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AtmosphereClipmap.cpp
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void configure(int levelCount, int resolution, float firstExtent)
Allocate nested cubic levels and center them at the origin.
Definition AtmosphereClipmap.cpp:10
FogFroxel sample(const glm::vec3 &worldPosition) const
Sample raw media from the finest containing level.
Definition AtmosphereClipmap.cpp:48
void updateCenter(const glm::vec3 &cameraPosition)
Snap all levels around a new camera position.
Definition AtmosphereClipmap.cpp:25
int levelForPosition(const glm::vec3 &worldPosition) const
Select the finest level containing a world position, or -1.
Definition AtmosphereClipmap.cpp:39
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Definition Animation.h:25
One camera-centered, world-space atmosphere clipmap level.
Definition AtmosphereClipmap.h:12
Participating-media coefficients stored in one froxel.
Definition AtmosphereVolume.h:19