RuleId;
32using editing::SelectionItem;
33using editing::SelectionSnapshot;
35using editing::Status;
36using editing::TargetDescriptor;
38using editing::Value;
39
40using editing::Result;
41
45
46} // namespace eve::scene_editing
A structured explanation of a failed, degraded, or noteworthy result.
Definition Diagnostic.h:94
Deterministic owning value tree shared by authoring hosts.
eve::Severity DiagnosticSeverity
std::uint64_t Revision
StrongId< TargetIdTag > TargetId
Definition EditingIds.h:57
eve::Diagnostic Diagnostic
StrongId< ObjectIdTag > ObjectId
Definition EditingIds.h:65
PropertyType
PropertyType public API.
StrongId< StableIdTag > StableId
Definition EditingIds.h:64
StrongId< RuleIdTag > RuleId
Definition EditingIds.h:60
PropertySetMode
PropertySetMode public API.
PropertyFlag
PropertyFlag public API.
eve::StatusCode Status
StrongId< CapabilityIdTag > CapabilityId
Definition EditingIds.h:61
eve::Result< T > Result
SelectionDomain
SelectionDomain public API.
PropertyReadState
PropertyReadState public API.
StatusCode
Stable outcome category for an operation.
Definition Status.h:27