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类 | |
| struct | eve::graphics::TreeWindProfile |
| Caller-owned tree prototype wind geometry matching Pcg ResourceProtoTree inputs. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Shader * | eve::graphics::createTreeWindShader (Graphics *graphics) |
| Create a backend-native tree Mesh3D shader using the engine PBR fragment stage. | |
| Result< void > | eve::graphics::applyTreeWind (Shader &shader, const VegetationWindState &state, const VegetationWindProfile &vegetation, const TreeWindProfile &tree, double seconds) |
| Atomically publish one validated tree wind snapshot to CPU-side shader parameters. | |