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#include "common/Export.h"#include <glm/vec2.hpp>#include <glm/vec3.hpp>#include <cstddef>#include <cstdint>#include <deque>#include <vector>类 | |
| struct | eve::stylize::TrailSettings |
| Sampling and retention policy for a weapon ribbon trail. 更多... | |
| struct | eve::stylize::TrailSample |
| One retained pair of weapon root/tip positions. 更多... | |
| struct | eve::stylize::TrailVertex |
| Backend-neutral vertex emitted by TrailEmitter. 更多... | |
| struct | eve::stylize::TrailMeshSnapshot |
| Owning CPU snapshot suitable for upload by a graphics adapter. 更多... | |
| class | eve::stylize::TrailEmitter |
| Deterministic CPU sampler and ribbon mesh generator for weapon trails. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::TrailAppendResult { eve::stylize::Added , eve::stylize::StartedSegment , eve::stylize::SkippedTooClose } |
| Result of attempting to append one weapon-edge sample. 更多... | |