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ParticleScalability.cpp
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void setCullingMode(const std::string &mode)
Set offscreen simulation policy: automatic, pause, or always.
Definition ParticleScalability.cpp:14
void setMaxSpawnPerFrame(int count)
Cap automatic spawns per frame; zero is unlimited.
Definition ParticleScalability.cpp:26
int getMaxSpawnPerFrame()
Return the automatic per-frame spawn cap.
Definition ParticleScalability.cpp:30
void setPriority(int priority)
Set budget order; higher values are processed first.
Definition ParticleScalability.cpp:5
void setMinimumQuality(int quality)
Set the minimum runtime quality tier in [0,3].
Definition ParticleScalability.cpp:8
int getMinimumQuality()
Return the minimum runtime quality tier.
Definition ParticleScalability.cpp:12
void setCullDistance(float distance)
Set camera distance cutoff in world units; zero disables it.
Definition ParticleScalability.cpp:20
std::string getCullingMode()
Return the offscreen simulation policy.
Definition ParticleScalability.cpp:18
Definition ParticleGraph.h:53