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类 | |
| struct | eve::procgen::TerrainObjectInstanceSettings |
| One resource entry emitted around each accepted Pcg game-object prototype location. 更多... | |
| struct | eve::procgen::TerrainObjectPlacementSettings |
| Deterministic Pcg SetTerrainGameObjects scan, collision and resource configuration. 更多... | |
| struct | eve::procgen::TerrainObjectTile |
| One exclusively borrowed terrain object owner and its immutable height source. 更多... | |
| class | eve::procgen::TerrainMultiObjectWorkspace |
| Owning transactional multi-terrain object workspace with undo and redo snapshots. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainObjectScaleMode : std::uint8_t { eve::procgen::Fixed , eve::procgen::Random , eve::procgen::Fitness , eve::procgen::FitnessRandomized } |
| Pcg-compatible scale policy for one terrain object instance resource. 更多... | |
| enum class | eve::procgen::TerrainObjectYOffsetMode : std::uint8_t { eve::procgen::TerrainHeight , eve::procgen::SeaLevel , eve::procgen::Custom } |
| Height reference used by one terrain object instance resource. 更多... | |
| enum class | eve::procgen::TerrainObjectOperationMode : std::uint8_t { eve::procgen::Add , eve::procgen::Replace , eve::procgen::Remove } |
| Mutation performed by a multi-terrain game-object operation. 更多... | |
函数 | |
| Result< int > | eve::procgen::exportTerrainObjectPoints (PointSet &output, const Heightmap &fitness, const Heightmap &heights, const TerrainObjectPlacementSettings &settings) |
| Export Pcg-style terrain game-object resources into an attributed PointSet atomically. | |
| Result< int > | eve::procgen::removeTerrainObjectPoints (PointSet &output, const PointSet &input, const Heightmap &fitness, const TerrainObjectPlacementSettings &settings, float removalStrength) |
| Remove matching prototype points wherever fitness is strictly above removalStrength. | |
| Result< TerrainMultiTileReport > | eve::procgen::applyTerrainObjectsMultiTile (const std::vector< TerrainObjectTile > &tiles, const Heightmap &operationFitness, const TerrainObjectPlacementSettings &settings, const TerrainStampSettings &operationSettings, TerrainObjectOperationMode mode, bool worldMapOperation, const std::vector< std::string > &validTerrainNames={}) |
| Apply one Pcg-style game-object rule over mapped terrain tiles atomically. | |