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#include "graphics/ShaderResources.h"#include "graphics/Graphics.h"#include <algorithm>#include <bit>#include <cmath>#include <cstring>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< std::vector< ShaderImageRegion > > | eve::graphics::shaderImageRegions (const ShaderImageInput &image) |
| Validate layout, dimensions, sampler compatibility and exact payload size. | |
| Result< std::uint32_t > | eve::graphics::shaderInstanceMatrixCount (std::span< const std::byte > bytes) |
| Validate packed instance records without GPU access; returns the record count. | |