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UISystem.h
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Definition Canvas.h:16
Platform / renderer backend for declarative UI. Concrete implementations live under ui/<backend>/ (e....
Definition UIBackend.h:18
ECS mount point for one UI panel/screen. Subclass to attach UI to game entities, e....
Definition UIHost.h:130
Definition UISystem.h:70
static ViewportState * ensureViewport(const std::string &key, int w, int h)
Definition UISystem.cpp:538
static std::vector< UIClick > & clickQueue()
Definition UISystem.cpp:531
static std::string consumeChange()
Pop next change as "name/node"; empty if none.
Definition UISystem.cpp:696
static std::vector< UIChange > & changeQueue()
Definition UISystem.cpp:532
static UIHost * findHost(const std::string &name)
Lookup by Meta.name across the UIHost View.
Definition UISystem.cpp:561
static UIHost * findHostByOwner(uint32_t ownerId)
First host with Meta.ownerId == ownerId, or nullptr.
Definition UISystem.cpp:573
static std::string consumeClick()
Pop next click as "name/node"; empty if none.
Definition UISystem.cpp:678
static std::string consumeClickFor(const std::string &hostName)
Pop next click for a specific host; returns node id only (or "").
Definition UISystem.cpp:686
static std::vector< UIEvent > & pendingEvents()
Definition UISystem.cpp:530
static ViewportState * viewportState(const std::string &hostName, const std::string &nodeId)
Definition UISystem.cpp:556
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6
Definition Component.cpp:5
Definition UISystem.h:18
Definition UISystem.h:43
Definition UISystem.h:55