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eve::stylize::TrailEmitter类 参考

Deterministic CPU sampler and ribbon mesh generator for weapon trails. 更多...

#include <TrailEffect.h>

Public 成员函数

 TrailEmitter (TrailSettings settings={})
 Construct an empty emitter with validated settings.
 
 TrailEmitter (const TrailEmitter &)=delete
 
TrailEmitter & operator= (const TrailEmitter &)=delete
 
void setSettings (TrailSettings settings)
 Replace settings and enforce the new sample budget.
 
TrailSettings settings () const noexcept
 Return a value snapshot of current settings.
 
void update (float dtSeconds)
 Age samples and remove expired entries using injected dt.
 
TrailAppendResult append (glm::vec3 root, glm::vec3 tip)
 Append a weapon edge sample or report why it was not appended.
 
void breakTrail () noexcept
 Start a disconnected segment at the next appended sample.
 
void clear () noexcept
 Remove all samples and reset segment numbering.
 
std::size_t sampleCount () const noexcept
 Return the number of retained root/tip samples.
 
TrailMeshSnapshot buildMesh () const
 Build an owning triangle-list snapshot from current samples.
 

详细描述

Deterministic CPU sampler and ribbon mesh generator for weapon trails.

Call update(dt) once per simulation step, then append(root, tip). A large endpoint jump starts a disconnected segment, preventing teleport triangles. The emitter owns all samples and returned snapshots own their data. It is main-thread affine, performs no rendering, and invokes no callbacks.

在文件 TrailEffect.h 第 55 行定义.

构造及析构函数说明

◆ TrailEmitter() [1/2]

eve::stylize::TrailEmitter::TrailEmitter ( TrailSettings  settings = {})
explicit

Construct an empty emitter with validated settings.

在文件 TrailEffect.cpp 第 20 行定义.

◆ TrailEmitter() [2/2]

eve::stylize::TrailEmitter::TrailEmitter ( const TrailEmitter &  )
delete

成员函数说明

◆ append()

TrailAppendResult eve::stylize::TrailEmitter::append ( glm::vec3  root,
glm::vec3  tip 
)

◆ breakTrail()

void eve::stylize::TrailEmitter::breakTrail ( )
noexcept

Start a disconnected segment at the next appended sample.

在文件 TrailEffect.cpp 第 67 行定义.

◆ buildMesh()

TrailMeshSnapshot eve::stylize::TrailEmitter::buildMesh ( ) const

Build an owning triangle-list snapshot from current samples.

在文件 TrailEffect.cpp 第 75 行定义.

引用了 current, eve::stylize::TrailSettings::lifetime, mesh, previous, u , 以及 eve::stylize::TrailMeshSnapshot::vertices.

◆ clear()

void eve::stylize::TrailEmitter::clear ( )
noexcept

Remove all samples and reset segment numbering.

在文件 TrailEffect.cpp 第 69 行定义.

◆ operator=()

TrailEmitter & eve::stylize::TrailEmitter::operator= ( const TrailEmitter &  )
delete

◆ sampleCount()

std::size_t eve::stylize::TrailEmitter::sampleCount ( ) const
inlinenoexcept

Return the number of retained root/tip samples.

在文件 TrailEffect.h 第 75 行定义.

◆ setSettings()

void eve::stylize::TrailEmitter::setSettings ( TrailSettings  settings)

Replace settings and enforce the new sample budget.

在文件 TrailEffect.cpp 第 34 行定义.

引用了 eve::stylize::TrailSettings::maxSamples , 以及 settings().

◆ settings()

TrailSettings eve::stylize::TrailEmitter::settings ( ) const
inlinenoexcept

Return a value snapshot of current settings.

在文件 TrailEffect.h 第 65 行定义.

被这些函数引用 setSettings().

◆ update()

void eve::stylize::TrailEmitter::update ( float  dtSeconds)

Age samples and remove expired entries using injected dt.

在文件 TrailEffect.cpp 第 40 行定义.

引用了 eve::stylize::TrailSettings::lifetime.


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