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#include "rpg/StatusSystem.h"#include "rpg/AttributeSystem.h"#include "rpg/Effect.h"#include "rpg/RPGActor.h"#include <algorithm>#include <cmath>#include <limits>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
函数 | |
| std::vector< std::string > | eve::rpg::matchingIds (const RPGActor::Statuses &statuses, const std::function< bool(const LifecycleInstance &)> &predicate) |
| int | eve::rpg::removeMatching (RPGActor *actor, const std::vector< std::string > &canonicalIds) |