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TerrainProbePlacement.cpp 文件参考
#include "procgen/heightmap/TerrainProbePlacement.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include <unordered_set>
#include "procgen/PointSet.h"
#include "procgen/heightmap/Heightmap.h"
#include "procgen/heightmap/TerrainRasterInternal.h"
#include "procgen/heightmap/TerrainMultiTile.h"
#include "procgen/heightmap/TerrainStamp.h"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

Result< int > eve::procgen::exportTerrainProbePoints (PointSet &output, const Heightmap &fitness, const Heightmap &heights, const TerrainProbePlacementSettings &settings)
 Export Pcg ReflectionProbe or LightProbe placements into an owned attributed PointSet.
 
Result< TerrainMultiTileReport > eve::procgen::applyTerrainProbesMultiTile (const std::vector< TerrainProbeTile > &tiles, const Heightmap &operationFitness, const TerrainProbePlacementSettings &settings, const TerrainStampSettings &operationSettings, TerrainProbeOperationMode mode, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={})
 Apply one Pcg probe rule over mapped terrain tiles as one atomic transaction.