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SpriteAnimation.h 文件参考
#include <array>
#include "asset/EvpackResourceReader.h"
#include "common/Export.h"

浏览源代码.

类

struct  eve::asset::SpriteAnimationFrame
 Owning sprite key snapshot; pixel rectangles and pivots use top-left coordinates. 更多...
 
class  eve::asset::SpriteAnimationClip
 Immutable validated sprite timeline. No GPU/ECS objects, scheduler, callbacks or mutable playback clock. @ownership Owns frame metadata; snapshots remain valid independently of the clip or source package. @thread Const sampling is worker-safe. Callers supply finite nonnegative elapsed seconds. @reentrancy No callbacks or locks. Reimport builds a new candidate without mutating existing clips. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset