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ScenePanel.h
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ScenePanel & operator=(const ScenePanel &)=delete
UIHost * host() const
The mounted host (nullptr until open()); for embedding/tests.
Definition ScenePanel.h:41
ScenePanel()=default
const std::string & selectedNode() const
Id of the selected node ("" when none).
Definition ScenePanel.h:48
ScenePanel(const ScenePanel &)=delete
ECS mount point for one UI panel/screen. Subclass to attach UI to game entities, e....
Definition UIHost.h:130
Definition Component.cpp:5
Definition Build.cpp:11
Serializable snapshot of one scene node (value type, no scene types).
Definition SceneQuery.h:17
Declarative widget description (build once / on dirty → flatten into UIHost::Tree).
Definition Widget.h:13