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TextureRecipe.cpp 文件参考
#include "procgen/texture/TextureRecipe.h"
#include "image/ImageData.h"
#include <algorithm>
#include <cctype>
#include <cmath>
#include <utility>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

RecipeDescriptor eve::procgen::makeTextureRecipeDescriptor (const TextureRecipeDef &definition)
 Build editable metadata for a texture definition.
 
void eve::procgen::fillHeightField (const TextureGenContext &ctx, const std::function< float(float, float, const NoiseField &)> &fn, std::vector< float > &height)
 Sample a height function over the full [w×h] grid into height (clamped to [0,1]).
 
void eve::procgen::paintHeightToImage (image::ImageData &img, const std::vector< float > &height, int w, int h, const ColorRamp &ramp, int bands, int pixelSize)
 Paint height to image.
 
std::unique_ptr< image::ImageData > eve::procgen::heightToNormalImage (const std::vector< float > &height, int w, int h, float strength, bool seamless)
 Builds a normal-map image and transfers its unique ownership to the caller.