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ModelRenderer.cpp 文件参考
#include "model3d/ModelRenderer.h"
#include "model3d/ModelData.h"
#include "filesystem/FileData.h"
#include "filesystem/Filesystem.h"
#include "graphics/IResourceFactory.h"
#include "graphics/Material.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Texture.h"
#include "image/Image.h"
#include <assimp/GltfMaterial.h>
#include <assimp/material.h>
#include <assimp/matrix4x4.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <algorithm>
#include <cmath>
#include <cstdio>
#include "common/Exception.h"
#include <filesystem>
#include <limits>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::model3d
 

函数

Renderable3D * eve::model3d::buildRenderable (IResourceFactory &gfx, ModelData *model, int meshIndex, const ModelRenderOptions &options)
 
std::vector< Renderable3D * > eve::model3d::buildRenderables (IResourceFactory &gfx, ModelData *model, const ModelRenderOptions &options)
 
Result< void > eve::model3d::prepareFoliageDeformation (ModelData &model, int meshIndex, Renderable3D &renderable)
 

变量说明

◆ albedo

Texture* albedo = nullptr

在文件 ModelRenderer.cpp 第 153 行定义.

◆ alphaCutoff

float alphaCutoff = 0.5f

◆ alphaMode

std::string alphaMode = "OPAQUE"

在文件 ModelRenderer.cpp 第 159 行定义.

◆ doubleSided

◆ extendedPbr

bool extendedPbr = false

在文件 ModelRenderer.cpp 第 162 行定义.

◆ height

Texture* height = nullptr

在文件 ModelRenderer.cpp 第 155 行定义.

◆ metallic

◆ normal

Texture* normal = nullptr

在文件 ModelRenderer.cpp 第 154 行定义.

被这些函数引用 eve::procgen::prototype_detail::addCylinder(), eve::physics::Rope3D::addPlaneCollider(), eve::combat::MeleeHitRuntime::advance(), eve::scene_editor::ScenePhysicsPlacementBackend::alignHandleToSurface(), eve::procgen::applyTerrainObjectsMultiTile(), eve::climbing::bakeClimbingAnchorGraph(), eve::graphics::GrassField::bakeFoliagePoints(), eve::procgen::bakeGtsDetailSurface(), eve::procgen::bakeGtsGeologicalSurface(), eve::procgen::bakeGtsWeatherPbr(), eve::procgen::bakeTerrainGrassFoliage(), eve::decal_editing::DecalGizmoPreviewService::build(), eve::procgen::TerrainMeshBuilder::build(), eve::graphics::VirtualTextureBlend::buildResidentSet(), eve::buildingfx::BuildingFx::buildSurfaceCurveMesh(), eve::asset_procgen::buildTerrainMaterialAtlases(), eve::asset_graphics::VegetationAsset::createGpuFieldMesh(), eve::physics::SoftBody3DRenderer::draw(), eve::graphics::PrimitiveSceneCanvas3D::drawArc(), eve::graphics::vulkan::Graphics::drawDecal(), eve::graphics::webgpu::Graphics::drawDecal(), eve::graphics::PrimitiveSceneCanvas3D::drawDisk(), eve::graphics::vulkan::Graphics::drawTexturedRectLitUV(), eve::graphics::webgpu::Graphics::drawTexturedRectLitUV(), eve::graphics::vulkan::Graphics::drawTexturedRectLitUVRotated(), eve::graphics::webgpu::Graphics::drawTexturedRectLitUVRotated(), eve::physics::World3D::emitContactEvents(), eve::asset_graphics::evaluateVegetationSceneElementPixel(), eve::procgen::exportTerrainObjectPoints(), eve::procgen::exposeTerrainGrassAdapter(), eve::procgen::Procgen::generateNormalImageHandle(), eve::procgen::PbrTextureSet::getNormal(), eve::asset_procgen::EvpackTerrainMaterialLoader::load(), eve::card::CardPlaneMapper::mapRay(), eve::physics::DistanceField3D::moveCapsule(), eve::physics::World::pointProbe(), eve::stylize::prepareTrailUpload(), eve::asset_import::prepareUnrealM4Import(), eve::climbing::ClimbingRuntime::probeInto(), eve::decal_editing::DecalRuntimeBinding::publish(), eve::fluids::VolumeFluid::queryBatch(), eve::physics::World3D::queryBodyContacts(), eve::fluids::VolumeFluid::queryBox(), eve::fluids::VolumeFluid::querySphere(), eve::physics::World::rayCast(), eve::fluids::VolumeFluid::raycast(), eve::physics::World3D::rayCastOwned(), eve::climbing::ClimbingAnchorGraphInstance::resolveNodeKinematics(), eve::graphics::resolvePrimitiveStrokes3D(), eve::building::StaticMeshSurface::sample(), eve::graphics::vulkan::Graphics::setMesh3DNormalTexture(), eve::graphics::webgpu::Graphics::setMesh3DNormalTexture(), eve::graphics::GBuffer::setTargets(), eve::decal::Decal::setTextures(), eve::decal::DecalManager::setTextures(), eve::physics::World3D::sphereCast(), eve::gpuagents::PetalSolver::step(), eve::fluids::VolumeFluidShadowCaster::update(), eve::decal_editing::DecalDocumentTarget::validate() , 以及 eve::graphics::validatePbrSurface().

◆ pbr

graphics::PbrSurface pbr

在文件 ModelRenderer.cpp 第 163 行定义.

被这些函数引用 eve::graphics::applyVegetationSurface() , 以及 eve::procgen::generatePbrSet().

◆ roughness

◆ ta

float ta = 1.f

在文件 ModelRenderer.cpp 第 156 行定义.

被这些函数引用 eve::model3d::ModelData::mapSurfacePointToUv().

◆ tb

◆ tg

float tg = 1.f

在文件 ModelRenderer.cpp 第 156 行定义.

被这些函数引用 eve::graphics::RenderSystem3D::render().

◆ tr