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SceneEditorSession.cpp 文件参考
#include "scene/editor/SceneEditorSession.h"
#include "editing/EditingValueJson.h"
#include "editor/EditorCommandService.h"
#include "editor/EditorTargetCoordinator.h"
#include "scene/editing/SceneTarget.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <optional>
#include <stdexcept>
#include <unordered_map>
#include <unordered_set>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/quaternion.hpp>

浏览源代码.

类

struct  eve::scene_editor::SceneEditorSession::Impl
 
struct  eve::scene_editor::SceneEditorSession::Impl::CachedHull
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::scene_editor
 

变量说明

◆ local

scene_editing::SceneTransformValue local

在文件 SceneEditorSession.cpp 第 25 行定义.

◆ parent

std::string parent

在文件 SceneEditorSession.cpp 第 24 行定义.