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SkyAtmospherePass.h 文件参考
#include <array>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <memory>
#include "common/Export.h"
#include "common/Result.h"

浏览源代码.

类

struct  eve::graphics::SkyHeightFogParameters
 Analytic background height fog in metre units, independent of legacy scene fog. 更多...
 
struct  eve::graphics::SkyAtmosphereParameters
 Spherical atmospheric coefficients in inverse kilometres and kilometre heights. 更多...
 
struct  eve::graphics::SkyCelestialLight
 Explicit celestial lighting snapshot; unit direction points towards the light. 更多...
 
struct  eve::graphics::SkyAtmosphereFrame
 One atomic render snapshot, independent of view count or wall-clock time. 更多...
 
class  eve::graphics::SkyAtmospherePass
 Prepared HDR atmospheric sky draw with independent optical parameters and lookup tables. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。