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ScenePhysics.h
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Process-local, generation-qualified handles owned by the physics domain.
Move-only, checked operation results for the common layer.
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
Scene/runtime composition entry point for generated colliders in a shared World3D.
Definition ScenePhysics.h:16
Module_REG(ScenePhysics)
Definition ScenePhysics.cpp:10