载入中...
搜索中...
未找到
Checked battle setup and deterministic phase systems. 更多...
#include "tactics/TacticsTypes.h"#include "tactics/TacticsPath.h"#include <cstddef>#include <vector>#include "common/Export.h"类 | |
| struct | eve::tactics::MoveReceipt |
| Committed tactical movement and remaining resource state. 更多... | |
| struct | eve::tactics::AbilityReceipt |
| One declared ability activation and the resource state it left behind. 更多... | |
| class | eve::tactics::BattleSystem |
| Stateless systems over the tactics short-root ECS family. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::tactics |
详细描述
Checked battle setup and deterministic phase systems.
在文件 TacticsBattle.h 中定义.