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TerrainTreePlacement.cpp 文件参考
#include "procgen/heightmap/TerrainTreePlacement.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include <type_traits>
#include <unordered_set>
#include "procgen/PointSet.h"
#include "procgen/heightmap/TerrainRasterInternal.h"
#include "procgen/heightmap/TerrainMultiTile.h"
#include "procgen/heightmap/TerrainStamp.h"

浏览源代码.

类

struct  eve::procgen::TerrainMultiTreeWorkspace::Impl
 
struct  eve::procgen::TerrainMultiTreeWorkspace::Impl::Tile
 
struct  eve::procgen::TerrainMultiTreeWorkspace::Impl::Snapshot
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

Result< int > eve::procgen::exportTerrainTreePoints (PointSet &output, const Heightmap &fitness, const Heightmap &heights, const TerrainTreePlacementSettings &settings)
 Scan a terrain rectangle and atomically export accepted Pcg-style tree instances.
 
Result< int > eve::procgen::removeTerrainTreePoints (PointSet &output, const PointSet &input, const Heightmap &fitness, const TerrainTreePlacementSettings &settings)
 Remove matching tree points wherever the current fitness is strictly above the threshold.
 
Result< int > eve::procgen::rescaleTerrainTreePoints (PointSet &output, const PointSet &input, const TerrainTreeRescaleSettings &settings)
 Atomically refresh scale, bounds and bend metadata for one tree asset while preserving identity/transform.
 
Result< TerrainMultiTileReport > eve::procgen::applyTerrainTreesMultiTile (const std::vector< TerrainTreeTile > &tiles, const Heightmap &operationFitness, const TerrainTreePlacementSettings &settings, const TerrainStampSettings &operationSettings, TerrainTreeOperationMode mode, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={})
 Apply one Pcg tree distribution window across selected terrain tiles atomically.