在文件 SourceTiff.cpp 第 24 行定义.
被这些函数引用 eve::asset_import::gltf::accessorAt(), eve::stylize::AttackVfxRuntime::activeCount(), eve::vehicle::VehicleOrderQueueAdapter::activeOrQueuedCount(), eve::fluids::VolumeFluid::actorMassProperties(), eve::particles::ParticleEmitter::addBurst(), eve::procgen::ObjectBuildLayer::addChild(), eve::procgen::ObjectBuildLayer::addChildRule(), eve::procgen::LSystem::addRules(), eve::crowd::Crowd::advance(), eve::fluids::VolumeFluidEmitter::advance(), eve::hexmap::HexUnitRegistry::advanceAll(), eve::fluids::VolumeFluidEmitter::advanceBurst(), eve::avatar::AvatarInstance::animationEventCount(), eve::particles::applyConfigDocument(), eve::procgen::GtsTerrainLodRuntime::applyMaterial(), eve::crowd::Crowd::applySpawnBatch(), eve::procgen::applyTerrainLegacyHydraulic(), eve::procgen::applyTerrainObjectsMultiTile(), eve::thread::JobSystemThreadPool::State::autoChunk(), eve::animation::AnimInertializer::begin(), eve::procgen::RuntimeGeneration::beginFrame(), eve::tensor::kernels::binaryOp(), eve::animation::AnimLattice::bindPositions(), eve::asset_import::bindUnityRenderers(), eve::tensor::onnx_detail::broadcast(), eve::pixelworld_streaming::ReliablePixelChunkReceiver::bufferedPartCount(), eve::gpuagents_editor::GpuAgentsPreviewService::build(), eve::procgen::TerrainPipeline::buildClimate(), eve::procgen::TerrainPipeline::buildHydrology(), eve::asset_procgen::buildTerrainMaterialAtlases(), eve::fluids::buildVolumeFluidCubeDistribution(), eve::fluids::buildVolumeFluidSphereDistribution(), eve::procgen::TerrainStreamingCache::buildWindow(), eve::hexmap::HexSphereMap::cellSpacing(), eve::procgen::GtsTerrainLodRuntime::clear(), eve::procgen_physics::GtsTerrainColliderRuntime::clear(), eve::procgen::TerrainDetailLayer::clearResource(), eve::physics::ClothGPU::ClothGPU(), eve::hexmap::HexSphereMap::collectBrush(), eve::npc_ai_editing::BehaviorGraphDomain::compile(), eve::tensor::onnx_detail::CompilerQueue::CompilerQueue(), eve::tensor::kernels::concat(), eve::graphics::AtmosphereClipmap::configure(), eve::procgen::Procgen::configurePcgMeshLods(), eve::physics::destruction_cook::cookGeometryCollection(), eve::fluids::VolumeFluid::copyInterpolatedSurfaceRenderData(), eve::fluids::VolumeFluid::copyParticleImpostors(), eve::fluids::VolumeFluid::copySurfaceRenderData(), eve::policyregistry::PolicyRegistry::countDomain(), eve::procgen::PcgTreeManager::countInRange(), eve::graphics::vulkan::Graphics::debugGpuDrivenCulledDrawCount(), eve::graphics::vulkan::Graphics::debugGpuDrivenVgVisibleCount(), eve::graphics::vulkan::Graphics::debugGpuDrivenVisibleCount(), eve::fluids::VolumeFluid::debugParticleFrames(), eve::asset::decodeCanonicalMesh(), eve::asset::detail::decodeTgaRgba8(), eve::asset::detail::decodeTiffRgba8(), eve::gpgpu::Gpgpu::deform(), eve::animation::AnimLattice::deformNormals(), eve::animation::AnimLattice::deformPositions(), eve::animation::AnimLattice::deformPositionsTo(), eve::procgen::ObjectBuildLayer::deserializeDefinition(), eve::voxel::VoxelWorld::deserializeWorld(), eve::tensor::onnx_detail::dispatchFloat(), eve::hexmap::HexSphereMap::distance(), eve::physics::DistanceField3D::DistanceField3D(), eve::physics::ClothGPU::draw(), eve::graphics::Graphics::drawMeshShaderInstances(), eve::graphics::vulkan::Graphics::drawPrimitiveCanvas(), eve::graphics::webgpu::Graphics::drawPrimitiveCanvas(), eve::graphics::vulkan::Graphics::drawVoxelFaceInstances(), eve::graphics::webgpu::Graphics::drawVoxelFaceInstances(), eve::building::PlacementSystem::edgeVariant(), eve::tensor::kernels::embedding(), eve::particles::ParticleEffect::emit(), eve::physics::Fluid2D::emit(), eve::particles::ParticleEmitter::emit(), eve::stylize::MeshParticleEmitter::emit(), eve::particles::ParticleEmitter::emitFromSkin(), eve::fluids::emitVolumeFluidBurst(), eve::asset::encodeCanonicalMesh(), eve::asset::encodeRuntimeDefinition(), eve::asset::detail::encodeSourcePng(), eve::animation::MotionRuntime::ensureColorCapacity(), eve::animation::MotionRuntime::ensureFloatCapacity(), eve::animation::MotionRuntime::ensureQuatCapacity(), eve::animation::MotionRuntime::ensureVec2Capacity(), eve::animation::MotionRuntime::ensureVec3Capacity(), eve::procgen::TerrainPipeline::erodeFluvialDetailed(), eve::animation::AnimBatch::evaluate(), eve::tensor::onnx_detail::execute(), eve::tensor::onnx_detail::executeIndex(), eve::tensor::onnx_detail::executeMisc(), eve::tensor::onnx_detail::executeNeural(), eve::tensor::onnx_detail::executeNumeric(), eve::sensing::SensingWorld::executePreset(), eve::tensor::onnx_detail::executeQuant(), eve::tensor::onnx_detail::executeQuantLstm(), eve::tensor::onnx_detail::executeShape(), eve::asset_import::executeVegetationConversion(), eve::asset_import::executeVegetationMeshRules(), eve::asset_import::executeVegetationTexturePacks(), eve::database::Connection::exportECS(), eve::procgen::exportTerrainDetailPoints(), eve::procgen::exportTerrainObjectPoints(), eve::ModuleManager::expose_pending(), eve::weapon::exposeCombatCarrierBindings(), eve::procgen::exposeGridMeshGraphs(), eve::dev::exposeMcpScriptApi(), eve::animation::exposeMotionMatcherBindings(), eve::animation::exposeMotionScriptBindings(), eve::graphics::exposePrimitiveScriptBindings(), eve::graphics::detail::exposeRenderable3DBindings(), eve::fluids::exposeVolumeFluidType(), eve::gpgpu::VulkanGpuBuffer::fillFloat32(), eve::gpgpu::WebGpuGpuBuffer::fillFloat32(), eve::stylize::findStyleParameter(), eve::procgen::fingerprintPointSet(), eve::tensor::onnx_detail::floats(), eve::prof::Profiler::frameMark(), eve::animation::MotionBuilder::frequency(), eve::animation::MotionVec2Builder::frequency(), eve::animation::MotionVec3Builder::frequency(), eve::asset_graphics::VegetationAsset::fromCanonical(), eve::graphics::fog::ProceduralDust::generate(), eve::graphics::fog::FogSystem::generateDust(), eve::procgen::generateHexTerrainMesh(), eve::procgen::generateTreeMesh(), eve::joystick::sdl::Pad::getAxes(), eve::building::PlacementWorld::getBuildingDependentCount(), eve::scene::SceneHost::getChildCount(), eve::avatar::AvatarInstance::getExpressionCount(), eve::map::TileLayer::getNonEmptyChunkCount(), eve::os::OS::getProcessMemoryMB(), eve::graphics::Camera3D::getReflectionProbeCount(), eve::procgen::RuntimeGeneration::getResidentPointCount(), eve::dialogue::DialogueUX::getTextActionCount(), eve::graphics::webgpu::Graphics::gpuDrivenSubmitOpaque(), eve::fluids::VolumeFluid::grabContactParticles(), eve::tensor::groupKernelCount(), eve::tensor::glsl_detail::groupsFor(), eve::tensor::wgsl_detail::groupsFor(), eve::dialogue::DialogueFlow::importLocalizationCsvChecked(), eve::agent::detail::Random::index(), eve::gpuagents::GpuAgentSimulation::initialize(), eve::graphics::vulkan::Graphics::initWithWindow(), eve::sceneloader::SceneLoader::inspect(), eve::tensor::onnx_detail::integer(), eve::tensor::onnx_detail::ints(), eve::asset_procgen::EvpackInstanceSetLoader::load(), eve::animation::AnimCurveLibrary::load(), eve::animation::loadAnimationTracks(), eve::asset_graphics::EvpackGraphicsLoader::loadMesh(), eve::animation::MotionBuilder::loops(), eve::animation::MotionVec2Builder::loops(), eve::animation::MotionVec3Builder::loops(), eve::animation::MotionColorBuilder::loops(), eve::animation::MotionQuatBuilder::loops(), main(), eve::agent::detail::makePolicyGraph(), eve::procgen_editing::RoadNetworkEditTarget::makeSetEdgeLaneCounts(), eve::hexmap::HexSphereMap::markCellDirtyAndNeighbors(), eve::ui::measureNode(), eve::attributes::AttributeSet::modifierCount(), eve::physics::World3D::moveCapsule(), eve::physics::Body::newChainFixture(), eve::physics::Rope::newRope3D(), eve::animation::Animation::newSpriteSheetFromSequence(), eve::graphics::vulkan::Graphics::newTextureMipChain(), eve::graphics::webgpu::Graphics::newTextureMipChain(), eve::physics::World::onPostSolve(), eve::procgen::TerrainAsset::openSource(), eve::animation::detail::parallelAnimationItems(), eve::fluids::VolumeFluid::particleInstances(), eve::fluids::FluidSimulationAdapter::particles(), eve::tensor::kernels::permute(), eve::rts::FormationPlanner::plan(), eve::asset_graphics::EvpackStaticPrefab::prepareGpuDriven(), eve::asset_import::prepareUnityNativeMesh(), eve::tensor::q::quantByteSize(), eve::tensor::q::quantize(), eve::procgen::quantizeTerrainHeightmapTerraces(), eve::physics::World3D::queryCapsuleOwned(), eve::gpgpu::VulkanGpuBuffer::readFloat32s(), eve::gpgpu::WebGpuGpuBuffer::readFloat32s(), eve::ui::ObjectRegistry::registerObject(), eve::fluids::VolumeFluid::releaseGrabbedParticles(), eve::climbing::ClimbingAnchorGraphInstance::releaseOccupant(), eve::hexmap::HexSphereMap::removeRiver(), eve::hexmap::HexSphereMap::removeRoads(), eve::procgen::PointSet::reserve(), eve::procgen::TerrainDetailLayer::reset(), eve::animation::AnimClipBinaryAccess::resize(), eve::graphics::fog::FogDensityField::resize(), eve::procgen::GtsTerrainMeshSettings::restoreJson(), eve::procgen::TerrainGenerationSession::restoreJson(), eve::procgen::TerrainSpawnPlan::restoreJson(), eve::pixelworld::PixelWorld::restoreSnapshot(), eve::graphics::restoreVegetationDetails(), eve::pixelworld_streaming::ReliablePixelChunkSender::retainedTombstoneCount(), eve::procgen::RuntimeGeneration::retryFailedCells(), eve::physics::Rope3D::Rope3D(), eve::tensor::OnnxModel::runGpu(), eve::graphics::DiffuseLightProbeRegistry::sample(), eve::procgen::urban::sampleBoundary(), eve::graphics::webgpu::PipelineBuilder::sampleCount(), eve::graphics::grass::sampleHalton(), eve::level_editing::LevelFormatRegistry::save(), eve::image::ImageData::scalePcg(), eve::animation::MotionMatcher::search(), eve::procgen::gridgraph::select(), eve::procgen::MeshDeformationSession::selectedVertexCenterResult(), eve::voxel::VoxelWorld::selectVisible(), eve::animation::MotionMatcher::setCandidateRanges(), eve::animation::DynamicBoneSolver::setChainParticleParameters(), eve::physics::DistanceField3D::setDistanceRegion(), eve::hexmap::HexSphereMap::setElevation(), eve::dev::FrameStatsPanel::setEntityCount(), eve::animation::MotionDatabase::setFeatureLayout(), eve::ui::EditorHost::setHotReloadWatchCount(), eve::spritestack::SpriteStack2D::setLayerCount(), eve::animation::MotionDatabase::setLocomotionFeatures(), eve::procgen::RuntimeGeneration::setMaxActiveCells(), eve::procgen::RuntimeGeneration::setMaxGenerating(), eve::procgen::RuntimeGeneration::setMaxGenerationRetries(), eve::procgen::RuntimeGeneration::setMaxPointsPerCell(), eve::procgen::RuntimeGeneration::setMaxResidentPoints(), eve::particles::ParticleEmitter::setMaxSpawnPerFrame(), eve::physics::Cloth3D::setMaxTearsPerStep(), eve::graphics::vulkan::Graphics::setMesh3DSkinInfluenceLimit(), eve::graphics::webgpu::Graphics::setMesh3DSkinInfluenceLimit(), eve::hexmap::HexSphereMap::setOutgoingRiver(), eve::window::sdl::Window::setPosition(), eve::animation::Tween::setRepeat(), eve::graphics::Mesh::setSkinPalette(), eve::os::OS::setVerticalSyncCount(), eve::graphics::Graphics::setVSyncCount(), eve::Observer< Args >::size(), eve::VersionedRegistry< Key, Value, EventData, Compare >::size(), eve::tensor::kernels::sliceOp(), eve::inventory::InventoryContainerAdapter::snapshot(), eve::gpuagents::GpuAgents::spawnCloud(), eve::fluids::FluidSimulator::spawnDrop(), eve::fluids::FluidSimulation::spawnDrop(), eve::animation::SpriteAnim::step(), eve::rts::RTSLockstep::step(), eve::pixelworld::PixelWorldControlService::step(), eve::dev::Debugger::stepFrames(), eve::gpuagents::SurfaceField::stepLife(), eve::climbing::ClimbingTelemetryBuffer::summarize(), eve::graphics::webgpu::Capabilities::supportsSampleCount(), eve::VersionedRegistry< Key, Value, EventData, Compare >::tombstoneCount(), eve::graphics::PrimitiveScene::tryRender(), eve::tensor::kernels::unaryOp(), eve::gpgpu::unpackViewComponent(), eve::gpgpu::unpackViewComponent(), eve::gpgpu::unpackViewComponentRange(), eve::cmd::sdk::detail::Sha256::update(), eve::fluids::VolumeFluidShadowCaster::update(), eve::stylize::ProjectileTrailEffect::update(), eve::buildingfx::BuildingFx::updateAreaPreview(), eve::fluids::VolumeFluid::updateGrabbedParticles(), eve::physics::SoftBody3DDefinition::validate(), eve::tensor::onnx_detail::validate(), eve::vehicle::VehicleSeatContainerAdapter::validateInsert(), eve::sensing::Sensing::worldCount(), eve::gpgpu::VulkanGpuBuffer::writeFloat32s() , 以及 eve::gpgpu::WebGpuGpuBuffer::writeFloat32s().