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TerrainImageMask.h 文件参考
#include "common/Result.h"

浏览源代码.

类

struct  eve::procgen::TerrainImageMaskSettings
 Image UV transform and color-selection settings, rotation in radians. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

枚举

enum class  eve::procgen::TerrainImageFilter {
  eve::procgen::MaximumRgb , eve::procgen::ColorSelection , eve::procgen::Red , eve::procgen::Green ,
  eve::procgen::Blue , eve::procgen::Alpha
}
 Reference image selection modes; MaximumRgb is not luminance. 更多...
 

函数

Result< int > eve::procgen::generateTerrainImageMask (Heightmap &target, const Heightmap &input, const Heightmap &red, const Heightmap &green, const Heightmap &blue, const Heightmap &alpha, const Heightmap &curve, const TerrainImageMaskSettings &settings, TerrainMaskBlend mode)
 Generate the reference image-mask filter from borrowed RGBA scalar planes.
 
Result< int > eve::procgen::applyTerrainGlobalSpawnerMask (Heightmap &target, const Heightmap &input, const Heightmap &source, const Heightmap &curve, const TerrainImageMaskSettings &settings, TerrainMaskBlend mode)
 Apply a scalar GlobalSpawnerMaskStack output through Pcg's image-mask transform, curve and blend pass.