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Committed tactical movement and remaining resource state. 更多...
#include <TacticsBattle.h>
Public 属性 | |
| SubjectRef | actor |
| std::vector< Cell > | path |
| int | cost = 0 |
| int | remainingMovePoints = 0 |
详细描述
Committed tactical movement and remaining resource state.
在文件 TacticsBattle.h 第 16 行定义.
类成员变量说明
◆ actor
| SubjectRef eve::tactics::MoveReceipt::actor |
在文件 TacticsBattle.h 第 17 行定义.
◆ cost
| int eve::tactics::MoveReceipt::cost = 0 |
在文件 TacticsBattle.h 第 19 行定义.
被这些函数引用 eve::tactics::BattleSystem::moveUnit() , 以及 eve::tactics::Tactics::submitGameplay().
◆ path
| std::vector<Cell> eve::tactics::MoveReceipt::path |
在文件 TacticsBattle.h 第 18 行定义.
◆ remainingMovePoints
| int eve::tactics::MoveReceipt::remainingMovePoints = 0 |
在文件 TacticsBattle.h 第 20 行定义.
被这些函数引用 eve::tactics::BattleSystem::moveUnit() , 以及 eve::tactics::Tactics::submitGameplay().
该结构体的文档由以下文件生成:
- src/modules/tactics/TacticsBattle.h