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A structured explanation of a failed, degraded, or noteworthy result. 更多...

#include <Diagnostic.h>

Public 成员函数

 Diagnostic ()=default
 Construct an empty informational diagnostic.
 
 Diagnostic (DiagnosticCode code, Severity severity, std::string message, std::string path={}, DiagnosticDetails details={}, std::string source={})
 Construct a diagnostic with its stable code and human text.
 
DiagnosticCode code () const noexcept
 Stable machine-readable code.
 
Severity severity () const noexcept
 Severity for logging and presentation.
 
const std::string & message () const noexcept
 Human-readable explanation.
 
const std::string & path () const noexcept
 Optional field, property, URI, or logical path.
 
const DiagnosticDetails & details () const noexcept
 Structured context in insertion order.
 
const std::string & source () const noexcept
 Optional producer or subsystem that emitted the diagnostic.
 
void addDetail (std::string key, std::string value)
 Add structured context without changing the stable code.
 
bool isError () const noexcept
 Whether the diagnostic represents an error or fatal condition.
 

静态 Public 成员函数

static Diagnostic error (DiagnosticCode code, std::string message, std::string path={}, DiagnosticDetails details={}, std::string source={})
 Construct an error diagnostic with the standard error severity.
 
static Diagnostic warning (DiagnosticCode code, std::string message, std::string path={}, DiagnosticDetails details={}, std::string source={})
 Construct a warning diagnostic.
 

详细描述

A structured explanation of a failed, degraded, or noteworthy result.

注解
message() is for humans; use code() for program decisions.

在文件 Diagnostic.h 第 94 行定义.

构造及析构函数说明

◆ Diagnostic() [1/2]

eve::Diagnostic::Diagnostic ( )
default

Construct an empty informational diagnostic.

◆ Diagnostic() [2/2]

eve::Diagnostic::Diagnostic ( DiagnosticCode  code,
Severity  severity,
std::string  message,
std::string  path = {},
DiagnosticDetails  details = {},
std::string  source = {} 
)
inline

Construct a diagnostic with its stable code and human text.

参数
codeStable machine-readable code.
severityDisplay and logging severity.
messageHuman-readable explanation; may be empty.
pathOptional field, property, URI, or logical path involved.
detailsOptional structured context.
sourceOptional producer/boundary name, such as a Squirrel binding or a serialized document importer.

Code.

Severity.

Message.

Path.

Details.

Source.

在文件 Diagnostic.h 第 109 行定义.

成员函数说明

◆ addDetail()

void eve::Diagnostic::addDetail ( std::string  key,
std::string  value 
)
inline

Add structured context without changing the stable code.

在文件 Diagnostic.h 第 156 行定义.

引用了 key , 以及 value.

◆ code()

DiagnosticCode eve::Diagnostic::code ( ) const
inlinenoexcept

Stable machine-readable code.

在文件 Diagnostic.h 第 143 行定义.

被这些函数引用 eve::Status::failure() , 以及 eve::script::projectDiagnostic().

◆ details()

const DiagnosticDetails & eve::Diagnostic::details ( ) const
inlinenoexcept

Structured context in insertion order.

在文件 Diagnostic.h 第 151 行定义.

被这些函数引用 eve::editing::diagnosticRule() , 以及 eve::script::projectDiagnostic().

◆ error()

static Diagnostic eve::Diagnostic::error ( DiagnosticCode  code,
std::string  message,
std::string  path = {},
DiagnosticDetails  details = {},
std::string  source = {} 
)
inlinestatic

Construct an error diagnostic with the standard error severity.

Diagnostic.

Moves .

在文件 Diagnostic.h 第 125 行定义.

被这些函数引用 eve::procgen::Procgen::abortSystem(), eve::detail::EventLogValidator::accept(), eve::tactics::BattleSystem::acceptReaction(), eve::tactics::Tactics::acceptReaction(), eve::asset_import::gltf::accessorAt(), eve::pixelworld_streaming::ReliablePixelChunkSender::acknowledge(), eve::particles::ParticleEmitterPool::acquire(), eve::action::AbilityRuntime::activate(), eve::procgen::MeshAdhereLive::activateResult(), eve::action::ActionTimeline::activeBlocks(), eve::tactics::Tactics::activeUnit(), eve::fluids::VolumeFluid::actorMassProperties(), eve::ui::PcgControllerSelection::add(), eve::procgen::PcgTaskQueue::add(), eve::particles::PcgMaterialSelector::add(), eve::SnapshotMigrationChain::add(), eve::graphics::PrimitiveScene::add(), eve::tactics::TurnPolicyRegistry::add(), eve::rts::TagSet::add(), eve::settlement::SettlementContext::addAbsorbed(), eve::graphics::WaterDepthGradient::addAlphaStop(), eve::procgen::ObjectBuildLayer::addAsset(), eve::scene::LocationProfile::addBookmark(), eve::rts::RTS::addBuildingAmmoSupply(), eve::tactics::BoardState::addCell(), eve::decision::DecisionContext::addCell(), eve::tactics::Tactics::addCell(), eve::procgen::ObjectBuildLayer::addChildRule(), eve::settlement::SettlementContext::addClamped(), eve::graphics::WaterDepthGradient::addColorStop(), eve::procgen::TerrainSpawnPlan::addDetail(), eve::tactics::BoardState::addEdge(), eve::combat::ComboGraph::addEdge(), eve::tactics::Tactics::addEdge(), eve::procgen::road::RoadNetwork::addEdge(), eve::graphics::hair::GroomAsset::addGroup(), eve::scene::PcgBuildConfig::addHistory(), eve::rpg::RPGSaveSession::addIdRenameMigration(), eve::audio::AudioZoneProfile::addItem(), eve::graphics::UnderwaterScalarCurve::addKey(), eve::procgen::road::RoadNetwork::addLaneLink(), eve::procgen::GtsHeightBlendSet::addLayer(), eve::rts::RTS::addMatchParticipant(), eve::rpg::Party::addMember(), eve::graphics::raytracing::VulkanRayTracing::addMesh(), eve::ui::PcgLoadingScreen::addMissingScene(), eve::card::CardAttributeAdapter::addModifier(), eve::rts::RTSUnitAttributeAdapter::addModifier(), eve::vehicle::VehicleAttributeAdapter::addModifier(), eve::weapon::WeaponAttributeAdapter::addModifier(), eve::procgen::TerrainSpawnPlan::addModifierStamp(), eve::procgen::road::RoadNetwork::addNode(), eve::procgen::GridGraph::addNode(), eve::procgen::MeshModifierGraph::addNode(), eve::procgen::MeshGraph::addNode(), eve::tactics::BattleSystem::addObjective(), eve::tactics::Tactics::addObjective(), eve::procgen::BuildLayerStack::addObjectLayer(), eve::procgen::TerrainSpawnPlan::addObjects(), eve::rts::MatchSystem::addParticipant(), eve::physics::Rope3D::addPlaneCollider(), eve::procgen::SplinePath::addPointResult(), eve::procgen::GeometryStroke::addPointResult(), eve::animation::AnimLayerMixer::addPoseLayer(), eve::procgen::TerrainSpawnPlan::addProbes(), eve::rpg::RPGSaveSession::addQuestAdditionMigration(), eve::settlement::SettlementContext::addResisted(), eve::hexmap::HexMap::addRoad(), eve::hexmap::HexSphereMap::addRoad(), eve::rts::RTS::addScriptResource(), eve::tactics::BattleSystem::addSide(), eve::procgen::TerrainBiomePreset::addSpawner(), eve::physics::Rope3D::addSphereCollider(), eve::procgen::TerrainSpawnPlan::addSplat(), eve::settlement::SettlementPipeline::addStage(), eve::graphics::UnderwaterColorGradient::addStop(), eve::sensing::TargetSet::addSubject(), eve::effects::EffectInstance::addTag(), eve::procgen::PcgTerrainWatcher::addTerrain(), eve::procgen::TerrainMultiTileWorkspace::addTile(), eve::procgen::TerrainMultiDetailWorkspace::addTile(), eve::procgen::TerrainMultiSplatWorkspace::addTile(), eve::procgen::BuildLayerStack::addTileLayer(), eve::rpg::Party::addToBattle(), eve::ui::PcgTooltipManager::addTooltip(), eve::decision::DecisionContext::addTransition(), eve::procgen::PcgTreeManager::addTree(), eve::procgen::PcgTreeManager::addTrees(), eve::procgen::TerrainSpawnPlan::addTrees(), eve::graphics::raytracing::VulkanRayTracing::addTriangleMesh(), eve::tactics::BattleSystem::addUnit(), eve::rts::RTS::addUnitAmmoSupply(), eve::rts::RTS::addUnitReserveAmmo(), eve::physics::TargetingLineOfSightAdapter::addWorld(), eve::hexmap::HexMapModule::adoptGrid(), eve::procgen::Procgen::adoptHeightmap(), eve::graphics::Mesh::adoptTangentFrame(), eve::rpg::RpgStorySession::advance(), eve::tactics::BattleSystem::advance(), eve::animation::Animation::advance(), eve::animation::AnimSyncGroup::advance(), eve::effects::EffectContainer::advance(), eve::production::WorkQueue::advance(), eve::animation::AnimLayerMixer::advance(), eve::animation::AnimPlayer::advance(), eve::animation::AnimStateMachine::advance(), eve::combat::CombatCharacterRuntime::advance(), eve::combat::CombatLocomotionRuntime::advance(), eve::combat::CombatLoopRuntime::advance(), eve::combat::HitFeelRuntime::advance(), eve::fluids::VolumeFluidDiffuse::advance(), eve::stylize::AttackVfxRuntime::advance(), eve::combat::CombatAttributeRuntime::advance(), eve::SimulationClock::advance(), eve::tactics::Tactics::advance(), eve::asset_stylize::EvpackMeshVfx::advance(), eve::crowd::Crowd::advance(), eve::scene::PcgGrowth::advance(), eve::rpg::StoryEventSession::advance(), eve::climbing::ClimbingRuntime::advance(), eve::combat::MeleeHitRuntime::advance(), eve::physics::trajectory::TrajectoryCollisionRuntime::advance(), eve::fluids::VolumeFluidContactTracker::advance(), eve::animation::MontagePlayer::advanceBlendOut(), eve::climbing::advanceClimbingAnimation(), eve::action::AbilityRuntime::advanceCooldowns(), eve::particles::advanceEmitterSim(), eve::climbing::ClimbingControl::advanceGameplay(), eve::rpg::BattleControl::advanceGameplay(), eve::rpg::ProductControl::advanceGameplay(), eve::rts::RTS::advanceGameplay(), eve::tactics::Tactics::advanceGameplay(), eve::weapon::WeaponControl::advanceGameplay(), eve::graphics::Renderable3D::advanceMeshLodTransition(), eve::weather::advanceThunderStrike(), eve::particles::ParticleEffect::advanceTimeline(), eve::graphics::advanceVegetationWind(), eve::graphics::advanceVegetationWindAudio(), eve::graphics::advanceWaterSystem(), eve::graphics::advanceWaterUnderwaterDisableTrigger(), eve::graphics::advanceWaterUnderwaterEffects(), eve::graphics::raytracing::DeviceAddressBuffer::allocate(), eve::rpg::RPGSaveSession::allowCompatibleContentVersion(), eve::rpg::RPGSaveSession::allowSingleActorPartyMigration(), eve::ui::UiTweenDriver::animateItemOpacity(), eve::ui::UiTweenDriver::animateItemPos(), eve::orders::CommandQueue::append(), eve::editor::EditorTransactionConsumer::append(), eve::game_event::GameEventLog::append(), eve::pixelworld_replay::PixelReplayLog::append(), eve::editor::EditorTransactionConsumer::append(), eve::asset_import::gltf::appendAnimation(), eve::procgen::PcgMeshLodProfile::appendLevel(), eve::asset_import::gltf::appendMaterials(), eve::procgen::PointSet::appendPointFrom(), eve::editor::EditorTransactionConsumer::appendPreview(), eve::procgen::AttributeTable::appendRowFrom(), eve::procgen::PcgMeshCombinePlan::appendSource(), eve::procgen::MeshMergePlan::appendSource(), eve::procgen_animation::PcgSkinnedMeshPlan::appendSource(), eve::game_event::GameEventLog::appendTyped(), eve::animation::OrientationWarping::apply(), eve::animation::DynamicBoneConfig::apply(), eve::animation::DynamicBoneConfig::apply(), eve::camera::PcgCarCameraSetup::apply(), eve::combat::CombatActionDamageSink::apply(), eve::action::ActionBlockRuntime::apply(), eve::card::CardEffectAdapter::apply(), eve::effects::EffectContainer::apply(), eve::procgen::TerrainMultiDetailWorkspace::apply(), eve::rts::RTSEffectComponent::apply(), eve::rts::RTSEffectAdapter::apply(), eve::vehicle::VehicleEffectAdapter::apply(), eve::weapon::WeaponEffectAdapter::apply(), eve::rts::RTSArchetypeMaterializer::apply(), eve::rts::RTSArchetypeMaterializer::apply(), eve::rts::RTSCommandLog::apply(), eve::procgen::Procgen::applyAlgorithmDefaults(), eve::audio::applyAudioZoneOutput(), eve::procgen::MeshDeformationSession::applyBrushGpuResult(), eve::procgen::MeshDeformationSession::applyBrushResult(), eve::effects::EffectContainer::applyCanonical(), eve::procgen::RuntimeGeneration::applyCellUpdate(), eve::pixelworld::PixelWorld::applyChunkBatch(), eve::climbing::applyClimbingPose(), eve::particles::applyConfigDocument(), eve::map::applyConfigDocument(), eve::dialogue::DialogueFlow::applyDocumentChecked(), eve::pixelworld::PixelWorld::applyEdit(), eve::pixelworld::PixelWorldControlService::applyEdit(), eve::rts::RTS::applyEffect(), eve::card::Card::applyEffect(), eve::rts::RTS::applyEffect(), eve::physics::GeometryCollectionInstance::applyField(), eve::graphics::applyGrassWind(), eve::particles::applyGroundParticleCulling(), eve::hexmap::applyHexSphereTerrain(), eve::hexmap::applyHexTerrain(), eve::combat::MeleeHitRuntime::applyHits(), eve::card::CardEffectExecutor::applyImmediate(), eve::weapon::WeaponEffectExecutor::applyImmediate(), eve::procgen::MeshDeformationSession::applyImpactGpuResult(), eve::procgen::MeshDeformationSession::applyImpactResult(), eve::animation::PhysicalBalancePose::applyImpulse(), eve::combat::CombatCharacterRuntime::applyImpulse(), eve::weather::Weather::applyInteriorVolume(), eve::graphics::RenderControl::applyLightingPreset(), eve::procgen::Procgen::applyMeshRecipeDefaults(), eve::procgen::Procgen::applyPbrRecipeDefaults(), eve::scene::applyPcgGrowth(), eve::scene::Scene::applyPcgTerrainCullingAt(), eve::graphics::PcgGraphicsPhotoModeAuthority::applyPhotoModeField(), eve::camera::CameraController::applyPhotoModeField(), eve::daynight::PcgLightingAmbientPhotoMode::applyPhotoModeField(), eve::daynight::PcgLightingFogPhotoMode::applyPhotoModeField(), eve::daynight::PcgLightingSkyboxPhotoMode::applyPhotoModeField(), eve::daynight::PcgLightingSunPhotoMode::applyPhotoModeField(), eve::daynight::PcgLightingTimePhotoMode::applyPhotoModeField(), eve::graphics::GrassField::applyPhotoModeField(), eve::graphics::PcgWaterPhotoModeAuthority::applyPhotoModeField(), eve::procgen::PcgTerrainPhotoModeAuthority::applyPhotoModeField(), eve::procgen::PcgTerrainStreamingAuthority::applyPhotoModeField(), eve::ui::PcgPhotoModePhotoAuthority::applyPhotoModeField(), eve::weather::Weather::applyPhotoModeField(), eve::procgen::applyPointDelta(), eve::fluids::VolumeFluid::applyQueryColors(), eve::fluids::VolumeFluid::applyQueryColorsPreservingOutside(), eve::graphics::raytracing::VulkanRayTracing::applyReflections(), eve::procgen::SplinePath::applyShapePresetResult(), eve::procgen::MeshDeformationSession::applySlimeImpulseResult(), eve::crowd::Crowd::applySpawnBatch(), eve::hexmap::HexMapModule::applySphereTerrain(), eve::rts::RTS::applyStatusEffect(), eve::combat::CombatCharacterRuntime::applyStun(), eve::procgen::MeshDeformationSession::applySurfaceContactResult(), eve::hexmap::HexMapModule::applyTerrain(), eve::procgen::applyTerrainDetailMultiTile(), eve::graphics::grass::applyTerrainDetailOverwrite(), eve::procgen::applyTerrainObjectsMultiTile(), eve::procgen::applyTerrainProbesMultiTile(), eve::procgen::applyTerrainTreesMultiTile(), eve::procgen::Procgen::applyTextureRecipeDefaults(), eve::card::CardDefinitionRuntime::applyTo(), eve::effects::EffectDefinitionRuntime::applyTo(), eve::rpg::SkillDefinitionRuntime::applyTo(), eve::vehicle::VehicleDefinitionRuntime::applyTo(), eve::weapon::WeaponDefinitionRuntime::applyTo(), eve::graphics::fog::FogInteractor::applyToGrid(), eve::procgen::Procgen::applyToLayer(), eve::graphics::PcgWaterPhotoModeAuthority::applyToPlanarSettings(), eve::graphics::applyTreeWind(), eve::audio::applyUnderwaterAudio(), eve::particles::applyUnderwaterParticles(), eve::particles::applyUnderwaterSurfaceVfx(), eve::asset_import::applyVegetationPreset(), eve::graphics::applyWaterUnderwaterFog(), eve::graphics::applyWaterUnderwaterHorizon(), eve::graphics::applyWaterUnderwaterMaterial(), eve::graphics::applyWaterUnderwaterPostFx(), eve::pixelworld_streaming::archiveChunkBatch(), eve::physics::trajectory::TrajectoryCollisionRuntime::arm(), eve::tactics::InteractionSession::armAbility(), eve::combat::MeleeHitRuntime::armHitbox(), eve::vehicle::VehicleSettlementAdapter::armorShield(), eve::asset::assetCookProfileForTarget(), eve::rts::RTS::assignBuilder(), eve::procgen::PointSet::assignPointIds(), eve::rts::RTS::assignWorker(), eve::graphics::SkyAtmospherePass::attach(), eve::physics::Rope3D::attach(), eve::fluids::VolumeFluidCoupling::attach(), eve::procgen::Procgen::autotileGrid(), eve::procgen::autotileOccupiedGridInPlace(), eve::climbing::ClimbingControl::availableGameplayActions(), eve::rpg::BattleControl::availableGameplayActions(), eve::rpg::ProductControl::availableGameplayActions(), eve::rts::RTS::availableGameplayActions(), eve::tactics::Tactics::availableGameplayActions(), eve::weapon::WeaponControl::availableGameplayActions(), eve::rts::VeterancySystem::award(), eve::agent::backendName(), eve::climbing::bakeClimbingAnchorGraph(), eve::graphics::detail::bakeDistantSkyAmbient(), eve::map::bakeDualGridTransitionAtlas(), eve::procgen::bakeGtsTerrainVertexColorsInto(), eve::model3d::ModelData::bakeNormalMap(), eve::image::UvPaintSession::bakeResult(), eve::procgen::MeshDeformationSession::bakeResult(), eve::animation::bakeRootMotionIntoPose(), eve::graphics::detail::bakeSkyAtmosphereLuts(), eve::procgen::bakeTerrainCurveTexture(), eve::procgen::bakeTerrainGrassFoliage(), eve::procgen::road::detail::bakeTrafficControlPoints(), eve::asset_graphics::bakeVegetationSceneChannel(), eve::asset_import::detail::baseManifest(), eve::animation::AnimInertializer::begin(), eve::ui::PcgPhotoModeSession::begin(), eve::rpg::StoryEventSession::begin(), eve::rpg::RpgStorySession::begin(), eve::editor::EditorTransactionConsumer::begin(), eve::combat::CombatCharacterRuntime::beginAttack(), eve::animation::MontagePlayer::beginBlendOut(), eve::procgen::Procgen::beginCachedSystemHandle(), eve::climbing::beginClimbingAnimation(), eve::climbing::beginClimbingAnimation(), eve::editor::EditorTransactionConsumer::beginLegacy(), eve::graphics::Volumetric::beginOcclusionMapFromSceneLights2D(), eve::ModuleManager::beginPluginRegistration(), eve::procgen::TerrainGenerationSession::beginReplay(), eve::procgen::TerrainWorldWorkspace::beginSpawn(), eve::procgen::Procgen::beginSystemHandle(), eve::climbing::ClimbingAnchorGraphInstance::bind(), eve::rts::EntityLink< Tag >::bind(), eve::rts::ServiceLink< Tag >::bind(), eve::tactics::TacticsLineOfSightAdapter::bindBattle(), eve::attributes::AttributeProjection::bindOwner(), eve::asset_procgen::bindPackedTerrainMaterial(), eve::rpg::BattleControl::bindParticipant(), eve::physics::trajectory::TrajectoryCollisionRuntime::bindPoseSource(), eve::rts::RTSEffectComponent::bindSubject(), eve::asset_procgen::bindTerrainMaterialGroup(), eve::asset_import::bindUnityRenderers(), eve::physics::PhysicsArtifactProvider::bindWorld(), eve::procgen::road::RoadNetwork::blockLaneLink(), eve::physics::GeometryCollectionInstance::boneLink(), eve::physics::GeometryCollectionInstance::bonePresentation(), eve::archspace::Document::bootstrap(), eve::rts::RTS::build(), eve::rts::RTSProductionActionAdapter::build(), eve::procgen::ObjectBuildLayer::build(), eve::procgen_editing::MeshVertexAxisGizmoBuilder::build(), eve::fluids::FluidSurfaceConstraintAdapter::build(), eve::graphics::hair::GroomBinding::build(), eve::graphics::hair::ClusterGrid::build(), eve::rts::RTSProductionActionAdapter::build(), eve::procgen::Procgen::buildArtifact(), eve::scene::SceneHost::buildDetachedTree(), eve::buildingfx::BuildingFx::buildEdgeCurveGroupMeshForInstance(), eve::buildingfx::BuildingFx::buildEdgeCurveMesh(), eve::asset::buildEvaArchive(), eve::asset::buildEvpack(), eve::procgen::buildGtsTerrainBaseMesh(), eve::procgen::buildGtsTerrainColliderMeshFromHeightmapInto(), eve::procgen::buildGtsTerrainExportLodsFromHeightmapInto(), eve::procgen::buildGtsTerrainLodsFromHeightmap(), eve::graphics::hair::buildGuideWeights(), eve::procgen::Procgen::buildMeshHandle(), eve::procgen::GeometryStroke::buildMeshResult(), eve::procgen::buildPcgCombinedMeshLodsInto(), eve::graphics::buildPointShadowFaceVP(), eve::graphics::hair::buildRibbons(), eve::buildingfx::BuildingFx::buildSurfaceCurveMesh(), eve::asset_procgen::buildTerrainDetailCard(), eve::asset_procgen::buildTerrainMaterialAtlases(), eve::asset_procgen::buildTerrainVegetationGpuPlan(), eve::fluids::buildVolumeFluidImageDistribution(), eve::fluids::buildVolumeFluidMeshDistribution(), eve::graphics::buildWaterPlanarReflectionPlan(), eve::rpg::RPG::buyFromShop(), eve::rpg::RPG::buyShopOffer(), eve::graphics::calculateWaterMeshTriangles(), eve::attributes::AttributeSetResourceAccount::canAfford(), eve::economy::EconomyLedgerResourceAccount::canAfford(), eve::action::ActionRuntime::cancel(), eve::rts::RTSProductionActionAdapter::cancel(), eve::climbing::ClimbingRuntime::cancel(), eve::orders::CommandQueue::cancel(), eve::rts::RTSProductionActionAdapter::cancel(), eve::rts::OrderComponent::cancel(), eve::rts::ProductionComponent::cancel(), eve::rts::RTS::cancelFireSupport(), eve::rts::RTS::cancelProduction(), eve::procgen::TerrainGenerationSession::cancelReplay(), eve::rts::RTS::cancelScriptAbility(), eve::rts::RTS::cancelScriptConstruction(), eve::rts::RTS::cancelScriptProduction(), eve::procgen::TerrainWorldWorkspace::cancelSpawn(), eve::building::PlacementSystem::canonicalEdge(), eve::pixelworld_streaming::ReliablePixelChunkSender::capture(), eve::camera::PcgFreeCamera::capture(), eve::pixelworld_replay::PixelReplayLog::captureCheckpoint(), eve::profiler::Profiler::captureFrame(), eve::gpuagents::SurfaceCapture::captureFromTriangles(), eve::rts::RTS::captureScriptCheckpoint(), eve::pixelworld::PixelWorldControlService::captureSnapshot(), eve::gpuagents::GpuAgents::captureSurface(), eve::card::CardContainerAdapter::CardContainerAdapter(), eve::weapon::carrierRecipeFromProjectile(), eve::rts::AbilitySystem::cast(), eve::rts::RTS::castScriptAbility(), eve::tactics::BoardState::cell(), eve::tactics::PathQuery::cellsInRange(), eve::tactics::Tactics::cellsInRange(), eve::physics::Rope3D::changeLength(), eve::definition::RuntimeInstanceCore::checkDefinition(), eve::rpg::Party::checkpointJson(), eve::rpg::RPGActor::checkpointJson(), eve::pixelworld::PixelWorld::chunkDiagnostics(), eve::pixelworld::PixelWorldControlService::chunkDiagnostics(), eve::procgen::SplinePath::chunkPathResult(), eve::procgen::SplinePolyline::chunkPointResult(), eve::sensing::WorldArea::circle2D(), eve::npc_ai::SmartObjectWorld::claim(), eve::rpg::RPG::claimQuestRewards(), eve::ui::PcgPhotoModeRanges::clamp(), eve::combat::CombatTargetRuntime::clear(), eve::procgen::PointGraph::clearBinding(), eve::rts::RTS::clearBuildingRally(), eve::combat::MeleeHitRuntime::clearHurtboxes(), eve::animation::MontageCoordinator::clearLayerBoneMask(), eve::animation::MontageCoordinator::clearLayerRootMotionPolicy(), eve::animation::MontageCoordinator::clearLayerRootMotionReceiver(), eve::pixelworld_physics::PixelTerrainCollisionCache::clearPhysics(), eve::procgen::PointSet::clearPointAttributes(), eve::physics::trajectory::TrajectoryCollisionRuntime::clearPoseSource(), eve::procgen::AttributeTable::clearRow(), eve::procgen::TerrainWorldWorkspace::clearSpawns(), eve::climbing::ClimbingRuntime::climbUp(), eve::procgen::SplinePath::closestPointResult(), eve::procgen::Procgen::cloudCoverageAt(), eve::daynight::SkyRuntime::Impl::cloudSample(), eve::procgen::Procgen::cloudShadowFactor(), eve::graphics::hair::ClusterGrid::collectCurveIndices(), eve::graphics::Volumetric::collectSceneLights3D(), eve::hexmap::collectVisibleCells(), eve::emergence::collectWatchKeys(), eve::rpg::RPG::collectWorldLoot(), eve::procgen::MeshDeformationSession::colliderMeshResult(), eve::tactics::Tactics::commandLogJson(), eve::tactics::Tactics::commandsFrom(), eve::rts::RTS::commandUnits(), eve::settlement::PreparedApply::commit(), eve::transaction::Plan::commit(), eve::attributes::AttributeResourceAccountAdapter::commit(), eve::attributes::AttributeSetResourceAccount::commit(), eve::economy::EconomyLedgerResourceAccount::commit(), eve::inventory::InventoryResourceAccount::commit(), eve::dialogue::DialogueStateMutationParticipant::commit(), eve::statepatch::StoreTransactionParticipant::commit(), eve::asset::EvpackRegistry::commit(), eve::inventory::InventorySystem::commitAddBatch(), eve::rpg::LevelSystem::commitGainXp(), eve::inventory::InventorySystem::commitRemove(), eve::procgen::PcgTerrainWatcher::commitScan(), eve::procgen::Procgen::commitSystem(), eve::procgen::comparePointFloatAttribute(), eve::dialogue::DialogueStateMutationParticipant::compensate(), eve::statepatch::StoreTransactionParticipant::compensate(), eve::transaction::Coordinator::compensate(), eve::gpgpu::compileComputeSpirv(), eve::procgen::GtsTerrainExportSettings::compileSourceLevels(), eve::weapon::compileSpellFragments(), eve::orders::CommandQueue::complete(), eve::rts::OrderComponent::complete(), eve::procgen::Procgen::completeCellCleanupAtomic(), eve::procgen::RuntimeGeneration::completeCleanupsAtomic(), eve::vehicle::VehicleOrderQueueAdapter::completeCurrent(), eve::procgen::RuntimeGeneration::completeGenerationJob(), eve::animation::MontageCoordinator::compose(), eve::fluids::composeVolumeFluidEmitterShapes(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSceneRefraction(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSurfaceBlend(), eve::fluids::FluidSurfaceRenderer::compositeDiffuse(), eve::fluids::FluidSurfaceRenderer::compositeSceneRefraction(), eve::asset::compressEvpackChunk(), eve::sensing::WorldArea::cone2D(), eve::animation::OrientationWarping::configure(), eve::camera::PcgFreeCamera::configure(), eve::ui::PcgScreenshotSavedNotice::configure(), eve::gpuagents::GpuAgentSimulation::configure(), eve::graphics::fog::MacFluidGrid::configure(), eve::camera::PcgCarCameraSetup::configure(), eve::graphics::fog::FogProfile::configure(), eve::ui::PcgLoadingScreen::configure(), eve::ui::PcgPhotoModePanelButton::configure(), eve::scene::PcgGrowth::configure(), eve::ui::PcgDraggableWindow::configure(), eve::ui::PcgTooltipManager::configure(), eve::ui::PcgPhotoModeRuntimeUI::configure(), eve::procgen::PcgFrameRateManager::configure(), eve::settlement::SettlementRuleSet::configure(), eve::graphics::WaterReflectionMasker::configure(), eve::crowd::Crowd::configureAvoidance(), eve::weather::PcgInteriorWeatherVolume::configureBox(), eve::procgen::MeshDeformationSession::configureColliderRefreshResult(), eve::fluids::FluidSurfaceRenderer::configureColors(), eve::fluids::FluidSurfaceRenderer::configureFoam(), eve::graphics::Graphics::configureFoliageWind(), eve::procgen::Procgen::configureGtsTerrainTileLods(), eve::rts::RTS::configureMatch(), eve::fluids::FluidSurfaceRenderer::configureMaterial(), eve::graphics::Graphics::configureMeshShaderRaster(), eve::graphics::Graphics::configureMeshShaderSurface(), eve::graphics::webgpu::Graphics::configureMeshShaderSurface(), eve::fluids::FluidSurfaceRenderer::configureParticleBlend(), eve::procgen::Procgen::configurePcgMeshLods(), eve::stylize::AttackVfxRuntime::configurePool(), eve::weapon::CombatCarrierRuntime::configurePool(), eve::weapon::ProjectileRuntime::configurePool(), eve::fluids::FluidSurfaceRenderer::configureProjection(), eve::fluids::FluidSurfaceRenderer::configureRefraction(), eve::fluids::FluidSurfaceRenderer::configureRendererSettings(), eve::rts::RTS::configureScriptAI(), eve::rts::RTS::configureScriptWorld(), eve::rts::RTS::configureSettlementRules(), eve::weather::PcgInteriorWeatherVolume::configureSphere(), eve::fluids::FluidSurfaceRenderer::configureSurface(), eve::fluids::FluidSurfaceRenderer::configureSurfaceBlend(), eve::fluids::FluidSurfaceRenderer::configureSurfaceBlurRadius(), eve::fluids::FluidSurfaceRenderer::configureSurfaceDownsample(), eve::fluids::FluidSurfaceRenderer::configureThicknessDownsample(), eve::graphics::configureVegetationDetails(), eve::procgen::GtsTerrainExportSettings::configureWorkflow(), eve::rts::RTS::configureWorkforce(), eve::procgen::GridGraph::connect(), eve::procgen::MeshModifierGraph::connect(), eve::procgen::MeshGraph::connect(), eve::procgen::road::RoadNetwork::connectAllTurns(), eve::climbing::ClimbingInputSystem::consume(), eve::action::input::ActionInputBuffer::consume(), eve::rpg::WorldState::consumeObject(), eve::weapon::WeaponAttributeAdapter::consumeTriggerResource(), eve::tensor::affine::conv(), eve::dialogue::conversationStateFromJson(), eve::dialogue::conversationStateToJson(), eve::asset_graphics::convertVegetationSceneChannelToNative(), eve::asset::cookCanonicalImageRgba8(), eve::asset::cookCanonicalPcgGraph(), eve::asset::cookCanonicalVolumeTextureRgba8(), eve::asset::cookEvaToEvpack(), eve::physics::destruction_cook::cookGeometryCollection(), eve::physics::softbody_cook::cookSoftBodyModel(), eve::asset::EvpackRegistry::copyChunkBytes(), eve::procgen::AttributeTable::copyColumn(), eve::image::UvPaintSession::copyCurrentToResult(), eve::procgen::TerrainSplatmap::copyLayer(), eve::fluids::VolumeFluid::copyParticleImpostors(), eve::procgen::copyPointAttribute(), eve::procgen::Procgen::copyPointsHandle(), eve::procgen::TerrainMultiTileWorkspace::copyTile(), eve::procgen::TerrainMultiDetailWorkspace::copyTile(), eve::procgen::TerrainMultiSplatWorkspace::copyTile(), eve::fluids::FluidSurfaceRenderer::copyToTexture(), eve::tactics::Reachability::cost(), eve::procgen::PcgTreeManager::countInRange(), eve::tactics::GridCoverPolicy::cover(), eve::asset_graphics::VegetationSceneInstance::create(), eve::stylize::MeshVfxAssetInstance::create(), eve::ui::ObjectRegistry::create(), eve::transaction::Ledger::create(), eve::procgen::TerrainWorldWorkspace::create(), eve::card::CardDefinitionRuntime::create(), eve::rpg::SkillDefinitionRuntime::create(), eve::vehicle::VehicleDefinitionRuntime::create(), eve::weapon::WeaponDefinitionRuntime::create(), eve::effects::EffectDefinitionRuntime::create(), eve::vehicle::VehicleDefinitionRuntime::create(), eve::weapon::WeaponDefinitionRuntime::create(), eve::definition::InstanceIdentity::create(), eve::rpg::SkillDefinitionRuntime::create(), eve::pixelworld_physics::PixelFragmentBody::create(), eve::asset_graphics::VegetationSceneGpuRuntime::create(), eve::asset_graphics::VegetationSceneLiveElements::create(), eve::pixelworld_streaming::ReliablePixelChunkSender::create(), eve::pixelworld_streaming::ReliablePixelChunkReceiver::create(), eve::npc_ai::NavigationTaskService::create(), eve::physics::GeometryCollectionInstance::create(), eve::npc_ai::NpcAiWorld::createAgent(), eve::gpgpu::createComputeShader(), eve::asset_graphics::VegetationAsset::createGpuFieldMesh(), eve::scene::SceneHost::createHost(), eve::ui::DatabasePanel::createInstance(), eve::physics::Destruction::createInstance(), eve::asset_graphics::VegetationAsset::createMesh(), eve::scene::SceneObject::createObject(), eve::tensor::createOnnxGpuCompute(), eve::archspace::Document::createOpening(), eve::graphics::Water::createProceduralMesh(), eve::physics::DestructionFx::createRenderer(), eve::archspace::Document::createRoom(), eve::archspace::Document::createWall(), eve::attributes::AttributeSetResourceAccount::credit(), eve::economy::EconomyLedgerResourceAccount::credit(), eve::graphics::hair::ClusterGrid::cullClusters(), eve::rts::OrderComponent::current(), eve::climbing::ClimbingRuntime::currentAnchor(), eve::image::UvPaintSession::currentImageResult(), eve::procgen::MeshDeformationSession::currentMeshResult(), eve::procgen_editing::ProcgenScriptDocumentTarget::currentRevision(), eve::graphics_editing::VegetationFieldTarget::currentRevision(), eve::avatar_editing::AvatarDocumentTarget::currentRevision(), eve::input_editing::InputMapTarget::currentRevision(), eve::hd2d_editing::Hd2dDocumentTarget::currentRevision(), eve::biome_editing::BiomeDocumentTarget::currentRevision(), eve::procgen_editing::TextureRecipeTarget::currentRevision(), eve::sceneloader_editing::SceneImportTarget::currentRevision(), eve::voxel_editing::VoxelCatalogTarget::currentRevision(), eve::voxel_editing::VoxelPaletteTarget::currentRevision(), eve::editing::IPropertyProvider::currentRevision(), eve::editor::ActionTimelineTarget::currentRevision(), eve::archspace_editing::ArchSpaceDocumentTarget::currentRevision(), eve::audio_editing::AudioSourceTarget::currentRevision(), eve::camera_editing::CameraDocumentTarget::currentRevision(), eve::decal_editing::DecalDocumentTarget::currentRevision(), eve::definitions_editing::DefinitionSchemaFormTarget::currentRevision(), eve::editor::ProjectSettingsTarget::currentRevision(), eve::fluids_editing::FluidSimulationTarget::currentRevision(), eve::fluids_editing::SurfaceFluidTarget::currentRevision(), eve::fluids_editing::VolumeFluidTarget::currentRevision(), eve::gpuagents_editing::GpuAgentsDocumentTarget::currentRevision(), eve::lighting_editing::LightingPropertyTargetBase::currentRevision(), eve::material_editing::MaterialDocumentTarget::currentRevision(), eve::physics_editing::PhysicsColliderTarget::currentRevision(), eve::physics_editing::PhysicsJointTarget::currentRevision(), eve::housegen_editing::HouseGenDocumentTarget::currentRevision(), eve::scene_editing::SceneComponentPropertyBindings::currentRevision(), eve::scene_editing::ScenePropertyProvider::currentRevision(), eve::spritestack_editing::SpriteStackDocumentTarget::currentRevision(), eve::stylize_editing::MeshVfxAssetTarget::currentRevision(), eve::stylize_editing::StylizeRecipeTarget::currentRevision(), eve::ui_editing::UiDocumentTarget::currentRevision(), eve::ui_editing::UiThemeCatalogTarget::currentRevision(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::currentRevision(), eve::physics::Rope3D::cut(), eve::combat::CombatTargetRuntime::cycle(), eve::ui::UI::dbUnregister(), eve::attributes::AttributeSetResourceAccount::debit(), eve::economy::EconomyLedgerResourceAccount::debit(), eve::fluids::VolumeFluid::debugParticleFrames(), eve::fluids::VolumeFluid::debugParticleGrid(), eve::fluids::VolumeFluid::debugSdfSlice(), eve::graphics::webgpu::Graphics::debugValidatePbrVariantPipeline(), eve::graphics::webgpu::Graphics::debugValidatePbrVariantSources(), eve::tactics::BattleSystem::declineReaction(), eve::tactics::Tactics::declineReaction(), eve::level_editing::LevelFormatRegistry::decode(), eve::asset::SpriteAnimationClip::decode(), eve::daynight::SkyProfile::decode(), eve::asset::detail::decodeBc3Rgba8(), eve::asset::decodeCanonicalMesh(), eve::weapon::decodeCarrierRecipe(), eve::pixelworld_streaming::decodeChunkBatchArchive(), eve::climbing::decodeClimbingActionDefinition(), eve::climbing::decodeClimbingAnchorBakeRequest(), eve::climbing::decodeClimbingAnchorGraphDefinition(), eve::climbing::decodeClimbingPredictionDecision(), eve::climbing::decodeClimbingPredictionRequest(), eve::climbing::decodeClimbingProfileDefinition(), eve::heightmap_target::HeightmapTargetModule::decodeDocument(), eve::asset::decodeEvpackImage(), eve::fluids::decodeFluidRendererSettings(), eve::asset::decodeRuntimeDefinition(), eve::dialogue::decodeSequencePayment(), eve::dialogue::decodeSequenceStateMutations(), eve::asset::decodeShaderAsset(), eve::asset::detail::decodeTgaRgba8(), eve::asset::detail::decodeTiffRgba8(), eve::graphics::decodeTveVegetationVertices(), eve::asset_import::decodeUnityVegetationConversionCandidate(), eve::graphics::decodeVegetationNormal(), eve::fluids::decodeVolumeFluid(), eve::fluids::decodeVolumeFluidColliders(), eve::fluids::decodeVolumeFluidColorGradient(), eve::fluids::decodeVolumeFluidColors(), eve::fluids::decodeVolumeFluidDiffuse(), eve::fluids::decodeVolumeFluidDiffuseParticles(), eve::fluids::decodeVolumeFluidEmission(), eve::fluids::decodeVolumeFluidEmitterBlueprint3D(), eve::fluids::decodeVolumeFluidEmitterCheckpoint(), eve::fluids::decodeVolumeFluidEmitterState(), eve::fluids::decodeVolumeFluidFieldPositions(), eve::fluids::decodeVolumeFluidFoam(), eve::fluids::decodeVolumeFluidHeightFieldColliders(), eve::fluids::decodeVolumeFluidMaterial(), eve::fluids::decodeVolumeFluidNozzlePose(), eve::fluids::decodeVolumeFluidParticles(), eve::fluids::decodeVolumeFluidQueries(), eve::fluids::decodeVolumeFluidSdfColliders(), eve::fluids::decodeVolumeFluidSdfPoses(), eve::fluids::decodeVolumeFluidSimplexes(), eve::fluids::decodeVolumeFluidStitches(), eve::fluids::decodeVolumeFluidThermalRules(), eve::fluids::decodeVolumeFluidViscosityColors(), eve::fluids::decodeVolumeFluidWindZones(), eve::fluids::decodeVolumeGranularEmitterBlueprint3D(), eve::asset::decompressEvpackChunk(), eve::tactics::BattleSystem::defeatUnit(), eve::tactics::Tactics::defeatUnit(), eve::rpg::SkillDefinitionRuntime::definition(), eve::vehicle::VehicleDefinitionRuntime::definition(), eve::weapon::WeaponDefinitionRuntime::definition(), eve::graphics::hair::GroomBinding::deform(), eve::gpgpu::Gpgpu::deform(), eve::graphics::deformVegetation(), eve::procgen::Procgen::densityCullHandle(), eve::tensor::affine::dequantize(), eve::procgen::MeshAdhereLive::derivedMeshResult(), eve::action::ActionNotifyRegistry::descriptor(), eve::procgen::BuildLayerStack::deserializeDefinition(), eve::procgen::GridGraph::deserializeDefinition(), eve::procgen::MeshGraph::deserializeDefinition(), eve::procgen::ObjectBuildLayer::deserializeDefinition(), eve::physics::Rope3D::detach(), eve::procgen::road::RoadNetwork::detachEdgeEndpoint(), eve::scene::PcgGrowth::die(), eve::procgen::Procgen::differencePointsHandle(), eve::procgen::Procgen::differenceSpatialHandle(), eve::settlement::SettlementRuleSet::digest(), eve::physics::trajectory::TrajectoryCollisionRuntime::disarm(), eve::editor::EditorTransactionConsumer::discard(), eve::procgen::MeshModifierGraph::disconnect(), eve::action::ActionNotifyRegistry::dispatch(), eve::climbing::dispatchClimbingEvents(), eve::action::ActionNotifyRegistry::dispatchSample(), eve::action::ActionNotifyRegistry::dispatchUpdate(), eve::effects::EffectContainer::dispel(), eve::procgen::SplinePath::distributeResult(), eve::combat::CombatCharacterRuntime::dodge(), eve::combat::CombatCharacterRuntime::dodgeRelative(), eve::ui::PcgDraggableWindow::drag(), eve::emergence::RuleEngine::drain(), eve::asset_graphics::EvpackStaticPrefab::draw(), eve::physics::GeometryCollectionRenderer::draw(), eve::editor::ActionTimelineWidget::draw(), eve::asset_graphics::EvpackShader::drawMesh(), eve::asset_procgen::TerrainDetailGpuResolver::drawShadow(), eve::asset_graphics::EvpackStaticPrefab::drawShadow(), eve::asset_graphics::EvpackShader::drawSprite(), eve::climbing::driveClimbingGraph(), eve::climbing::driveClimbingMotionMatching(), eve::graphics::Volumetric::driveFromLight3D(), eve::graphics::Volumetric::driveFromPrimarySceneLight3D(), eve::climbing::ClimbingRuntime::drop(), eve::editor::EditorTransactionConsumer::dryRun(), eve::tensor::affine::dynamicQuantize(), eve::tactics::BoardState::edge(), eve::tactics::Tactics::edge(), eve::building::PlacementWorld::edgeCurveGroup(), eve::building::PlacementWorld::edgeCurveGroupForInstance(), eve::procgen::road::RoadNetwork::edgeResult(), eve::climbing::ClimbingAnchorGraphInstance::edgesFrom(), eve::hexmap::HexMap::editElevation(), eve::hexmap::HexSphereMap::editElevation(), eve::hexmap::HexMap::editFeatureLevel(), eve::hexmap::HexSphereMap::editFeatureLevel(), eve::hexmap::HexMap::editTerrainType(), eve::hexmap::HexSphereMap::editTerrainType(), eve::hexmap::HexMap::editWaterLevel(), eve::hexmap::HexSphereMap::editWaterLevel(), eve::action::game_event_adapter::ActionGameEventSink::emit(), eve::fluids::VolumeFluidDiffuse::emit(), eve::settlement::SettlementContext::emitDerived(), eve::script::RuntimeObjectRegistry< T, Tag >::emplace(), eve::graphics::hair::GroomInstance::enableGuideSimulation(), eve::level_editing::LevelFormatRegistry::encode(), eve::asset::encodeCanonicalMesh(), eve::climbing::encodeClimbingPredictionDecision(), eve::climbing::encodeClimbingPredictionRequest(), eve::heightmap_target::HeightmapTargetModule::encodeDocument(), eve::procgen::encodeGtsMaskedTerrainObj(), eve::procgen::encodeGtsTerrainObj(), eve::rpg::encodeSkillCondition(), eve::asset::detail::encodeSourcePng(), eve::asset_import::encodeUnityVegetationConversionMaterial(), eve::ui::PcgPhotoModeSession::end(), eve::combat::CombatCharacterRuntime::endAttack(), eve::ui::PcgScreenshotSavedNotice::endFrame(), eve::ui::PcgLoadingScreen::endTimeout(), eve::tactics::BattleSystem::endTurn(), eve::tactics::Tactics::endTurn(), eve::action::PlayerAbilityIntentQueue::enqueue(), eve::rts::OrderComponent::enqueue(), eve::tensor::OnnxCompute::enqueue(), eve::rts::ProductionComponent::enqueue(), eve::card::CardAttributeAdapter::ensure(), eve::rts::RTSUnitAttributeAdapter::ensure(), eve::vehicle::VehicleAttributeAdapter::ensure(), eve::weapon::WeaponAttributeAdapter::ensure(), eve::graphics::raytracing::VulkanRayTracing::ensureAttached(), eve::ui::UISystem::ensureViewport(), eve::combat::CombatActionWindowState::enter(), eve::combat::GuardWindowState::enter(), eve::action::input::ActionCancelWindowState::enter(), eve::action::input::ActionComboWindowState::enter(), eve::physics::action_adapter::ActionCollisionIgnoreState::enter(), eve::vehicle::VehicleSeatContainerAdapter::enter(), eve::ui::PcgTooltipManager::enter(), eve::building::BuildingGarrisonContainerAdapter::enter(), eve::ui::PcgTooltipManager::enterText(), eve::effects::EffectPayload::erase(), eve::orders::OrderPayload::erase(), eve::script::detail::RuntimeSlotStore::erase(), eve::archspace::Document::eraseCascade(), eve::rts::RTS::escortUnits(), eve::rts::RTS::evacuateBuilding(), eve::animation::AnimInertializer::evaluate(), eve::combat::BodyPartDamageRule::evaluate(), eve::dialogue::DialogueStateContext::evaluate(), eve::fluids::FluidSurfaceConstraintAdapter::evaluate(), eve::graphics::WaterReflectionMasker::evaluate(), eve::graphics::UnderwaterColorGradient::evaluate(), eve::graphics::UnderwaterScalarCurve::evaluate(), eve::combat::GuardWindowState::evaluate(), eve::audio::evaluateAudioZone(), eve::graphics::evaluateDepthOfFieldFocus(), eve::procgen::SplinePath::evaluateDistanceResult(), eve::scene::evaluateFollowPlayer(), eve::ui::evaluateParentScaler(), eve::procgen::MeshAdhereLive::evaluateResult(), eve::procgen::SplinePath::evaluateResult(), eve::animation::MontagePlayer::evaluateSectionProgress(), eve::asset_graphics::evaluateVegetationSceneElementPixel(), eve::graphics::evaluateVegetationWind(), eve::fluids::evaluateVolumeFluidEmitterBlueprint3D(), eve::procgen::excludePointsByGridMask(), eve::procgen::Procgen::excludeRadiusHandle(), eve::transaction::AtomicResourcePayment::execute(), eve::transaction::Coordinator::execute(), eve::ui::PcgPhotoModeApplyPlan::execute(), eve::dialogue::DialoguePaymentAdapter::execute(), eve::transaction::AtomicResourcePayment::execute(), eve::procgen::MeshGraph::execute(), eve::sensing::TargetingPipeline::execute(), eve::rts::ActionAdapter::execute(), eve::sensing::TargetingPipeline::executePreset(), eve::procgen::BuildLayerStack::executeRegion(), eve::procgen::MeshModifierGraph::executeResult(), eve::procgen::PointGraph::executeResult(), eve::dev::executeSoftRestart(), eve::asset_import::executeUnityVegetationConversion(), eve::asset_import::executeVegetationConversion(), eve::asset_import::executeVegetationMeshRules(), eve::asset_import::executeVegetationTexturePacks(), eve::asset_import::executeVegetationTexturePacks(), eve::combat::CombatActionWindowState::exit(), eve::combat::GuardWindowState::exit(), eve::action::input::ActionCancelWindowState::exit(), eve::action::input::ActionComboWindowState::exit(), eve::physics::action_adapter::ActionCollisionIgnoreState::exit(), eve::building::BuildingGarrisonContainerAdapter::exit(), eve::vehicle::VehicleSeatContainerAdapter::exit(), eve::ui::PcgTooltipManager::exit(), eve::asset_import::expandUnityPrefab(), eve::rts::RTS::exportScriptCommandLog(), eve::housegen::HouseGen::expose(), eve::graphics::exposeCanvasScriptBindings(), eve::climbing::exposeClimbingMotionBindings(), eve::rts::script_internal::exposeFormationBindings(), eve::graphics::exposeGrassWindBindings(), eve::procgen::exposeGridMeshGraphs(), eve::housegen::exposeHouseGeneration(), eve::scene::exposeLocationProfileBindings(), eve::camera::exposePcgCarCameraSetupBindings(), eve::camera::exposePcgFreeCameraBindings(), eve::scene::exposePcgGrowthBindings(), eve::graphics::exposePcgWaterPhotoModeBindings(), eve::graphics::exposePrimitiveScriptBindings(), eve::graphics::detail::exposeRenderable3DBindings(), eve::scene_editor::exposeSceneEditorSessions(), eve::graphics::detail::exposeShaderResourceBindings(), eve::graphics::exposeShaderScriptBindings(), eve::ui_editor::exposeUiThemeEditorScriptBindings(), eve::graphics::exposeVegetationScriptBindings(), eve::fluids::exposeVolumeFluidFactory(), eve::fluids::exposeVolumeFluidType(), eve::graphics::exposeWaterPlanarReflectionBindings(), eve::graphics::exposeWaterReflectionMaskerBindings(), eve::graphics::exposeWaterSystemBindings(), eve::graphics::hair::extractGuides(), eve::pixelworld_physics::extractTerrainContours(), eve::pixelworld::PixelWorld::extractUnsupportedFragments(), eve::tactics::BattleSystem::faceUnit(), eve::tactics::Tactics::faceUnit(), eve::transaction::Plan::fail(), eve::orders::CommandQueue::fail(), eve::rts::OrderComponent::fail(), eve::vehicle::VehicleOrderQueueAdapter::failCurrent(), eve::scene::failureRecord(), eve::scene::failureValue(), eve::rts::CommandFanOutSystem::fanOut(), eve::procgen::Procgen::filterBoxHandle(), eve::procgen::Procgen::filterDensityHandle(), eve::procgen::Procgen::filterFloatAttributeHandle(), eve::procgen::Procgen::filterHeightHandle(), eve::procgen::Procgen::filterPolygonHandle(), eve::procgen::Procgen::filterSlopeHandle(), eve::procgen::Procgen::filterSpatialHandle(), eve::procgen::Procgen::filterSplineDistanceHandle(), eve::graphics::hair::filterStrandsByCurves(), eve::procgen::Procgen::filterStringAttributeHandle(), eve::asset_procgen::filterTerrainVegetationByLayerWeights(), eve::asset_import::detail::finalizeImportReport(), eve::tactics::TurnPolicyRegistry::find(), eve::tags::GameplayTagRegistry::find(), eve::scene::SceneHost::findById(), eve::scene::SceneHost::findByKey(), eve::scene::SceneHost::findByName(), eve::scene::SceneHost::findByPath(), eve::action::AbilityRuntime::findGrant(), eve::procgen::gridgraph::findPath(), eve::tactics::BattleSystem::finish(), eve::tactics::Tactics::finish(), eve::detail::EventLogValidator::finish(), eve::ModuleManager::finishPluginRegistration(), eve::procgen::PcgBiomeController::fitToAllTerrains(), eve::procgen::PcgBiomeController::fitToTerrain(), eve::npc_ai::NpcAiWorld::forget(), eve::combat::CombatTargetRuntime::forgetTarget(), eve::animation::SmrMeshRetNet::forward(), eve::procgen::SplineDistribution::frameResult(), eve::asset_graphics::VegetationAsset::fromCanonical(), eve::Value::fromJson(), eve::housegen::HouseLayout::fromJson(), eve::stylize::AttackVfxSkin::fromJson(), eve::stylize::AttackVfxRecipe::fromJson(), eve::stylize::MeshVfxAsset::fromJson(), eve::action::ActionCameraCueBinding::fromPayload(), eve::action::ActionDamageBinding::fromPayload(), eve::action::ActionGameplayEventBinding::fromPayload(), eve::action::ActionParameterCurveBinding::fromPayload(), eve::action::ActionPrefabSpawnBinding::fromPayload(), eve::action::ActionSpatialBinding::fromPayload(), eve::action::ActionAttackVfxBinding::fromPayload(), eve::action::ActionAudioBinding::fromPayload(), eve::action::ActionVfxBinding::fromPayload(), eve::action::ActionStateWindowBinding::fromPayload(), eve::animation::AnimSkin::fromStreams(), eve::dialogue::PaymentSpec::fromValue(), eve::physics::ClothModel::fromValue(), eve::physics::FractureRecipe::fromValue(), eve::physics::GeometryCollectionAsset::fromValue(), eve::physics::GeometryCollectionInstanceSnapshot::fromValue(), eve::physics::SoftBody3DDefinition::fromValue(), eve::physics::SoftBodyModelDefinition::fromValue(), eve::action::ActionTimeline::fromValue(), eve::animation::DynamicBoneConfig::fromValue(), eve::graphics::WaterStyleConfig::fromValue(), eve::tags::GameplayTagRegistry::fromValue(), eve::graphics::fog::ProceduralDust::generate(), eve::housegen::HouseGenerator::generate(), eve::procgen::gridgraph::generate(), eve::graphics::SkyWispsAsset::generate(), eve::schema::SchemaRegistry::generateBindingContract(), eve::schema::SchemaRegistry::generateDocumentation(), eve::map::generateDualGridMaskAtlas(), eve::procgen::generateFlowerMesh(), eve::procgen::Procgen::generateHandle(), eve::procgen::Procgen::generateHeightmapHandle(), eve::procgen::generateHempRopePbr(), eve::procgen::generateHempRopeTexture(), eve::hexmap::generateHexMap(), eve::procgen::Procgen::generateImageHandle(), eve::procgen::generateIronChainPbr(), eve::procgen::generateIronChainTexture(), eve::procgen::Procgen::generateNormalImageHandle(), eve::graphics::hair::generateOnMesh(), eve::graphics::hair::generateOnPlane(), eve::procgen::Procgen::generatePbrMaterialHandle(), eve::procgen::generatePrototypePiece(), eve::procgen::generatePrototypeTexture(), eve::procgen::generateRoadNetworkArtifact(), eve::hexmap::generateSphereMap(), eve::procgen::generateSteelCablePbr(), eve::procgen::generateSteelCableTexture(), eve::procgen::generateTileFloorPbr(), eve::procgen::generateTileFloorTexture(), eve::procgen::Procgen::generateTo(), eve::tensor::generateWgslKernel(), eve::procgen::generateWoodFloorPbr(), eve::procgen::generateWoodFloorTexture(), eve::VersionedRegistry< Key, Value, EventData, Compare >::generationOf(), eve::crowd::Crowd::getAgentInteraction(), eve::procgen::Procgen::getAlgorithmSchema(), eve::procgen::IncrementalBuildDelta::getArtifacts(), eve::procgen::TerrainBiomePreset::getAutoAssignResources(), eve::scene::LocationProfile::getBookmarkController(), eve::scene::LocationProfile::getBookmarkName(), eve::scene::LocationProfile::getBookmarkScene(), eve::procgen::IncrementalBuildExecutor::getCachedArtifacts(), eve::card::Card::getCardAttribute(), eve::procgen::PcgTerrainWatcher::getChangeTerrainId(), eve::procgen::PcgTerrainWatcher::getChangeType(), eve::ui::PcgPhotoModeApplyPlan::getCommandDomain(), eve::ui::PcgPhotoModeApplyPlan::getCommandField(), eve::ui::PcgPhotoModeValues::getFieldName(), eve::ui::PcgPhotoModeValues::getFieldType(), eve::attributes::AttributeProjection::getFinal(), eve::rts::AttributeComponent::getFinal(), eve::scene::PcgBuildConfig::getHistoryCategory(), eve::scene::PcgBuildConfig::getHistorySceneName(), eve::scene::PcgBuildConfig::getHistoryTimestamp(), eve::procgen::BuildLayerExecution::getMesh(), eve::procgen::Procgen::getMeshRecipeSchema(), eve::ui::PcgPhotoModeRanges::getName(), eve::procgen::Procgen::getPbrRecipeSchema(), eve::procgen::BuildLayerExecution::getPoints(), eve::procgen::Procgen::getPreviousSystemDebugStageHandle(), eve::procgen::Procgen::getSystemDebugStageHandle(), eve::procgen::Procgen::getSystemOutputHandle(), eve::procgen::Procgen::getTextureRecipeSchema(), eve::ui::PcgPhotoModeValues::getValue(), eve::ui::PcgControllerSelection::getVisible(), eve::ui::PcgControllerSelection::getWidgetId(), eve::graphics::vulkan::Graphics::gpuDrivenReleaseMaterialRecord(), eve::graphics::webgpu::Graphics::gpuDrivenReleaseMaterialRecord(), eve::fluids::VolumeFluid::grabContactParticles(), eve::action::AbilityRuntime::grant(), eve::procgen::Procgen::gridToJson(), eve::VersionedRegistry< Key, Value, EventData, Compare >::handle(), eve::effects::EffectContainer::handleFor(), eve::combat::CombatTargetRuntime::hardLock(), eve::combat::DamageRuntime::heal(), eve::rts::RTS::heal(), eve::procgen::Procgen::heightfieldDataHandle(), eve::procgen::Procgen::heightmapToGrid(), eve::dialogue::DialogueFlow::importLocalizationCsvChecked(), importRpgMakerMap(), eve::rts::RTS::importScriptCommandLog(), eve::dialogue::importTweeConversation(), eve::dialogue::importYarnConversation(), eve::asset_import::indexUnitySources(), eve::agent::infer(), eve::gpuagents::GpuAgentSimulation::initialize(), eve::procgen::TerrainSplatmap::initialize(), eve::attributes::AttributeProjection::initialize(), eve::image::UvPaintSession::initializeResult(), eve::procgen::MeshDeformationSession::initializeResult(), eve::procgen::DynamicMeshUvPaintSession::initializeResult(), eve::card::CardEffectAdapter::initializeTarget(), eve::graphics::initializeVegetationWind(), eve::graphics::initializeWaterSystem(), eve::graphics::fog::FogFroxelBridge::inject(), eve::graphics::Volumetric::injectEmissiveLightProxy(), eve::graphics::fog::FogSystem::injectToFroxel(), eve::graphics::fog::FogSystem::injectToVolumetric(), eve::archspace::Document::insert(), eve::sceneloader::SceneLoader::inspect(), eve::stylize_action::StylizeAction::inspect(), eve::rts::RTS::inspectMatch(), eve::procgen::PointGraph::inspectNode(), eve::cmd::sdk::installAndroidSdk(), eve::cmd::sdk::installEveSdk(), eve::housegen::HouseLayout::instantiate(), eve::graphics::fog::FogFroxelBridge::integrate(), eve::graphics::fog::AnalyticalVolLight::integrate(), eve::graphics::fog::FogRayMarch::integrate(), eve::graphics::Volumetric::integrateFroxelFromSceneLights(), eve::tactics::Tactics::interactionContext(), eve::graphics::hair::interpolateStrands(), eve::orders::CommandQueue::interrupt(), eve::animation::MontagePlayer::interrupt(), eve::procgen::Procgen::intersectPointsHandle(), eve::procgen::Procgen::intersectSpatialHandle(), eve::procgen::raster_detail::invalid(), eve::procgen::Procgen::jitterPointsHandle(), eve::combat::CombatCharacterRuntime::jump(), eve::animation::MontagePlayer::jumpToSection(), eve::animation::MontagePlayer::jumpToTime(), eve::combat::CombatCharacterRuntime::kill(), eve::rts::RTSProjectileSystem::launch(), eve::animation::MontageCoordinator::layerAdditive(), eve::animation::MontageCoordinator::layerBoneMask(), eve::animation::MontageCoordinator::layerWeight(), eve::animation::detail::legacyStep(), eve::graphics::lightingModeFromEnv(), eve::rts::RTS::linkBuildingRally(), eve::dialogue::lintConversationWorkspace(), eve::asset::EvpackResourceReader::listAssets(), eve::asset_graphics::EvpackShader::load(), eve::asset_stylize::EvpackMeshVfx::load(), eve::asset_graphics::VegetationAsset::load(), eve::asset_graphics::EvpackStaticPrefab::load(), eve::asset_graphics::EvpackVegetationSceneLoader::load(), eve::asset_procgen::EvpackPointGraphLoader::load(), eve::asset_procgen::EvpackInstanceSetLoader::load(), eve::asset_procgen::EvpackTerrainMaterialLoader::load(), eve::asset_physics::EvpackClothModelLoader::load(), eve::asset_graphics::VegetationSceneAssociationLoader::load(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::asset_procgen::EvpackTerrainLoader::load(), eve::asset_graphics::EvpackVolumeTextureLoader::load(), eve::asset::SpriteAnimationClip::load(), eve::level_editing::LevelFormatRegistry::load(), eve::rts::RTSContentLoader::load(), eve::tensor::OnnxModel::load(), eve::animation::loadAnimationTrackBatch(), eve::animation::loadAnimationTracks(), eve::scene::LocationProfile::loadBookmark(), eve::animation::SmrOnnxRunner::loadFile(), eve::housegen::HouseComponentLibrary::loadFromFile(), eve::map::Map::loadFromFileWithObjectContract(), eve::housegen::HouseComponentLibrary::loadFromJson(), eve::map::Map::loadFromTextWithObjectContract(), eve::scene::LocationProfile::loadLocation(), eve::asset_graphics::EvpackGraphicsLoader::loadMesh(), eve::asset::loadShaderAsset(), eve::asset_graphics::loadVegetationSceneElementMasks(), eve::avatar::AvatarInstance::loadVroidModel(), eve::procgen::road::RoadNetwork::makeBridge(), eve::physics::GeometryCollectionAsset::makeClusterPillarFixture(), eve::attributes::AttributeResourceAccountAdapter::makeCost(), eve::procgen::road::RoadNetwork::makeCross(), eve::procgen::road::RoadNetwork::makeCurve(), eve::procgen::road::RoadNetwork::makeFan(), eve::procgen::makeGtsTerrainImpostorLod(), eve::procgen::makeGtsTerrainLowPolyLod(), eve::procgen::road::RoadNetwork::makeInterchange(), eve::script::detail::makeOwnedSquirrelInstanceRaw(), eve::rpg::SkillActionAdapter::makeRequest(), eve::procgen::road::makeRoadProfile(), eve::procgen::road::RoadNetwork::makeRoundabout(), eve::procgen::road::RoadNetwork::makeScene(), eve::tactics::makeSettlementRequest(), eve::makeSnapshotEnvelope(), eve::procgen::road::RoadNetwork::makeStraight(), eve::procgen::road::RoadNetwork::makeTee(), eve::procgen::road::RoadNetwork::makeY(), eve::card::CardPlayPaymentAdapter::manaCost(), eve::procgen::MeshDeformationSession::manipulateSelectedVerticesResult(), eve::procgen::mapMeshSurfacePointToUvResult(), eve::model3d::ModelData::mapSurfacePointToUv(), eve::transaction::Plan::markInvalid(), eve::transaction::Plan::markInvalid(), eve::tactics::InteractionSession::markResolving(), eve::transaction::Plan::markValid(), eve::transaction::Plan::markValid(), eve::combat::ComboGraph::match(), eve::action::input::ActionCancelWindowState::match(), eve::action::input::ActionComboWindowState::match(), eve::procgen::Procgen::mathFloatAttributeHandle(), eve::tensor::affine::matmul(), eve::procgen::measureTerrainHeightmap(), eve::procgen::measureTerrainHeightmapSlope(), eve::procgen::road::RoadNetwork::mergeNodes(), eve::procgen::Procgen::mergePointsHandle(), eve::procgen::meshBooleanResult(), eve::procgen::Procgen::meshSurfaceDataHandle(), eve::asset_import::unity_detail::metaScalar(), eve::dialogue::ConversationSaveMigrations::migrate(), eve::schema::SchemaRegistry::migrate(), eve::SnapshotMigrationChain::migrate(), eve::procgen::RuntimeGeneration::migrateCellPointIds(), eve::combat::CombatAttributeRuntime::modify(), eve::attributes::AttributeProjection::modifyBase(), eve::rts::AttributeComponent::modifyBase(), eve::tactics::BoardState::move(), eve::physics::Rope3D::moveAttachment(), eve::building::PlacementSystem::moveBuildingResult(), eve::building::PlacementSystem::moveCornerResult(), eve::building::PlacementSystem::moveEdgeResult(), eve::building::PlacementSystem::moveFreeResult(), eve::building::PlacementSystem::moveFreeSurfaceResult(), eve::procgen::MeshDeformationSession::moveSelectedVerticesResult(), eve::physics::Rope3D::moveSphereCollider(), eve::tactics::BattleSystem::moveUnit(), eve::tactics::Tactics::moveUnit(), eve::particles::ParticleEffect::naturalDuration(), eve::combat::CombatLocomotionRuntime::navigateTo(), eve::tactics::Tactics::newBattle(), eve::rpg::RPG::newBattleControl(), eve::rts::RTS::newBuilding(), eve::rts::RTS::newFaction(), eve::rts::RTS::newFactionBuilding(), eve::rts::RTS::newFactionUnit(), eve::decision::DecisionContext::newGrid(), eve::hexmap::HexMapModule::newGrid(), eve::procgen::Procgen::newGridHandle(), eve::procgen::Procgen::newHeightmapHandle(), eve::rts::RTS::newMatch(), eve::rts::RTS::newPlayer(), eve::rpg::RPG::newProductControl(), eve::rts::RTS::newResourceNode(), eve::physics::Rope::newRope3DFromJson(), eve::graphics::IResourceFactory::newSharedTexture(), eve::graphics::vulkan::Graphics::newSharedTexture(), eve::graphics::webgpu::Graphics::newSharedTexture(), eve::tactics::Tactics::newSide(), eve::hexmap::HexMapModule::newSphere(), eve::graphics::IResourceFactory::newTexture3DRgba8(), eve::graphics::vulkan::Graphics::newTexture3DRgba8(), eve::graphics::webgpu::Graphics::newTexture3DRgba8(), eve::graphics::IResourceFactory::newTextureArrayRgba16f(), eve::graphics::vulkan::Graphics::newTextureArrayRgba16f(), eve::graphics::webgpu::Graphics::newTextureArrayRgba16f(), eve::graphics::IResourceFactory::newTextureMipChain(), eve::graphics::vulkan::Graphics::newTextureMipChain(), eve::graphics::webgpu::Graphics::newTextureMipChain(), eve::tactics::Tactics::newUnit(), eve::rts::RTS::newUnit(), eve::scene::LocationProfile::nextBookmark(), eve::procgen::RuntimeGeneration::nextCleanupRequest(), eve::procgen::RuntimeGeneration::nextGenerationJob(), eve::combat::CombatEnemyIntentSource::nextIntent(), eve::detail::nextRegistryEventSequence(), eve::detail::nextRegistryGeneration(), eve::combat::CombatEnemyIntentSource::nextSteering(), eve::climbing::ClimbingAnchorGraphInstance::nodeRef(), eve::procgen::road::RoadNetwork::nodeResult(), eve::climbing::ClimbingControl::observeGameplay(), eve::rpg::BattleControl::observeGameplay(), eve::rpg::ProductControl::observeGameplay(), eve::rts::RTS::observeGameplay(), eve::tactics::Tactics::observeGameplay(), eve::weapon::WeaponControl::observeGameplay(), eve::fluids::ScreenSpaceSurfaceReconstructionAdapter::occlude(), eve::fluids::FluidSurfaceRenderer::occludeWithSceneDepth(), eve::tactics::InteractionSession::onCancel(), eve::tactics::InteractionSession::onCellClicked(), eve::tactics::InteractionSession::onEndTurn(), eve::ui::PcgLoadingScreen::onLoadProgressUpdated(), eve::graphics::Graphics::onResourcesRetiring(), eve::pixelworld_editor::PixelWorldCatalogPanel::open(), eve::ui::PcgPhotoModeColorPicker::open(), eve::tactics::BattleSystem::openReaction(), eve::tactics::Tactics::openReaction(), eve::procgen::TerrainAsset::openSource(), eve::procgen::TerrainGenerationSession::operationEnabled(), eve::procgen::GridGraph::operationOutputType(), eve::fluids::VolumeFluid::overlap(), eve::fluids::VolumeFluid::overlapBox(), eve::scene::LocationProfile::overrideBookmark(), eve::script::detail::ownedInstanceArgumentDiagnostic(), eve::script::ownSquirrelObject(), eve::asset_procgen::packTerrainMaterialAtlases(), eve::graphics::packVegetationOrm(), eve::graphics::packVegetationWind(), eve::procgen::TerrainMultiSplatWorkspace::paint(), eve::image::UvPaintSession::paintCircleResult(), eve::image::ImageData::paintCircleUv(), eve::procgen::DynamicMeshUvPaintSession::paintSurfacePointResult(), eve::procgen::paintTerrainSplatLayerMultiTile(), eve::action::parseActionTrackKind(), eve::dialogue::parseDnutDocument(), eve::asset_import::gltf::parseDocument(), eve::asset::parseEvaArchive(), eve::asset::parseEvaManifest(), eve::emergence::parseFactKey(), eve::archspace::parseNodeKind(), eve::archspace::parseOpeningKind(), eve::dev::parsePlayTrace(), eve::animation::parseRootMotionApplySpace(), eve::animation::parseRootMotionLockAxes(), eve::rts::script_internal::parseScriptSubject(), eve::graphics::parseShadowMethod(), eve::parseSnapshotEnvelopeValue(), eve::vehicle::parseVehicleDefinition(), eve::avatar::parseVrm(), eve::weapon::parseWeaponDefinition(), eve::fluids::VolumeFluid::particleInstances(), eve::tactics::PathQuery::path(), eve::tactics::Reachability::pathTo(), eve::rts::ProductionComponent::pause(), eve::action::input::ActionInputBuffer::peek(), eve::pixelworld::PixelWorldControlService::performanceSamples(), eve::tactics::Tactics::phase(), eve::animation::MontagePlayer::physicalSectionIndex(), eve::animation::MontagePlayer::physicalSectionProgress(), eve::procgen_editing::MeshVertexAxisGizmoBuilder::pickAxisResult(), eve::hexmap::HexSphereMap::pickCell(), eve::hexmap::HexMap::pickCell(), eve::physics::Rope3D::pin(), eve::ResourceManager::pin(), eve::script::detail::RuntimeSlotStore::pin(), eve::tactics::BoardState::place(), eve::building::PlacementSystem::placeCornerResult(), eve::building::PlacementSystem::placeEdgeCubicBezierOnSurface(), eve::building::PlacementSystem::placeFreeResult(), eve::building::PlacementSystem::placeFreeSurfaceResult(), eve::archspace::Document::placeItem(), eve::rts::FormationPlanner::plan(), eve::procgen::planGtsTerrainLodAssets(), eve::graphics::webgpu::planPbrVariant(), eve::climbing::ClimbingAnchorGraphInstance::planRoute(), eve::animation::MontagePlayer::play(), eve::card::Card::play(), eve::card::CardPlayPaymentAdapter::play(), eve::stylize::AttackVfxRuntime::play(), eve::animation::MontageCoordinator::play(), eve::stylize_action::StylizeAction::play(), eve::procgen::Procgen::pointDataHandle(), eve::procgen::SplinePolyline::pointResult(), eve::procgen::Procgen::poissonDiskHandle(), eve::tactics::Tactics::policyId(), eve::procgen::Procgen::polygonVolumeHandle(), eve::procgen::SplinePath::polylineResult(), eve::animation::MontageCoordinator::pose(), eve::combat::CombatCharacterPoseSource::pose(), eve::rts::RTSProjectileSystem::position(), eve::animation::MontagePlayer::prepare(), eve::tactics::TacticsActionExecutor::prepare(), eve::graphics::GraphicsArtifactProvider::prepare(), eve::map::MapArtifactProvider::prepare(), eve::scene::SceneArtifactProvider::prepare(), eve::building::BuildingGarrisonContainerAdapter::prepare(), eve::card::CardContainerAdapter::prepare(), eve::inventory::InventoryContainerAdapter::prepare(), eve::vehicle::VehicleSeatContainerAdapter::prepare(), eve::dialogue::DialogueStateMutationParticipant::prepare(), eve::statepatch::StoreTransactionParticipant::prepare(), eve::graphics::SkyAtmospherePass::prepare(), eve::daynight::SkyRuntime::prepare(), eve::avatar::VrmRuntime::prepare(), eve::inventory::InventorySystem::prepareAddBatch(), eve::settlement::SettlementContext::prepareApply(), eve::rpg::RPGSettlementAdapter::prepareApply(), eve::vehicle::VehicleSettlementAdapter::prepareApply(), eve::settlement::SettlementContext::prepareEvent(), eve::model3d::prepareFoliageDeformation(), eve::model3d::Model3D::prepareFoliageDeformation(), eve::rpg::LevelSystem::prepareGainXp(), eve::asset_import::prepareGltfImport(), eve::asset_graphics::EvpackStaticPrefab::prepareGpuDriven(), eve::asset_procgen::prepareGtsTerrainLodPackage(), eve::asset_import::prepareImageImport(), eve::procgen::MeshDeformationSession::prepareImpactVertexBlocksResult(), eve::asset_stylize::prepareMeshVfxPackage(), eve::inventory::InventorySystem::prepareRemove(), eve::inventory::InventorySaveSession::prepareRestoreSnapshotJson(), eve::asset_import::prepareShaderImport(), eve::stylize::prepareTrailUpload(), eve::asset_import::prepareUnityCollection(), eve::asset_import::prepareUnityFbx(), eve::asset_import::prepareUnityMaterial(), eve::asset_import::prepareUnityNativeMesh(), eve::asset_import::prepareUnityNativeTexture(), eve::asset_import::prepareUnityNativeVolumeTexture(), eve::asset_import::prepareUnitySpriteAnimation(), eve::asset_import::prepareUnityVegetationMaterial(), eve::asset_import::prepareUnityVegetationPreset(), eve::asset_import::prepareUnityVegetationScene(), eve::asset_import::prepareUnrealM4Import(), eve::image::prepareUvPaintRegionResult(), eve::graphics::SkyAtmospherePass::prepareView(), eve::fluids::prepareVolumeFluidEmitterBlueprint3D(), eve::fluids::prepareVolumeGranularEmitterBlueprint3D(), eve::animation::MontagePlayer::present(), eve::tactics::Tactics::presentationIntents(), eve::combat::DamageRuntime::preview(), eve::tactics::Tactics::previewAbility(), eve::building::PlacementSystem::previewBrush(), eve::building::PlacementSystem::previewEdgePath(), eve::tactics::BattleSystem::previewFace(), eve::tactics::Tactics::previewFace(), eve::tactics::BattleSystem::previewMove(), eve::tactics::Tactics::previewMove(), eve::building::PlacementSystem::previewPattern(), eve::tactics::BattleSystem::previewWait(), eve::tactics::Tactics::previewWait(), eve::scene::LocationProfile::previousBookmark(), eve::climbing::ClimbingRuntime::probeInto(), eve::pixelworld_physics::probeTerrainCircle(), eve::card::CardAttributeAdapter::project(), eve::fluids::FluidSurfaceConstraintAdapter::project(), eve::vehicle::VehicleAttributeAdapter::project(), eve::weapon::WeaponAttributeAdapter::project(), eve::graphics::Volumetric::projectDirectionalCookie(), eve::procgen::projectMeshUvResult(), eve::procgen::Procgen::projectToHeightmapHandle(), eve::procgen::Procgen::projectToSpatialHandle(), eve::procgen::Procgen::projectToWorldHandle(), eve::procgen::ArtifactPublisher::publish(), eve::dialogue::DialogueControl::publish(), eve::inventory::InventoryControl::publish(), eve::card::CardControl::publish(), eve::economy::EconomyControl::publish(), eve::procgen::ArtifactStore::publishBatch(), eve::procgen::Procgen::publishCellInstanceDelta(), eve::procgen::Procgen::publishCellInstances(), eve::procgen::Procgen::publishCellSnapshot(), eve::asset::AtomicAssetPackageStore::publishEva(), eve::asset::AtomicAssetPackageStore::publishEvpack(), eve::dialogue::DialogueFlow::publishGameplay(), eve::inventory::Inventory::publishGameplay(), eve::card::Card::publishGameplay(), eve::economy::Economy::publishGameplay(), eve::procgen::Procgen::publishInstances(), eve::graphics::fog::MacFluidGrid::pullDensity(), eve::action::input::ActionInputBuffer::push(), eve::graphics::fog::MacFluidGrid::pushDensity(), eve::vehicle::VehicleSystem::pushOrder(), eve::script::pushValue(), eve::tensor::affine::quantize(), eve::sensing::SensingWorld::query(), eve::physics::TargetingLineOfSightAdapter::query(), eve::tactics::TacticsLineOfSightAdapter::query(), eve::npc_ai::SmartObjectWorld::query(), eve::sensing::SensingWorldCandidateProvider::query(), eve::fluids::VolumeFluid::queryBatch(), eve::fluids::VolumeFluid::queryBox(), eve::schema::SchemaRegistry::queryCompatibility(), eve::graphics::vulkan::Graphics::queryDisplayOutputSupport(), eve::fluids::detail::querySimplexes(), eve::fluids::VolumeFluid::querySphere(), eve::rpg::BattleTacticsCatalogue::queueAction(), eve::rts::RTS::queueScriptCommand(), eve::rts::RTS::queueScriptReinforcement(), eve::rts::RTS::queueScriptResearch(), eve::rts::RTS::queueScriptUnit(), eve::pixelworld::PixelWorld::rasterizeFragment(), eve::fluids::VolumeFluid::raycast(), eve::tactics::Tactics::reachable(), eve::card::CardAttributeAdapter::read(), eve::asset::EvpackResourceReader::read(), eve::procgen::MemoryTerrainArchiveSource::read(), eve::asset::FileEvpackRangeSource::read(), eve::rts::RTSUnitAttributeAdapter::read(), eve::vehicle::VehicleAttributeAdapter::read(), eve::weapon::WeaponAttributeAdapter::read(), eve::asset::EvpackRangeMount::readChunk(), eve::asset_graphics::detail::readCookedMaterial(), eve::asset_import::gltf::readFloat(), eve::asset_import::gltf::readIndex(), eve::filesystem::readPreparedFile(), eve::graphics::detail::readShaderStageFile(), eve::rts::RTS::readUnitAttribute(), eve::asset_procgen::realizeTerrainVegetation(), eve::animation::MontagePlayer::rebindExecution(), eve::graphics::hair::GroomInstance::rebuild(), eve::graphics::fog::BeerLightCache::rebuild(), eve::hexmap::HexMapModule::rebuildSphere(), eve::rts::RTS::rebuildState(), eve::building::PlacementSystem::rebuildStructuralLinksResult(), eve::pixelworld_streaming::ReliablePixelChunkReceiver::receive(), eve::procgen::road::RoadNetwork::reconnectEdgeEndpoint(), eve::fluids::ScreenSpaceSurfaceReconstructionAdapter::reconstruct(), eve::rpg::Party::recoverAtCheckpoint(), eve::combat::DamageRuntime::recoverPoise(), eve::procgen::MeshDeformationSession::recoverSurfaceResult(), eve::particles::ParticleEmitterPool::recycle(), eve::editor::EditorTransactionConsumer::redo(), eve::procgen::TerrainMultiTileWorkspace::redo(), eve::procgen::TerrainMultiDetailWorkspace::redo(), eve::procgen::TerrainMultiSplatWorkspace::redo(), eve::procgen::TerrainWorldWorkspace::redo(), eve::pixelworld_editor::PixelWorldCatalogPanel::refresh(), eve::combat::CombatAttributeRuntime::registerAttribute(), eve::gpuagents::GpuAgentWorld::registerBackend(), eve::npc_ai::NpcAiWorld::registerBehavior(), eve::housegen::HouseComponentLibrary::registerComponent(), eve::action::AbilityRuntime::registerDefinition(), eve::action::ActionNotifyRegistry::registerDescriptor(), eve::asset_graphics::VegetationSceneLiveElements::registerElement(), eve::level_editing::LevelFormatRegistry::registerFormat(), eve::schema::Schema::registerFromClass(), eve::schema::SchemaRegistry::registerFromJson(), eve::schema::SchemaRegistry::registerFromJsonVersioned(), eve::action::ActionNotifyRegistry::registerHandler(), eve::dnut::StepKindRegistry::registerHandler(), eve::building::PlacementSystem::registerHeightfieldSurface(), eve::dialogue::ConversationSaveMigrations::registerMigration(), eve::schema::SchemaRegistry::registerMigration(), eve::ui::ObjectRegistry::registerObject(), eve::npc_ai::SmartObjectWorld::registerObject(), eve::combat::CombatTargetRuntime::registerOwner(), eve::sensing::TargetingPipeline::registerPreset(), eve::physics::AcceleratorBackendProviderRegistration::registerProvider(), eve::stylize::AttackVfxRuntime::registerRecipe(), eve::rpg::BattleSystem::registerSkillDamageChecked(), eve::building::PlacementSystem::registerStaticMeshSurface(), eve::dnut::StepKindRegistry::registerStep(), eve::combat::CombatCharacterRuntime::registerSubject(), eve::combat::CombatLocomotionRuntime::registerSubject(), eve::building::PlacementSystem::registerSurface(), eve::tags::GameplayTagRegistry::registerTag(), eve::sensing::TargetingPipeline::registerTask(), eve::npc_ai::NpcAiWorld::registerTaskService(), eve::asset_graphics::EvpackShader::release(), eve::authority::Authority::release(), eve::weapon::CombatCarrierRuntime::release(), eve::climbing::Climbing::release(), eve::orders::Orders::release(), eve::decision::Decision::release(), eve::effects::Effects::release(), eve::procgen::Procgen::release(), eve::procgen::Procgen::release(), eve::procgen::Procgen::release(), eve::procgen::Procgen::release(), eve::procgen::Procgen::release(), eve::weapon::ProjectileRuntime::release(), eve::emergence::Emergence::release(), eve::sensing::Sensing::release(), eve::npc_ai::SmartObjectWorld::release(), eve::statepatch::StatePatch::release(), eve::tactics::Tactics::release(), eve::npc_ai::SmartObjectWorld::releaseAgentClaims(), eve::climbing::Climbing::releaseAnchorGraph(), eve::statepatch::StatePatch::releaseBatch(), eve::asset_graphics::GraphicsImageFactoryAdapter::releaseImage(), eve::asset_graphics::GraphicsMeshFactoryAdapter::releaseMesh(), eve::climbing::ClimbingAnchorGraphInstance::releaseOccupant(), eve::procgen::Procgen::releaseOutput(), eve::asset_procgen::releasePackedTerrainMaterialAtlases(), eve::climbing::ClimbingState::releaseRuntime(), eve::asset_procgen::releaseTerrainMaterialAtlases(), eve::graphics::releaseVegetationGpuFieldSet(), eve::climbing::ClimbingAnchorGraphInstance::reload(), eve::definition::RuntimeInstanceCore::reload(), eve::sceneloader::SceneLoader::reload(), eve::card::CardDefinitionRuntime::reload(), eve::effects::EffectDefinitionRuntime::reload(), eve::rpg::SkillDefinitionRuntime::reload(), eve::vehicle::VehicleDefinitionRuntime::reload(), eve::weapon::WeaponDefinitionRuntime::reload(), eve::stylize::MeshVfxAssetSlot::reload(), eve::animation::MontagePlayer::reloadClips(), eve::pixelworld::PixelWorld::reloadMaterialCatalog(), eve::pixelworld::PixelWorldControlService::reloadMaterialCatalog(), eve::animation::AnimClipRegistry::reloadPath(), eve::procgen::Procgen::remapDensityHandle(), eve::npc_ai::NpcAiWorld::remember(), eve::procgen::ArtifactStore::remove(), eve::schema::SchemaRegistry::remove(), eve::schema::SchemaRegistry::remove(), eve::graphics::PrimitiveScene::remove(), eve::sensing::SensingWorld::remove(), eve::rts::TagSet::remove(), eve::rts::RTS::remove(), eve::sensing::SensingCandidateProvider::remove(), eve::tactics::BoardState::remove(), eve::scene::LocationProfile::removeBookmark(), eve::building::PlacementSystem::removeBuildingCascadeResult(), eve::procgen::Procgen::removeCellInstances(), eve::procgen::Procgen::removeCellInstancesAtomic(), eve::physics::Rope3D::removeCollider(), eve::procgen::AttributeTable::removeColumn(), eve::procgen::road::RoadNetwork::removeEdge(), eve::procgen::Procgen::removeInstances(), eve::procgen::road::RoadNetwork::removeLaneLink(), eve::rpg::Party::removeMember(), eve::attributes::AttributeSet::removeModifier(), eve::attributes::AttributeSet::removeModifier(), eve::procgen::MeshModifierGraph::removeNode(), eve::procgen::road::RoadNetwork::removeNode(), eve::npc_ai::SmartObjectWorld::removeObject(), eve::pixelworld_editor::PixelWorldCatalogPanel::removePhase(), eve::procgen::SplinePath::removePointResult(), eve::pixelworld_editor::PixelWorldCatalogPanel::removeReaction(), eve::hexmap::HexMap::removeRiver(), eve::hexmap::HexSphereMap::removeRiver(), eve::hexmap::HexMap::removeRoads(), eve::hexmap::HexSphereMap::removeRoads(), eve::rts::RTS::removeScriptCheckpoint(), eve::dialogue::DialogueFlow::removeSourceChecked(), eve::procgen::Procgen::removeSystem(), eve::ui::PcgTooltipManager::removeTooltip(), eve::physics::TargetingLineOfSightAdapter::removeWorld(), eve::procgen::AttributeTable::renameColumn(), eve::dialogue::renameConversationAsset(), eve::dialogue::DialogueFlow::renameConversationChecked(), eve::dialogue::renameConversationNode(), eve::dialogue::DialogueFlow::renameNodeChecked(), eve::fluids::FluidSurfaceRenderer::renderVolumeColorToTexture(), eve::fluids::FluidSurfaceRenderer::renderVolumeInterpolated(), eve::npc_ai::SmartObjectWorld::renew(), eve::physics::Rope3D::repair(), eve::rts::OrderComponent::replace(), eve::procgen::GtsTerrainLodRuntime::replace(), eve::procgen_physics::GtsTerrainColliderRuntime::replace(), eve::orders::CommandQueue::replace(), eve::archspace::Document::replace(), eve::climbing::ClimbingCandidateBuffer::replace(), eve::climbing::ClimbingEventBatch::replace(), eve::asset_graphics::VegetationSceneGpuRuntime::replace(), eve::procgen::GtsTerrainLodRuntime::replaceAndHideSource(), eve::building::PlacementSystem::replaceBuildingResult(), eve::i18n::I18n::replaceBundleFromJson(), eve::emergence::RuleEngine::replaceCatalogue(), eve::emergence::RuleEngine::replaceCatalogueJson(), eve::animation::MontagePlayer::replaceClip(), eve::action::AbilityRuntime::replaceDefinition(), eve::rpg::RpgStoryCatalogue::replaceFromDnutStrict(), eve::rpg::BattleTacticsCatalogue::replaceFromJsonStrict(), eve::rpg::StoryEventCatalogue::replaceFromJsonStrict(), eve::i18n::I18n::replaceLocaleFromFile(), eve::i18n::I18n::replaceLocaleFromJson(), eve::pixelworld_editor::PixelWorldCatalogPanel::replaceMaterial(), eve::graphics::Graphics::replaceMeshShaderResources(), eve::graphics::vulkan::Graphics::replaceMeshShaderResources(), eve::pixelworld_editor::PixelWorldCatalogPanel::replacePhase(), eve::pixelworld_editor::PixelWorldCatalogPanel::replaceReaction(), eve::graphics::vulkan::Graphics::replaceShaderFromGlsl(), eve::graphics::webgpu::Graphics::replaceShaderFromGlsl(), eve::graphics::vulkan::Graphics::replaceShaderFromSpv(), eve::graphics::webgpu::Graphics::replaceShaderFromSpv(), eve::graphics::vulkan::Graphics::replaceShaderFromWgsl(), eve::graphics::webgpu::Graphics::replaceShaderFromWgsl(), eve::ui::PcgPhotoModeSession::replaceWorkingJson(), eve::tactics::BattleReplay::replay(), eve::agent::replay(), eve::tactics::Tactics::replay(), eve::pixelworld_replay::PixelReplayLog::replay(), eve::tactics::Tactics::replayJson(), eve::dev::replayPlayTrace(), eve::rts::ReinforcementProductionPolicySystem::request(), eve::ui::PcgScreenshotSavedNotice::request(), eve::ResourceManager::request(), eve::rts::FireSupportSystem::request(), eve::procgen::PcgSpawnProgress::requestCancel(), eve::procgen::MeshDeformationSession::requestColliderRefreshResult(), eve::rts::RTS::requestFireSupport(), eve::model3d::Model3D::requestModelData(), eve::filesystem::requestPreparedFile(), eve::climbing::ClimbingAnchorGraphInstance::reserve(), eve::attributes::AttributeSetResourceAccount::reserve(), eve::economy::EconomyLedgerResourceAccount::reserve(), eve::inventory::InventoryResourceAccount::reserve(), eve::graphics::hair::GuideSimulator::reset(), eve::procgen::PcgTreeManager::reset(), eve::hexmap::HexMap::reset(), eve::hexmap::HexSphereMap::reset(), eve::rpg::WorldState::resetObject(), eve::emergence::RuleEngine::resetRule(), eve::graphics::fog::FogDensityField::resize(), eve::tactics::InteractionSession::resolve(), eve::stylize::AttackVfxRuntime::Impl::resolve(), eve::combat::CombatCancelResolver::resolve(), eve::asset::EvpackRegistry::resolve(), eve::VersionedRegistry< Key, Value, EventData, Compare >::resolve(), eve::VersionedRegistry< Key, Value, EventData, Compare >::resolve(), eve::sensing::TargetingResolver::resolve(), eve::asset_procgen::TerrainDetailGpuResolver::resolve(), eve::effects::EffectContainer::resolve(), eve::animation::MontageCoordinator::resolve(), eve::animation::MontageCoordinator::resolve(), eve::pixelworld::MaterialCatalog::resolve(), eve::asset::EvpackRegistry::resolveAsset(), eve::asset_import::gltf::resolveBuffers(), eve::asset::EvpackRegistry::resolveChunk(), eve::resolveEntitySpatialPose(), eve::climbing::ClimbingAnchorGraphInstance::resolveNodeKinematics(), eve::procgen::PcgTaskQueue::resolveReady(), eve::graphics::resolveShadowMethod(), eve::stylize::AttackVfxRuntime::Impl::resolveSkinId(), eve::tactics::TacticsPersistence::restore(), eve::card::CardAttributeAdapter::restore(), eve::attributes::AttributeProjection::restore(), eve::card::CardEffectAdapter::restore(), eve::weapon::CombatCarrierRuntime::restore(), eve::effects::EffectContainer::restore(), eve::card::CardDefinitionRuntime::restore(), eve::physics::World::restore(), eve::physics::World3D::restore(), eve::procgen::ArtifactPublisher::restore(), eve::rpg::SkillDefinitionRuntime::restore(), eve::vehicle::VehicleDefinitionRuntime::restore(), eve::weapon::WeaponDefinitionRuntime::restore(), eve::climbing::ClimbingRuntime::restore(), eve::weapon::ProjectileRuntime::restore(), eve::rts::RTSProjectileSystem::restore(), eve::map::Fov::restore(), eve::graphics::VegetationField::restore(), eve::fluids::VolumeFluidDiffuse::restore(), eve::tactics::Tactics::restore(), eve::procgen::PcgMeshLodBackup::restore(), eve::game_event::GameEventLog::restore(), eve::orders::CommandQueue::restore(), eve::transaction::Ledger::restore(), eve::rts::RTSUnitAttributeAdapter::restore(), eve::vehicle::VehicleAttributeAdapter::restore(), eve::weapon::WeaponAttributeAdapter::restore(), eve::npc_ai::NpcAiWorld::restoreAgent(), eve::procgen::road::RoadNetwork::restoreEdge(), eve::building::PlacementSystem::restoreEdgeCurveGroupExact(), eve::definition::RuntimeInstanceCore::restoreExact(), eve::procgen::MeshBuild::restoreGroupData(), eve::authority::Store::restoreJson(), eve::decision::DecisionContext::restoreJson(), eve::definitions::DefinitionRegistry::restoreJson(), eve::policyregistry::PolicyRegistry::restoreJson(), eve::procgen::GtsTerrainExportSettings::restoreJson(), eve::procgen::GtsTerrainMeshSettings::restoreJson(), eve::procgen::GtsTerrainLodSet::restoreJson(), eve::procgen::TerrainBiomePreset::restoreJson(), eve::procgen::TerrainGenerationSession::restoreJson(), eve::sensing::SensingWorld::restoreJson(), eve::statepatch::Store::restoreJson(), eve::ui::PcgPhotoModeValues::restoreJson(), eve::tactics::Tactics::restoreJson(), eve::emergence::FactStore::restoreJson(), eve::emergence::RuleEngine::restoreJson(), eve::scene::LocationProfile::restoreJson(), eve::procgen::road::RoadNetwork::restoreNode(), eve::physics::ISimulationBackend::restoreObservation(), eve::physics::Cloth::restoreObservation(), eve::physics::Cloth3D::restoreObservation(), eve::physics::ClothGPU::restoreObservation(), eve::physics::SoftBody3D::restoreObservation(), eve::rpg::LevelSystem::restoreProgression(), eve::climbing::ClimbingAnchorGraphInstance::restoreReservation(), eve::image::UvPaintSession::restoreResult(), eve::procgen::MeshDeformationSession::restoreResult(), eve::definition::restoreRuntimeInstance(), eve::rts::RTS::restoreScriptCheckpoint(), eve::authority::Store::restoreSnapshot(), eve::definitions::DefinitionRegistry::restoreSnapshot(), eve::game_event::GameEventLog::restoreSnapshot(), eve::pixelworld_replay::PixelReplayLog::restoreSnapshot(), eve::policyregistry::PolicyRegistry::restoreSnapshot(), eve::statepatch::Store::restoreSnapshot(), eve::transaction::Ledger::restoreSnapshot(), eve::physics::GeometryCollectionInstance::restoreSnapshot(), eve::pixelworld::PixelWorldControlService::restoreSnapshot(), eve::rpg::GameState::restoreSnapshotJson(), eve::rpg::Tracker::restoreSnapshotJson(), eve::artifact::ProviderContract::restoreState(), eve::procgen::ArtifactStore::restoreState(), eve::graphics::GraphicsArtifactProvider::restoreState(), eve::map::MapArtifactProvider::restoreState(), eve::physics::PhysicsArtifactProvider::restoreState(), eve::scene::SceneArtifactProvider::restoreState(), eve::rts::RTS::restoreState(), eve::rts::OrderComponent::restoreState(), eve::rpg::RpgStorySession::restoreState(), eve::VersionedRegistry< Key, Value, EventData, Compare >::restoreState(), eve::graphics::restoreVegetationDetails(), eve::rpg::RpgStorySession::resume(), eve::rts::ProductionComponent::resume(), eve::animation::SmrNeuralProvider::retarget(), eve::editor::EditorTransactionConsumer::retry(), eve::procgen::road::RoadNetwork::reverseEdge(), eve::tactics::PresentationProjector::revert(), eve::action::AbilityRuntime::revoke(), eve::tactics::BattleSystem::roll(), eve::tactics::Tactics::roll(), eve::attributes::AttributeResourceAccountAdapter::rollback(), eve::attributes::AttributeSetResourceAccount::rollback(), eve::economy::EconomyLedgerResourceAccount::rollback(), eve::inventory::InventoryResourceAccount::rollback(), eve::dialogue::DialogueStateMutationParticipant::rollback(), eve::transaction::Plan::rollback(), eve::agent::run(), eve::animation::SmrOnnxRunner::run(), eve::particles::runParticleSimulation(), eve::definition::detail::runtimeSnapshotShape(), eve::definition::detail::runtimeSnapshotUint(), eve::graphics::DiffuseLightProbeRegistry::sample(), eve::asset::SpriteAnimationClip::sample(), eve::action::ActionTimeline::sample(), eve::procgen::TerrainSplatmap::sample(), eve::procgen::TerrainWaterField::sample(), eve::animation::AnimCurveLibrary::sample(), eve::physics::trajectory::TrajectoryCollisionRuntime::sampleArmed(), eve::avatar::AvatarInstance::sampleAttachmentPoint(), eve::procgen::Procgen::sampleCloud(), eve::procgen::Procgen::sampleCloudShadow(), eve::building::PlacementSystem::sampleEdgeCubicBezier(), eve::building::PlacementSystem::sampleEdgeCurveSurface(), eve::procgen::SplinePath::sampleFramesResult(), eve::procgen::Procgen::sampleGridHandle(), eve::procgen::SplineDistribution::sampleResult(), eve::procgen::Procgen::sampleSpatialHandle(), eve::procgen::Procgen::sampleSplineHandle(), eve::building::PlacementSystem::sampleSurface(), eve::building::PlacementSystem::sampleSurfacePatch(), eve::procgen::sampleTerrainHeightmapNormalized(), eve::procgen::sampleTerrainHeightmapSafe(), eve::stylize::MeshVfxAssetInstance::sampleTrail(), eve::level_editing::LevelFormatRegistry::save(), eve::scene::LocationProfile::saveLocation(), eve::image::ImageData::scalePcg(), eve::dnut::scanDnutBlocks(), eve::graphics::Volumetric::scatterFromSceneLights2D(), eve::rts::RTS::scriptCellExplored(), eve::rts::RTS::scriptCellVisible(), eve::rts::RTS::scriptContact(), eve::rts::RTS::scriptResource(), eve::rts::RTS::scriptTerrainElevation(), eve::animation::detail::secondsForStep(), eve::action::ActionTimeline::sectionRange(), eve::graphics::fog::FogDensityField::seedHeightBand(), eve::procgen::gridgraph::select(), eve::ui::PcgPhotoModeRanges::select(), eve::dialogue::DialogueFlow::select(), eve::rpg::RpgStorySession::select(), eve::ui::PcgPhotoModePanels::select(), eve::editor::GameplayTagPicker::select(), eve::rts::SupplyRendezvousSystem::select(), eve::rts::ArtilleryRelocationSystem::select(), eve::particles::PcgMaterialSelector::selectAndApply(), eve::procgen::MeshDeformationSession::selectedVertexCenterResult(), eve::i18n::I18n::selectLanguage(), eve::procgen::PcgFrameRateManager::selectManualQuality(), eve::pixelworld_editor::PixelWorldCatalogPanel::selectMaterial(), eve::pixelworld_editor::PixelWorldCatalogPanel::selectPhase(), eve::procgen::selectPointFloatAttribute(), eve::pixelworld_editor::PixelWorldCatalogPanel::selectReaction(), eve::procgen::MeshDeformationSession::selectVerticesBoxResult(), eve::procgen::MeshDeformationSession::selectVerticesSphereResult(), eve::graphics::DiffuseLightProbeRegistry::selectVolume(), eve::procgen::Procgen::selfPruneHandle(), eve::rts::RTS::sellScriptBuilding(), eve::rpg::RPG::sellShopOffer(), eve::rpg::RPG::sellToShop(), eve::decision::DecisionContext::set(), eve::orders::OrderPayload::set(), eve::procgen::TerrainGenerationSession::setAccess(), eve::rpg::Battle::setActionByPolicyChecked(), eve::rpg::Battle::setActionChecked(), eve::procgen::TerrainBiomePreset::setActiveInBiome(), eve::procgen::TerrainBiomePreset::setActiveInStamper(), eve::fluids::VolumeFluid::setActorCollisionFilter(), eve::fluids::VolumeFluid::setActorFilterCategory(), eve::fluids::VolumeFluid::setActorSelfCollisions(), eve::animation::AnimGraph::setAdditiveReference(), eve::crowd::Crowd::setAgentAvoidancePriority(), eve::crowd::Crowd::setAgentInteraction(), eve::animation::OrientationWarping::setAngleThreshold(), eve::sensing::TargetSet::setArea(), eve::sensing::TargetSet::setArea(), eve::emergence::RuleEngine::setAttribute(), eve::editor::EditorTransactionConsumer::setAuthority(), eve::emergence::RuleEngine::setAuthority(), eve::animation::PhysicalBalancePose::setBalanceBone(), eve::card::CardAttributeAdapter::setBase(), eve::attributes::AttributeProjection::setBase(), eve::rts::AttributeComponent::setBase(), eve::rts::RTSUnitAttributeAdapter::setBase(), eve::vehicle::VehicleAttributeAdapter::setBase(), eve::weapon::WeaponAttributeAdapter::setBase(), eve::animation::AnimLayerMixer::setBaseSource(), eve::procgen::PointGraph::setBindingPoints(), eve::procgen::PointGraph::setBindingSpatial(), eve::npc_ai::NpcAiWorld::setBlackboard(), eve::animation::PhysicalBalancePose::setBoneMass(), eve::rts::RTS::setBuildingRally(), eve::camera::CameraController::setCameraRoll(), eve::animation::MotionMatcher::setCandidateRanges(), eve::card::Card::setCardAttribute(), eve::card::Card::setCardPlayCondition(), eve::decision::DecisionContext::setCell(), eve::hexmap::HexMap::setCellState(), eve::hexmap::HexSphereMap::setCellState(), eve::settlement::SettlementContext::setClampMax(), eve::ui::PcgPhotoModeValues::setColor(), eve::procgen::MeshBuild::setColor(), eve::procgen::MeshMergePlan::setContactBlendParams(), eve::rpg::RPGSaveSession::setContentVersion(), eve::graphics::fog::SceneWind::setCurlFrequency(), eve::graphics::fog::SceneWind::setCurlStrength(), eve::graphics::fog::SceneWind::setCurlTimeScale(), eve::graphics::Renderable3D::setCustomLightProbe(), eve::graphics::Renderable3D::setCustomLightProbeCoefficient(), eve::fluids::FluidSurfaceConstraintAdapter::setDeformedPositions(), eve::graphics::Water::setDepthGradient(), eve::graphics::Graphics::setDisplayHdrCalibration(), eve::graphics::vulkan::Graphics::setDisplayHdrCalibration(), eve::graphics::Graphics::setDisplayOutputMode(), eve::graphics::vulkan::Graphics::setDisplayOutputMode(), eve::settlement::SettlementContext::setDisposition(), eve::animation::OrientationWarping::setDistributedAlpha(), eve::procgen::road::RoadNetwork::setEdgeControlPoints(), eve::procgen::road::RoadNetwork::setEdgeLaneCounts(), eve::procgen::road::RoadNetwork::setEdgeStyle(), eve::procgen::PcgMeshTransform::setElement(), eve::physics::Rope3D::setElementTearResistance(), eve::hexmap::HexMap::setElevation(), eve::hexmap::HexSphereMap::setElevation(), eve::procgen::TerrainSpawnPlan::setEnabled(), eve::procgen::BuildLayerStack::setEnabled(), eve::hexmap::HexMap::setExplorable(), eve::hexmap::HexSphereMap::setExplorable(), eve::hexmap::HexMap::setExplored(), eve::hexmap::HexSphereMap::setExplored(), eve::dialogue::DialogueFlow::setExpressionEvaluatorChecked(), eve::combat::CombatCharacterRuntime::setFacing(), eve::procgen::PcgMeshLodProfile::setFadePolicy(), eve::hexmap::HexMap::setFarmLevel(), eve::hexmap::HexSphereMap::setFarmLevel(), eve::animation::MotionDatabase::setFeatureCurves(), eve::animation::MotionDatabase::setFeatureLayout(), eve::animation::MotionDatabase::setFeatureNormalizationRanges(), eve::animation::MotionMatcher::setFeatureQuery(), eve::ui::PcgPhotoModeValues::setFloat(), eve::asset_stylize::EvpackMeshVfx::setFloat(), eve::graphics::Material::setFoliageWind(), eve::graphics::Material::setFoliageWindTime(), eve::asset_procgen::TerrainDetailRuntime::setFrame(), eve::asset_procgen::TerrainVegetationRenderer::setFrame(), eve::animation::PhysicalBalancePose::setGravity(), eve::procgen::TerrainWorldWorkspace::setHeightWorldUnits(), eve::avatar::AvatarInstance::setHumanoidBoneRotation(), eve::combat::MeleeHitRuntime::setHurtboxPose(), eve::fluids::VolumeFluidCoupling::setImpulseLimits(), eve::procgen::GeometryStroke::setInputSpaceResult(), eve::effects::EffectPayload::setJson(), eve::procgen::SplinePath::setKindResult(), eve::ui::PcgPhotoModeColorPicker::setLast(), eve::animation::MontageCoordinator::setLayerAdditive(), eve::animation::AnimLayerMixer::setLayerAdditiveReference(), eve::animation::MontageCoordinator::setLayerBoneMask(), eve::animation::MontageCoordinator::setLayerBoneMask(), eve::animation::MontageCoordinator::setLayerRootMotionPolicy(), eve::animation::MontageCoordinator::setLayerRootMotionReceiver(), eve::procgen::ObjectBuildLayer::setLayerScale(), eve::animation::MontageCoordinator::setLayerWeight(), eve::procgen::PcgMeshLodProfile::setLevelRendererState(), eve::combat::CombatEnemyIntentSource::setLightAction(), eve::graphics::RenderControl::setLightingMode(), eve::graphics::RenderControl::setLightingMode(), eve::animation::MotionDatabase::setLocomotionFeatures(), eve::procgen::GtsTerrainMeshSettings::setLodCount(), eve::procgen::GtsTerrainMeshSettings::setLodQuality(), eve::settlement::SettlementContext::setMagnitude(), eve::graphics::fog::SceneWind::setMainWind(), eve::graphics::WaterReflectionMasker::setMask(), eve::graphics::ReflectionProbeRegistry::setMaxRenderDistance(), eve::graphics::IGraphics3D::setMesh3DPbrSurface(), eve::graphics::vulkan::Graphics::setMesh3DPbrSurface(), eve::graphics::webgpu::Graphics::setMesh3DPbrSurface(), eve::graphics::Renderable3D::setMeshLodFadePolicy(), eve::graphics::Renderable3D::setMeshLodFadeWidth(), eve::graphics::Renderable3D::setMeshLodRendererState(), eve::asset_graphics::GraphicsMeshFactoryAdapter::setMeshTangentFrame(), eve::graphics::IMeshResourceFactory::setMeshTangentFrame(), eve::asset_graphics::GraphicsMeshFactoryAdapter::setMeshTexcoords(), eve::graphics::IMeshResourceFactory::setMeshTexcoords(), eve::graphics::Shader::setMeshTexture(), eve::procgen::GeometryStroke::setMinimumSpacingResult(), eve::animation::OrientationWarping::setMinRootMotionSpeed(), eve::combat::CombatLocomotionRuntime::setMoveIntent(), eve::combat::CombatCharacterRuntime::setMoveIntent(), eve::combat::BodyPartDamageRule::setMultiplier(), eve::procgen::GridGraph::setNodeFloat(), eve::procgen::MeshModifierGraph::setNodeFloat(), eve::procgen::MeshGraph::setNodeFloat(), eve::procgen::GridGraph::setNodeGrid(), eve::procgen::MeshGraph::setNodeGrid(), eve::procgen::GridGraph::setNodeInt(), eve::procgen::MeshModifierGraph::setNodeInt(), eve::procgen::road::RoadNetwork::setNodeJunctionControl(), eve::procgen::road::RoadNetwork::setNodeJunctionRadius(), eve::procgen::MeshModifierGraph::setNodeMesh(), eve::procgen::MeshGraph::setNodeMesh(), eve::procgen::MeshGraph::setNodePoints(), eve::procgen::GridGraph::setNodePointSubgraph(), eve::procgen::road::RoadNetwork::setNodePosition(), eve::procgen::MeshModifierGraph::setNodeSplinePath(), eve::procgen::MeshModifierGraph::setNodeSplineProfile(), eve::procgen::GridGraph::setNodeString(), eve::procgen::MeshModifierGraph::setNodeString(), eve::procgen::MeshGraph::setNodeString(), eve::procgen::ObjectBuildLayer::setOrientation(), eve::hexmap::HexMap::setOutgoingRiver(), eve::hexmap::HexSphereMap::setOutgoingRiver(), eve::asset_graphics::EvpackShader::setParameter(), eve::graphics::fog::ContinuousArt::setParams(), eve::procgen::MeshAdhereLive::setParamsResult(), eve::pixelworld::PixelWorldControlService::setPaused(), eve::daynight::DayNight::setPcgAmbientLight(), eve::daynight::DayNight::setPcgFog(), eve::daynight::DayNight::setPcgManualSun(), eve::daynight::DayNight::setPcgSkybox(), eve::animation::PhysicalBalancePose::setPendulumHeight(), eve::graphics::hair::GuideSimulator::setPinnedRoots(), eve::hexmap::HexMap::setPlantLevel(), eve::hexmap::HexSphereMap::setPlantLevel(), eve::animation::MotionMatcher::setPlayRateRange(), eve::sensing::TargetSet::setPoint(), eve::procgen::SplinePath::setPointChunkBreakResult(), eve::procgen::setPointDataFloatAttribute(), eve::procgen::setPointDataIntAttribute(), eve::procgen::setPointDataStringAttribute(), eve::procgen::SplinePath::setPointProfileResult(), eve::procgen::SplinePath::setPointResult(), eve::procgen::SplinePath::setPointRotationResult(), eve::emergence::RuleEngine::setPolicy(), eve::animation::MotionMatcher::setPoseReselectHistory(), eve::combat::CombatEnemyIntentSource::setPosition(), eve::procgen::ObjectBuildLayer::setPositionRadius(), eve::sensing::TargetSet::setPrimary(), eve::rts::RTS::setProductionResourceReserve(), eve::graphics::fog::FogInteractor::setProxies(), eve::scene::PcgBuildConfig::setPublicationType(), eve::animation::MotionMatcher::setQueryPose(), eve::camera::CameraController::setRadiusLimits(), eve::ui::PcgPhotoModeRanges::setRange(), eve::animation::PhysicalBalancePose::setRecoil(), eve::animation::PhysicalBalancePose::setRecovery(), eve::rts::RTS::setReinforcementAutoCancel(), eve::rts::RTS::setReinforcementFallback(), eve::rts::RTS::setReinforcementLimit(), eve::rts::RTS::setReinforcementTransport(), eve::rts::RTS::setReinforcementTypeLimit(), eve::rts::RTS::setReinforcementTypePriority(), eve::emergence::RuleEngine::setResource(), eve::graphics::fog::SceneWind::setResponseRate(), eve::physics::Rope3D::setRestLength(), eve::camera::PcgFreeCamera::setRoll(), eve::editor::GameplayTagPicker::setRoot(), eve::animation::AnimPlayer::setRootMotionCharacterYaw(), eve::combat::CombatCharacterRuntime::setRootMotionDelta(), eve::animation::OrientationWarping::setRotationInterpSpeed(), eve::procgen::GtsTerrainMeshSettings::setSaveResolution(), eve::graphics::Graphics::setScenePhotographicVignette(), eve::graphics::vulkan::Graphics::setScenePhotographicVignette(), eve::graphics::Graphics::setSceneToneMapping(), eve::graphics::vulkan::Graphics::setSceneToneMapping(), eve::rts::RTS::setScriptNavigationBlocked(), eve::rts::RTS::setScriptNavigationCost(), eve::rts::RTS::setScriptTerrainElevation(), eve::animation::MontagePlayer::setSectionSplits(), eve::animation::MontagePlayer::setSettings(), eve::procgen::GeometryStroke::setShapeResult(), eve::procgen::MeshMergePlan::setSimplifyQuality(), eve::procgen::GeometryStroke::setSizeResult(), eve::graphics::Mesh::setSkinPalette(), eve::ui::PcgPhotoModeRuntimeUI::setSliderValue(), eve::weather::Weather::setSnowWind(), eve::procgen::MeshAdhereLive::setSoftSnapPositionsResult(), eve::gpuagents::GpuAgentSimulation::setSolver(), eve::procgen::MeshAdhereLive::setSourceResult(), eve::sensing::SensingWorld::setSpatialIndexEnabled(), eve::hexmap::HexMap::setSpecialIndex(), eve::hexmap::HexSphereMap::setSpecialIndex(), eve::decision::DecisionContext::setState(), eve::emergence::RuleEngine::setState(), eve::procgen::GtsTerrainMeshSettings::setSubTiles(), eve::animation::PhysicalBalancePose::setSupportBone(), eve::procgen::MeshAdhereLive::setSurfaceResult(), eve::emergence::RuleEngine::setTag(), eve::graphics::Mesh::setTangentFrame(), eve::procgen::PcgTerrainStreamingAuthority::setTarget(), eve::os::OS::setTargetFramesPerSecond(), eve::animation::PhysicalBalancePose::setTargetPose(), eve::graphics::GrassField::setTerrainDetailOverwrite(), eve::hexmap::HexMap::setTerrainType(), eve::hexmap::HexSphereMap::setTerrainType(), eve::graphics::Mesh::setTexcoordSet(), eve::combat::CombatCharacterRuntime::setTimeFrozen(), eve::card::CardEffectExecutor::settle(), eve::settlement::SettlementPipeline::settle(), eve::rts::RTSEffectExecutor::settle(), eve::rts::ProductionComponent::settle(), eve::vehicle::VehicleEffectExecutor::settle(), eve::weapon::WeaponEffectExecutor::settle(), eve::rpg::RPG::settleBattleVictory(), eve::settlement::SettlementPipeline::settleChain(), eve::rpg::RPG::settleEncounterVictory(), eve::pixelworld_physics::PixelFragmentBody::settleIfSleeping(), eve::tactics::Tactics::setTopology(), eve::animation::MotionMatcher::setTrajectory(), eve::fluids::FluidSurfaceConstraintAdapter::setTransform(), eve::rts::RTS::setUnitAttribute(), eve::rts::RTS::setUnitAutoResupply(), eve::rts::RTS::setUnitCloaked(), eve::rts::RTS::setUnitMovementPriority(), eve::rts::RTS::setUnitStance(), eve::animation::hair::setupChains(), eve::hexmap::HexMap::setUrbanLevel(), eve::hexmap::HexSphereMap::setUrbanLevel(), eve::emergence::RuleEngine::setValue(), eve::combat::CombatAttributeRuntime::setValue(), eve::procgen::MeshBuild::setVertexColors(), eve::os::OS::setVerticalSyncCount(), eve::hexmap::HexMap::setWalled(), eve::hexmap::HexSphereMap::setWalled(), eve::hexmap::HexMap::setWaterLevel(), eve::hexmap::HexSphereMap::setWaterLevel(), eve::graphics::Water::setWaveDirectionAngle(), eve::procgen::MeshMergePlan::setWeldTolerance(), eve::rts::RTS::setWorkerAutoAssignment(), eve::sensing::SensingWorld::setZones(), eve::graphics::shaderImageRegions(), eve::graphics::shaderInstanceMatrixCount(), eve::particles::shiftWorldSpaceParticles(), eve::scene::PcgGrowth::shouldDestroy(), eve::npc_ai::NpcAiWorld::signal(), eve::stylize::AttackVfxRuntime::signal(), eve::procgen::simplifyGtsMesh(), eve::MonotonicTimestamp::since(), eve::asset::FileEvpackRangeSource::size(), eve::asset_graphics::VegetationSceneLiveElements::snapshot(), eve::graphics::hair::GuideSimulator::snapshot(), eve::graphics::VegetationField::snapshot(), eve::orders::CommandQueue::snapshot(), eve::rts::OrderComponent::snapshot(), eve::rts::ProductionComponent::snapshot(), eve::building::BuildingGarrisonContainerAdapter::snapshot(), eve::card::CardContainerAdapter::snapshot(), eve::inventory::InventoryContainerAdapter::snapshot(), eve::vehicle::VehicleSeatContainerAdapter::snapshot(), eve::tactics::TacticsPersistence::snapshot(), eve::card::CardAttributeAdapter::snapshot(), eve::procgen::ArtifactPublisher::snapshot(), eve::physics::World::snapshot(), eve::physics::World3D::snapshot(), eve::tactics::Tactics::snapshot(), eve::attributes::AttributeProjection::snapshot(), eve::rts::AttributeComponent::snapshot(), eve::rts::RTSUnitAttributeAdapter::snapshot(), eve::vehicle::VehicleAttributeAdapter::snapshot(), eve::weapon::WeaponAttributeAdapter::snapshot(), eve::pixelworld::PixelWorld::snapshotChunksInRegion(), eve::graphics::VegetationField::snapshotElements(), eve::inventory::InventorySaveSession::snapshotJson(), eve::procgen::GtsTerrainLodSet::snapshotJson(), eve::procgen::TerrainBiomePreset::snapshotJson(), eve::procgen::TerrainGenerationSession::snapshotJson(), eve::rpg::RPGSaveSession::snapshotJson(), eve::rpg::Tracker::snapshotJson(), eve::tactics::Tactics::snapshotJson(), eve::definition::snapshotRuntimeInstance(), eve::artifact::ProviderContract::snapshotState(), eve::procgen::ArtifactStore::snapshotState(), eve::rts::OrderComponent::snapshotState(), eve::graphics::GraphicsArtifactProvider::snapshotState(), eve::map::MapArtifactProvider::snapshotState(), eve::physics::PhysicsArtifactProvider::snapshotState(), eve::graphics::snapshotVegetationDetails(), eve::animation::PhysicalBalancePose::snapToTarget(), eve::combat::CombatTargetRuntime::softLock(), eve::combat::CombatMotionWarp::solve(), eve::rpg::RPGSettlementAdapter::sourceModifiers(), eve::vehicle::VehicleSettlementAdapter::sourceModifiers(), eve::weapon::CombatCarrierRuntime::spawn(), eve::weapon::ProjectileRuntime::spawn(), eve::procgen::TerrainWorldWorkspace::spawn(), eve::gpuagents::GpuAgents::spawnCloud(), eve::weapon::CombatCarrierRuntime::spawnVolley(), eve::sensing::WorldArea::sphere3D(), eve::procgen::Procgen::sphereVolumeHandle(), eve::procgen::Procgen::splineDataHandle(), eve::procgen::road::RoadNetwork::splitEdge(), eve::procgen::road::RoadNetwork::splitEdgeAtPosition(), eve::procgen::road::RoadNetwork::splitEdgeAtSplineParameter(), eve::transaction::Plan::stage(), eve::procgen::ArtifactStore::stagePublish(), eve::procgen::TerrainMultiTileWorkspace::stamp(), eve::tactics::BattleSystem::start(), eve::npc_ai::NavigationTaskService::start(), eve::tactics::Tactics::start(), eve::scene::PcgGrowth::start(), eve::rts::MatchSystem::start(), eve::dialogue::DialogueFlow::startChecked(), eve::rts::RTS::startMatch(), eve::stylize::AttackVfxRuntime::Impl::startPhaseLayers(), eve::rts::RTS::startScriptConstruction(), eve::combat::CombatTargetRuntime::state(), eve::combat::CombatCharacterRuntime::state(), eve::combat::CombatLocomotionRuntime::state(), eve::tactics::Tactics::status(), eve::combat::navigation::PathfinderCombatNavigationProvider::steer(), eve::rts::MovementOrderSystem::step(), eve::rts::CommandStateSystem::step(), eve::rts::PatrolSystem::step(), eve::rts::WorkforceAssignmentSystem::step(), eve::rts::TacticsSystem::step(), eve::fluids::FluidSimulationAdapter::step(), eve::fluids::FluidSimulator::step(), eve::physics::Cloth::step(), eve::physics::Cloth3D::step(), eve::physics::ClothGPU::step(), eve::physics::SoftBody3D::step(), eve::physics::World::step(), eve::physics::World3D::step(), eve::rts::TrafficReservationSystem::step(), eve::rts::MotionSystem::step(), eve::rts::ArtillerySystem::step(), eve::rts::AbilitySystem::step(), eve::rts::RTSProjectileSystem::step(), eve::rts::EffectSystem::step(), eve::rts::RepairSystem::step(), eve::rts::AISystem::step(), eve::rts::SupplySystem::step(), eve::rts::ConstructionSystem::step(), eve::rts::CaptureSystem::step(), eve::rts::MoraleSystem::step(), eve::rts::ShieldSystem::step(), eve::rts::FogOfWarSystem::step(), eve::rts::InfrastructureSystem::step(), eve::rts::BuildingProductionSystem::step(), eve::rts::MiningSystem::step(), eve::rts::CrowdMotionSystem::step(), eve::rts::OrderActionSystem::step(), eve::rts::CombatFireSystem::step(), eve::rts::ReinforcementProductionPolicySystem::step(), eve::rts::TechnologySystem::step(), eve::climbing::ClimbingPoseSystem::step(), eve::graphics::hair::GuideSimulator::step(), eve::gpuagents::GpuAgentSimulation::step(), eve::graphics::fog::MacFluidGrid::step(), eve::rts::NavigationSystem::step(), eve::rts::MatchSystem::step(), eve::climbing::ClimbingEcsSelectionSystem::step(), eve::climbing::ClimbingProbeSystem::step(), eve::fluids::VolumeFluidCoupling::step(), eve::rts::RTSLockstep::step(), eve::physics::GeometryCollectionInstance::step(), eve::pixelworld::PixelWorldControlService::step(), eve::gpuagents::GpuAgentWorld::stepAll(), eve::procgen::TerrainGenerationSession::stepReplay(), eve::rts::RTS::stepScript(), eve::procgen::MeshDeformationSession::stepSlimeResult(), eve::procgen::TerrainWorldWorkspace::stepSpawn(), eve::procgen::TerrainMultiTileWorkspace::stitch(), eve::procgen::stitchTerrainHeightmaps(), eve::asset_stylize::EvpackMeshVfx::stop(), eve::combat::CombatLocomotionRuntime::stop(), eve::procgen::PcgTerrainStreamingAuthority::streamAround(), eve::json::stringify(), eve::action::ActionRuntime::submit(), eve::climbing::ClimbingInputSystem::submit(), eve::stylize::BeamSkillEffect::submit(), eve::climbing::ClimbingControl::submitGameplay(), eve::rpg::BattleControl::submitGameplay(), eve::rpg::ProductControl::submitGameplay(), eve::rts::RTS::submitGameplay(), eve::tactics::Tactics::submitGameplay(), eve::weapon::WeaponControl::submitGameplay(), eve::stylize::MeshEffectRenderer::submitOverlay(), eve::stylize::MeshEffectRenderer::submitParticle(), eve::stylize::MeshEffectRenderer::submitQueue(), eve::asset_procgen::submitTerrainVegetation(), eve::stylize::MeshEffectRenderer::submitTrail(), eve::asset::EvpackRegistry::subscribe(), eve::rts::RTS::suppressArea(), eve::rts::MatchSystem::surrender(), eve::rts::RTS::surrenderMatch(), eve::pixelworld_physics::sweepTerrainCircle(), eve::pixelworld_physics::PixelTerrainCollisionCache::sync(), eve::ui::PcgColorPreviewSync::sync(), eve::gpuagents::LifeFieldMaterialBinding::syncFrom(), eve::procgen::Procgen::synchronizeCellInstances(), eve::procgen::Procgen::synchronizeCellInstancesAtomic(), eve::gpuagents::GpuAgents::syncLifeFieldBinding(), eve::graphics::fog::FogSystem::syncToVolumetric(), eve::procgen::terrainHeightmapHasData(), eve::procgen::Procgen::textureMaskDataHandle(), eve::npc_ai::NavigationTaskService::tick(), eve::npc_ai::NpcAiWorld::tick(), eve::procgen::PcgTaskQueue::tick(), eve::ui::PcgLoadingScreen::tick(), eve::graphics::fog::SceneWind::tick(), eve::ui::PcgTooltipManager::tick(), eve::ui::PcgScreenshotSavedNotice::tick(), eve::container::TransferService::transfer(), eve::procgen::transferPointAttribute(), eve::climbing::ClimbingAnchorGraphInstance::transferReservation(), eve::procgen::Procgen::transformPoints3DHandle(), eve::procgen::Procgen::transformPointsHandle(), eve::climbing::ClimbingRuntime::transitionAnchor(), eve::procgen::SplinePath::travelResult(), eve::decision::DecisionContext::trigger(), eve::weather::triggerThunderStrike(), eve::climbing::ClimbingRuntime::tryBeginAnchor(), eve::particles::ParticleEffect::tryFromFile(), eve::graphics::PrimitiveScene::tryRender(), eve::procgen::PointSet::trySetBoolAttribute(), eve::procgen::PointSet::trySetFloatAttribute(), eve::procgen::PointSet::trySetIntAttribute(), eve::procgen::PointSet::trySetPointId(), eve::procgen::PointSet::trySetStringAttribute(), eve::procgen::PointSet::trySetVectorAttribute(), eve::climbing::ClimbingSelectionSystem::tryStart(), eve::climbing::ClimbingServiceSelectionSystem::tryStart(), eve::fluids::VolumeFluid::unbindStaticParticles(), eve::physics::PhysicsArtifactProvider::unbindWorld(), eve::procgen::road::RoadNetwork::unblockLaneLink(), eve::editor::EditorTransactionConsumer::undo(), eve::procgen::TerrainMultiTileWorkspace::undo(), eve::procgen::TerrainMultiDetailWorkspace::undo(), eve::procgen::TerrainMultiSplatWorkspace::undo(), eve::procgen::TerrainWorldWorkspace::undo(), eve::image::UvPaintSession::undoResult(), eve::procgen::GeometryStroke::undoResult(), eve::procgen::MeshDeformationSession::undoResult(), eve::procgen::Procgen::unionPointsHandle(), eve::procgen::Procgen::unionSpatialHandle(), eve::tactics::Tactics::unitResources(), eve::rts::RTS::unloadTransport(), eve::asset::EvpackRegistry::unmount(), eve::card::CardControl::unpublish(), eve::dialogue::DialogueControl::unpublish(), eve::economy::EconomyControl::unpublish(), eve::inventory::InventoryControl::unpublish(), eve::card::Card::unpublishGameplay(), eve::dialogue::DialogueFlow::unpublishGameplay(), eve::economy::Economy::unpublishGameplay(), eve::inventory::Inventory::unpublishGameplay(), eve::ui::ObjectRegistry::unregister(), eve::gpuagents::GpuAgentWorld::unregisterBackend(), eve::physics::trajectory::TrajectoryCollisionRuntime::unregisterCollider(), eve::combat::CombatEnemyIntentSource::unregisterEnemy(), eve::action::ActionNotifyRegistry::unregisterHandler(), eve::combat::CombatTargetRuntime::unregisterOwner(), eve::combat::CombatCharacterRuntime::unregisterSubject(), eve::combat::CombatLocomotionRuntime::unregisterSubject(), eve::scene::Scene::unrootEntityAt(), eve::asset_import::gltf::unsignedValue(), eve::asset::EvpackRegistry::unsubscribe(), eve::camera::PcgCarCameraSetup::update(), eve::procgen::IncrementalBuildExecutor::update(), eve::effects::EffectContainer::update(), eve::orders::CommandQueue::update(), eve::weapon::ProjectileRuntime::update(), eve::weapon::CombatCarrierRuntime::update(), eve::animation::Animation::update(), eve::animation::AnimPlayer::update(), eve::animation::AnimStateMachine::update(), eve::procgen::PcgFrameRateManager::update(), eve::camera::PcgFreeCamera::update(), eve::graphics::PrimitiveScene::update(), eve::fluids::VolumeFluid::updateActorMaterial(), eve::procgen::MeshDeformationSession::updateColliderRefreshResult(), eve::buildingfx::BuildingFx::updateEdgeCurvePreview(), eve::buildingfx::BuildingFx::updateEdgeCurveSurfacePreview(), eve::fluids::VolumeFluid::updateGrabbedParticles(), eve::graphics::PrimitiveScene::updateMany(), eve::procgen::DynamicMeshUvPaintSession::updateMeshResult(), eve::procgen::PcgSpawnProgress::updateRule(), eve::procgen::PcgSpawnProgress::updateRuleFraction(), eve::gpuagents::LifeFieldMaterialBinding::updateTexture(), eve::graphics::Graphics::updateTextureFromImageData(), eve::graphics::Graphics::updateTextureFromResidentRgba8(), eve::graphics::vulkan::Graphics::updateTextureFromResidentRgba8(), eve::graphics::vulkan::Graphics::updateTextureRegions(), eve::graphics::webgpu::Graphics::updateTextureRegions(), eve::graphics::updateVegetationMesh(), eve::graphics::hair::GroomInstance::updateVisibility(), eve::graphics::updateWaterSeaLevel(), eve::graphics::raytracing::DeviceAddressBuffer::upload(), eve::graphics::uploadAtlas(), eve::gpuagents::LifeFieldMaterialBinding::uploadLifeField(), eve::asset_graphics::GraphicsMeshFactoryAdapter::uploadMesh(), eve::graphics::IMeshResourceFactory::uploadMeshColored(), eve::asset_graphics::GraphicsMeshFactoryAdapter::uploadMeshColored(), eve::asset_procgen::uploadPackedTerrainMaterialAtlases(), eve::asset_graphics::GraphicsImageFactoryAdapter::uploadRgba8(), eve::graphics::IImageResourceFactory::uploadRgba8MipChain(), eve::graphics::IImageResourceFactory::uploadRgba8Volume(), eve::gpuagents::LifeFieldMaterialBinding::uploadSurfaceData(), eve::asset_procgen::uploadTerrainMaterialAtlases(), eve::graphics::uploadVegetationGpuFieldSet(), eve::graphics::uploadVegetationGpuFieldSet(), eve::graphics::uploadVegetationGpuFieldSet(), eve::sensing::SensingWorld::upsert(), eve::sensing::SensingCandidateProvider::upsert(), eve::climbing::ClimbingRuntime::upsertAction(), eve::tactics::BattleSystem::useAbility(), eve::tactics::Tactics::useAbility(), eve::transaction::Plan::validate(), eve::action::AbilityDefinition::validate(), eve::action::ActionDefinition::validate(), eve::action::ActionTimeline::validate(), eve::animation::DynamicBoneConfig::validate(), eve::combat::CombatAttributeDefinition::validate(), eve::combat::CombatCameraFramingRequest::validate(), eve::combat::CombatCharacterDefinition::validate(), eve::combat::CombatEnemyDefinition::validate(), eve::combat::CombatLocomotionDefinition::validate(), eve::combat::CombatWarpRequest::validate(), eve::combat::ComboGraphEdge::validate(), eve::combat::CombatState::validate(), eve::combat::DamageRequest::validate(), eve::combat::HitReactionPolicy::validate(), eve::combat::HitFeelRequest::validate(), eve::combat::MeleeShape::validate(), eve::combat::MeleePose::validate(), eve::combat::MeleeHurtboxDefinition::validate(), eve::combat::MeleeHitboxDefinition::validate(), eve::combat::navigation::PathfinderCombatNavigationConfig::validate(), eve::daynight::SkyCloudMotion::validate(), eve::dialogue::PaymentSpec::validate(), eve::dnut::SequenceAsset::validate(), eve::effects::EffectDefinition::validate(), eve::graphics::hair::GroomAsset::validate(), eve::graphics::hair::StrandsDatas::validate(), eve::graphics::SkyHeightFogParameters::validate(), eve::graphics::SkyAtmosphereParameters::validate(), eve::graphics::WaterStyleConfig::validate(), eve::physics::FractureRecipe::validate(), eve::physics::GeometryCollectionAsset::validate(), eve::physics::GeometryCollectionInstanceSnapshot::validate(), eve::physics::SoftBody3DDefinition::validate(), eve::physics::SoftBodyModel::validate(), eve::physics::SoftBodyModelDefinition::validate(), eve::physics::trajectory::BoneColliderDefinition::validate(), eve::procgen::GtsTerrainExportLodSettings::validate(), eve::procgen::road::RoadNetwork::validate(), eve::rts::FormationSpec::validate(), eve::rts::CommandSpec::validate(), eve::sensing::QuerySpec::validate(), eve::sensing::TargetingSpec::validate(), eve::sensing::TargetingQuery::validate(), eve::stylize::AttackVfxSkin::validate(), eve::stylize::AttackVfxRecipe::validate(), eve::stylize::MeshVfxAsset::validate(), eve::tactics::TurnResourceSpec::validate(), eve::weapon::CarrierRecipe::validate(), eve::weapon::ProjectileDefinition::validate(), eve::action::ActionRequest::validate(), eve::action::ActionNotifyRegistry::validate(), eve::npc_ai::NpcAiWorld::validate(), eve::housegen::HouseLayout::validate(), eve::rts::RTSEffectExecutor::validate(), eve::dnut::StepKindRegistry::validate(), eve::vehicle::VehicleEffectExecutor::validate(), eve::weapon::WeaponEffectExecutor::validate(), eve::rts::BuildInfluenceSystem::validate(), eve::rpg::RPGSettlementAdapter::validate(), eve::vehicle::VehicleSettlementAdapter::validate(), eve::procgen::GridGraph::validate(), eve::stylize::AttackVfxSpatial::validate(), eve::stylize::AttackVfxLayer::validate(), eve::stylize::AttackVfxPhase::validate(), eve::tactics::validateAbility(), eve::climbing::ClimbingRuntime::validateAnimationBinding(), eve::graphics::validateBloomFilterSettings(), eve::climbing::validateClimbingActionDefinition(), eve::climbing::validateClimbingAnchorGraphDefinition(), eve::climbing::validateClimbingProfileDefinition(), eve::tensor::affine::detail::validateConv(), eve::dialogue::validateDialogueSequenceAsset(), eve::asset::validateEvaDependencies(), eve::building::BuildingGarrisonContainerAdapter::validateInsert(), eve::card::CardContainerAdapter::validateInsert(), eve::inventory::InventoryContainerAdapter::validateInsert(), eve::vehicle::VehicleSeatContainerAdapter::validateInsert(), eve::graphics::detail::validateInstancedRenderable(), eve::tactics::BoardState::validateInvariants(), eve::schema::Schema::validateJson(), eve::schema::Schema::validateJsonVersioned(), eve::i18n::I18n::validateKeyCoverage(), eve::dialogue::DialogueFlow::validateLocalization(), eve::map::validateMapObjects(), eve::graphics::validateMeshInstanceRange(), eve::graphics::validateMeshShaderRasterState(), eve::graphics::Mesh::validateMotionHighlights(), eve::animation::AnimClip::validateNotifyContract(), eve::graphics::validatePbrSurface(), eve::agent::validatePolicy(), eve::detail::validateRegistryNextSequence(), eve::climbing::ClimbingAnchorGraphInstance::validateReservation(), eve::graphics::detail::validateResourceShaderStages(), eve::animation::validateRootMotionPolicy(), eve::settlement::validateSettlementRequest(), eve::asset_graphics::validateShaderAssetGpu(), eve::validateSnapshotPayloadMetadata(), eve::graphics::Mesh::validateTangentFrame(), eve::graphics::Mesh::validateVegetationDeformationFactors(), eve::graphics::Mesh::validateVegetationFactors(), eve::combat::CombatAttributeRuntime::value(), eve::script::valueFromSquirrel(), eve::script::valueFromSquirrel(), eve::verifySnapshotEnvelope(), eve::tactics::GridLineOfSightPolicy::visible(), eve::tactics::Tactics::visibleCellsInRange(), eve::ResourceManager::waitFor(), eve::tactics::BattleSystem::waitUnit(), eve::tactics::Tactics::waitUnit(), eve::fluids::FluidSurfaceConstraintAdapter::walk(), eve::filesystem::physfs::Filesystem::watchRealDirectory(), eve::asset_graphics::VegetationSceneLiveElements::withdrawElement(), eve::pixelworld::PixelWorldControlService::world(), eve::sensing::WorldPoint::world2D(), eve::sensing::WorldPoint::world3D(), eve::ui::UiHostPosSink::write(), eve::ui::UiHostSizeSink::write(), eve::ui::UiNodePosSink::write(), eve::animation::FloatPointerSink::write(), eve::animation::FloatBufferSink::write(), eve::ui::UiHostOverlayAlphaSink::write(), eve::ui::UiNodeOpacitySink::write(), eve::animation::ColorPointerSink::write(), eve::animation::QuatPointerSink::write(), eve::animation::Vec2PointerSink::write(), eve::animation::Vec3PointerSink::write(), eve::housegen::HouseLayout::writeComponentPoints(), eve::housegen::HouseLayout::writeFootprintGrid(), eve::procgen::writePointFloatChannel() , 以及 eve::filesystem::Filesystem::writeTextAtomic().

◆ isError()

bool eve::Diagnostic::isError ( ) const
inlinenoexcept

Whether the diagnostic represents an error or fatal condition.

在文件 Diagnostic.h 第 159 行定义.

◆ message()

const std::string & eve::Diagnostic::message ( ) const
inlinenoexcept

Human-readable explanation.

在文件 Diagnostic.h 第 147 行定义.

被这些函数引用 eve::dialogue::DialogueStateContext::evaluate(), eve::script::projectDiagnostic() , 以及 eve::animation::hair::setupChains().

◆ path()

const std::string & eve::Diagnostic::path ( ) const
inlinenoexcept

Optional field, property, URI, or logical path.

在文件 Diagnostic.h 第 149 行定义.

被这些函数引用 eve::script::projectDiagnostic().

◆ severity()

Severity eve::Diagnostic::severity ( ) const
inlinenoexcept

Severity for logging and presentation.

在文件 Diagnostic.h 第 145 行定义.

被这些函数引用 eve::script::projectDiagnostic().

◆ source()

const std::string & eve::Diagnostic::source ( ) const
inlinenoexcept

Optional producer or subsystem that emitted the diagnostic.

在文件 Diagnostic.h 第 153 行定义.

被这些函数引用 eve::script::projectDiagnostic().

◆ warning()

static Diagnostic eve::Diagnostic::warning ( DiagnosticCode  code,
std::string  message,
std::string  path = {},
DiagnosticDetails  details = {},
std::string  source = {} 
)
inlinestatic

Construct a warning diagnostic.

Diagnostic.

Moves .

在文件 Diagnostic.h 第 134 行定义.

被这些函数引用 eve::fluids::FluidSimulator::step() , 以及 eve::container::TransferService::transfer().


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