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类 | |
| class | eve::physics::TerrainLoadGravityState |
| Caller-owned state for Pcg-style rigid-body activation after terrain loading. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
函数 | |
| Result< void > | eve::physics::beginTerrainLoadGravity (TerrainLoadGravityState *state, Body3D *body, bool terrainFound) |
| Begin monitoring a body when a containing terrain scene exists. | |
| Result< bool > | eve::physics::advanceTerrainLoadGravity (TerrainLoadGravityState *state, Body3D *body, bool terrainLoaded, float deltaSeconds, float activationDelay) |
| Advance terrain-load waiting and restore gravity after the configured delay. | |