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StoryEvent.h 文件参考

Versioned, resumable presentation-event sequencing for RPG games. 更多...

#include "common/Export.h"
#include "common/Result.h"
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::rpg::StoryEventStep
 One immutable presentation command owned by a story-event definition. 更多...
 
struct  eve::rpg::StoryEventDefinition
 One immutable, ordered and resumable story-event definition. 更多...
 
class  eve::rpg::StoryEventCatalogue
 Strict process-local catalogue for versioned story-event content. 更多...
 
class  eve::rpg::StoryEventSession
 Caller-owned runtime cursor over a copied story-event definition. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::rpg
 RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。
 

枚举

enum class  eve::rpg::StoryEventStepKind {
  eve::rpg::Dialogue , eve::rpg::Message , eve::rpg::Wait , eve::rpg::Move ,
  eve::rpg::Camera
}
 Closed set of UI-neutral presentation commands emitted by a story event. 更多...
 

详细描述

Versioned, resumable presentation-event sequencing for RPG games.

在文件 StoryEvent.h 中定义.