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Versioned, resumable presentation-event sequencing for RPG games. 更多...
类 | |
| struct | eve::rpg::StoryEventStep |
| One immutable presentation command owned by a story-event definition. 更多... | |
| struct | eve::rpg::StoryEventDefinition |
| One immutable, ordered and resumable story-event definition. 更多... | |
| class | eve::rpg::StoryEventCatalogue |
| Strict process-local catalogue for versioned story-event content. 更多... | |
| class | eve::rpg::StoryEventSession |
| Caller-owned runtime cursor over a copied story-event definition. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
枚举 | |
| enum class | eve::rpg::StoryEventStepKind { eve::rpg::Dialogue , eve::rpg::Message , eve::rpg::Wait , eve::rpg::Move , eve::rpg::Camera } |
| Closed set of UI-neutral presentation commands emitted by a story event. 更多... | |
详细描述
Versioned, resumable presentation-event sequencing for RPG games.
在文件 StoryEvent.h 中定义.