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TileOrientation.h
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放置世界:格子占用(多通道)+ 地形语义 + 已放置建筑实例。 行为由 PlacementSystem 提供;本类暴露便于脚本绑定的薄封装方法。 坐标换算统一走 eve::grid(支持 rectang...
Definition PlacementWorld.h:16
MapOrientation
Tile map layout: orthogonal, isometric, staggered, or hexagonal.
Definition TileOrientation.h:6
@ Hexagonal
@ Orthogonal
@ Isometric
@ Staggered
StaggerAxis
Stagger axis for staggered/hex maps (shift every other row/column).
Definition TileOrientation.h:8