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TerrainImageMask.h
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36 Heightmap& target, const Heightmap& input, const Heightmap& red, const Heightmap& green, const Heightmap& blue,
37 const Heightmap& alpha, const Heightmap& curve, const TerrainImageMaskSettings& settings, TerrainMaskBlend mode);
51[[nodiscard]] EVENGINE_API_DOMAINS Result<int> applyTerrainGlobalSpawnerMask(Heightmap& target, const Heightmap& input,
Move-only, checked operation results for the common layer.
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Definition EvpackPointGraphLoader.h:12
Result< int > generateTerrainImageMask(Heightmap &target, const Heightmap &input, const Heightmap &red, const Heightmap &green, const Heightmap &blue, const Heightmap &alpha, const Heightmap &curve, const TerrainImageMaskSettings &s, TerrainMaskBlend mode)
Generate the reference image-mask filter from borrowed RGBA scalar planes.
Definition TerrainImageMask.cpp:20
Result< int > applyTerrainGlobalSpawnerMask(Heightmap &target, const Heightmap &input, const Heightmap &source, const Heightmap &curve, const TerrainImageMaskSettings &settings, TerrainMaskBlend mode)
Apply a scalar GlobalSpawnerMaskStack output through Pcg's image-mask transform, curve and blend pass...
Definition TerrainImageMask.cpp:89
TerrainMaskBlend
Ordered scalar-mask arithmetic; intermediate values are not clamped.
Definition TerrainStamp.h:9
TerrainImageFilter
Reference image selection modes; MaximumRgb is not luminance.
Definition TerrainImageMask.h:8
@ MaximumRgb
@ ColorSelection
Image UV transform and color-selection settings, rotation in radians.
Definition TerrainImageMask.h:10
TerrainImageFilter filter
Definition TerrainImageMask.h:14