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#include "spritestack/SpriteStack.h"#include "common/Exception.h"#include "image/ImageData.h"#include "model3d/ModelData.h"#include <simplesquirrel/simplesquirrel.hpp>#include <assimp/color4.h>#include <assimp/mesh.h>#include <assimp/vector3.h>#include <cstdint>#include <string>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::spritestack |
函数 | |
| EVENGINE_API_WORLD std::vector< image::ImageData * > | eve::spritestack::sliceModelToLayers (model3d::ModelData *, const SliceOptions &) |
| Assimp-backed bake; compiled only when the model3d module is linked. | |
| void | eve::spritestack::exposeSpriteStackModelBindings (ssq::Class &cls) |
| Register sliceModel when SpriteStackModel.cpp is linked (model3d on). | |