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#include <cstddef>#include <cstdint>#include <memory>#include <span>#include <vector>#include "common/Result.h"#include "graphics/TextureSampler.h"类 | |
| struct | eve::graphics::ShaderImageInput |
| Synchronous borrowed input for one immutable shader image. @ownership The caller owns bytes; upload copies them before returning. @lifetime All spans need remain valid only for the upload call; never retained. 更多... | |
| struct | eve::graphics::ShaderResourceInputs |
| Inputs for descriptor set 1 of a resource mesh program. 更多... | |
| struct | eve::graphics::ShaderImageRegion |
| One validated byte region for an image's layer/mip upload. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::ShaderImageFormat { eve::graphics::R8 , eve::graphics::RG8 , eve::graphics::R16 , eve::graphics::RGBA8 , eve::graphics::BGRA8 , eve::graphics::RGBA8Srgb , eve::graphics::BGRA8Srgb , eve::graphics::BC1 , eve::graphics::BC1Srgb , eve::graphics::BC3 , eve::graphics::BC3Srgb , eve::graphics::BC7 , eve::graphics::BC7Srgb , eve::graphics::RGBA16Unorm , eve::graphics::RGBA16Float , eve::graphics::RGBA32Float } |
| Explicit sampled-image storage; sRGB conversion never affects alpha. 更多... | |
| enum class | eve::graphics::ShaderImageDimension { eve::graphics::Image2D , eve::graphics::Array2D , eve::graphics::Cube , eve::graphics::Image3D } |
| Sampled image view dimension; arrays retain all authored layers. 更多... | |
函数 | |
| Result< std::uint32_t > | eve::graphics::shaderInstanceMatrixCount (std::span< const std::byte > bytes) |
| Validate packed instance records without GPU access; returns the record count. | |
| Result< std::vector< ShaderImageRegion > > | eve::graphics::shaderImageRegions (const ShaderImageInput &image) |
| Validate layout, dimensions, sampler compatibility and exact payload size. | |