载入中...
搜索中...
未找到
类 | |
| struct | eve::procgen::TerrainTreePlacementSettings |
| Explicit deterministic tree placement configuration for one terrain rectangle and resource. 更多... | |
| struct | eve::procgen::TerrainTreeRescaleSettings |
| Previous and replacement prototype values used for atomic Pcg-style tree refresh. 更多... | |
| struct | eve::procgen::TerrainTreeTile |
| Borrowed terrain-local tree owner, height raster and world geometry for one synchronous transaction. 更多... | |
| class | eve::procgen::TerrainMultiTreeWorkspace |
| Owning script-safe multi-terrain tree transaction workspace. Tree sets and height rasters are copied on insertion. Each operation and all-tile history snapshot is evaluated in a private candidate and published by one owner-thread swap. No external pointer, callback or hidden RNG survives. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
枚举 | |
| enum class | eve::procgen::TerrainTreeScaleMode : std::uint8_t { eve::procgen::Fixed , eve::procgen::Fitness , eve::procgen::Random , eve::procgen::FitnessRandomized } |
| Pcg-compatible rules for deriving tree scale from placement fitness. 更多... | |
| enum class | eve::procgen::TerrainTreeYOffsetMode : std::uint8_t { eve::procgen::TerrainHeight , eve::procgen::SeaLevel , eve::procgen::Custom } |
| Height reference used when a tree does not snap directly to terrain. 更多... | |
| enum class | eve::procgen::TerrainTreeOperationMode : std::uint8_t { eve::procgen::Add , eve::procgen::Replace , eve::procgen::Remove } |
| Pcg SetTerrainTrees operation branch. Add and Replace both append after upstream clearing policy. 更多... | |
函数 | |
| Result< TerrainMultiTileReport > | eve::procgen::applyTerrainTreesMultiTile (const std::vector< TerrainTreeTile > &tiles, const Heightmap &operationFitness, const TerrainTreePlacementSettings &settings, const TerrainStampSettings &operationSettings, TerrainTreeOperationMode mode, bool worldMapOperation=false, const std::vector< std::string > &validTerrainNames={}) |
| Apply one Pcg tree distribution window across selected terrain tiles atomically. | |
| Result< int > | eve::procgen::exportTerrainTreePoints (PointSet &output, const Heightmap &fitness, const Heightmap &heights, const TerrainTreePlacementSettings &settings) |
| Scan a terrain rectangle and atomically export accepted Pcg-style tree instances. | |
| Result< int > | eve::procgen::removeTerrainTreePoints (PointSet &output, const PointSet &input, const Heightmap &fitness, const TerrainTreePlacementSettings &settings) |
| Remove matching tree points wherever the current fitness is strictly above the threshold. | |
| Result< int > | eve::procgen::rescaleTerrainTreePoints (PointSet &output, const PointSet &input, const TerrainTreeRescaleSettings &settings) |
| Atomically refresh scale, bounds and bend metadata for one tree asset while preserving identity/transform. | |