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#include "asset/EvpackResourceReader.h"#include "asset/RuntimeDefinition.h"#include "asset/ShaderAsset.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
函数 | |
| EVENGINE_API_FOUNDATION Result< ShaderAsset > | eve::asset::loadShaderAsset (const EvpackResourceReader &reader, const AssetRef &asset, const EvpackCapabilities &capabilities) |
Read and decode one capability-selected eve.shader/1 from an admitted runtime package. | |