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#include "common/Export.h"#include "common/BorrowedRef.h"#include "ui/UIHost.h"#include <functional>#include <optional>#include <string>#include <vector>类 | |
| struct | eve::ui::UIEvent |
| UIEvent public API. 更多... | |
| struct | eve::ui::UIClick |
| One script-facing click: "hostName/nodeId". 更多... | |
| struct | eve::ui::UIChange |
| Value/text/toggle change for script: "hostName/nodeId". 更多... | |
| struct | eve::ui::UIDrop |
| One completed desktop drop with no borrowed node or platform pointers. 更多... | |
| struct | eve::ui::UIStats |
| UIStats public API. 更多... | |
| struct | eve::ui::ViewportState |
| ViewportState public API. 更多... | |
| class | eve::ui::UISystem |
| EVENGINE_API_WORLD public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::ui |
枚举 | |
| enum class | eve::ui::DragDropOrigin : uint8_t { eve::ui::Internal = 0 , eve::ui::OperatingSystemFile } |
| Origin of an owning desktop drag-and-drop payload snapshot. 更多... | |
| enum class | eve::ui::DragDropSupport : uint8_t { eve::ui::Supported = 0 , eve::ui::UnsupportedPlatform } |
| Build-target availability of retained drag-and-drop. 更多... | |