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#include "scene/editor/SceneEditorSession.h"#include "editing/EditingValueJson.h"#include "editor/EditorCommandService.h"#include "editor/EditorTargetCoordinator.h"#include "scene/editing/SceneTarget.h"#include <algorithm>#include <array>#include <cmath>#include <optional>#include <stdexcept>#include <unordered_map>#include <unordered_set>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/matrix_decompose.hpp>#include <glm/gtx/quaternion.hpp>类 | |
| struct | eve::scene_editor::SceneEditorSession::Impl |
| struct | eve::scene_editor::SceneEditorSession::Impl::CachedHull |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::scene_editor |
变量说明
◆ local
| scene_editing::SceneTransformValue local |
在文件 SceneEditorSession.cpp 第 25 行定义.
◆ parent
| std::string parent |
在文件 SceneEditorSession.cpp 第 24 行定义.