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SpriteStackModel.cpp 文件参考
#include "spritestack/SpriteStack.h"
#include "common/Exception.h"
#include "image/ImageData.h"
#include "model3d/ModelData.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <assimp/color4.h>
#include <assimp/mesh.h>
#include <assimp/vector3.h>
#include <cstdint>
#include <string>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::spritestack
 

函数

EVENGINE_API_WORLD std::vector< image::ImageData * > eve::spritestack::sliceModelToLayers (model3d::ModelData *, const SliceOptions &)
 Assimp-backed bake; compiled only when the model3d module is linked.
 
void eve::spritestack::exposeSpriteStackModelBindings (ssq::Class &cls)
 Register sliceModel when SpriteStackModel.cpp is linked (model3d on).