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#include "common/Result.h"类 | |
| struct | eve::procgen::TerrainImageMaskSettings |
| Image UV transform and color-selection settings, rotation in radians. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainImageFilter { eve::procgen::MaximumRgb , eve::procgen::ColorSelection , eve::procgen::Red , eve::procgen::Green , eve::procgen::Blue , eve::procgen::Alpha } |
| Reference image selection modes; MaximumRgb is not luminance. 更多... | |
函数 | |
| Result< int > | eve::procgen::generateTerrainImageMask (Heightmap &target, const Heightmap &input, const Heightmap &red, const Heightmap &green, const Heightmap &blue, const Heightmap &alpha, const Heightmap &curve, const TerrainImageMaskSettings &settings, TerrainMaskBlend mode) |
| Generate the reference image-mask filter from borrowed RGBA scalar planes. | |
| Result< int > | eve::procgen::applyTerrainGlobalSpawnerMask (Heightmap &target, const Heightmap &input, const Heightmap &source, const Heightmap &curve, const TerrainImageMaskSettings &settings, TerrainMaskBlend mode) |
| Apply a scalar GlobalSpawnerMaskStack output through Pcg's image-mask transform, curve and blend pass. | |