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TerrainGrassAdapter.h
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1#pragma once
2#include <string>
3#include "common/Result.h"
4namespace ssq {
5class Table;
6}
7namespace eve::graphics {
8class GrassField;
9namespace grass { struct GrassFoliageSettings; }
10}
11namespace eve::image {
12class ImageData;
13}
14namespace eve::procgen {
15class PointSet;
28[[nodiscard]] Result<int> bakeTerrainGrass(graphics::GrassField& field, const PointSet& points,
29 const std::string& asset, float width, float height);
34[[nodiscard]] Result<int> bakeTerrainGrassImage(graphics::GrassField& field, const PointSet& points,
35 const std::string& asset, float width, float height,
36 const image::ImageData& image);
38[[nodiscard]] Result<int> bakeTerrainGrassFoliage(graphics::GrassField& field, const PointSet& points,
39 const std::string& asset, float width, float height,
40 const image::ImageData& albedo, const image::ImageData& normal,
41 const image::ImageData& mask,
42 const graphics::grass::GrassFoliageSettings& settings);
44void exposeTerrainGrassAdapter(ssq::Table& table);
45} // namespace eve::procgen
int mask
graphics::Texture * albedo
vk::UniqueImage image
std::uint32_t height
std::uint32_t width
Texture * normal
std::shared_ptr< const std::vector< glm::vec2 > > points
Move-only, checked operation results for the common layer.
TerrainThermalSettings settings
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
void exposeTerrainGrassAdapter(ssq::Table &table)
Register full-host grass adapter; VM-thread only, no retained table reference.
Result< int > bakeTerrainGrassImage(graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height, const image::ImageData &image)
Upload an asset group using one original static RGBA8 texture instead of the built-in atlas....
Result< int > bakeTerrainGrass(graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height)
Upload one asset group from generated points into a grass field using its built-in atlas....
Result< int > bakeTerrainGrassFoliage(graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height, const image::ImageData &albedo, const image::ImageData &normal, const image::ImageData &mask, const graphics::grass::GrassFoliageSettings &settings)
Upload a Pcg-style static foliage surface with albedo, normal and packed mask maps.
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14