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#include "scene/editor/ScenePhysicsPlacement.h"#include "common/Exception.h"#include "common/Time.h"#include "physics/Body3D.h"#include "physics/Shape3D.h"#include "physics/backend/SimulationBackend.h"#include "physics/World3D.h"#include <algorithm>#include <cmath>#include <map>#include <set>#include <string>#include <utility>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/quaternion.hpp>#include <glm/vec3.hpp>类 | |
| struct | eve::scene_editor::ScenePhysicsPlacementBackend::Impl |
| struct | eve::scene_editor::ScenePhysicsPlacementBackend::Impl::RuntimeObject |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::scene_editor |