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UnderwaterParticles.h
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20[[nodiscard]] EVENGINE_API_DOMAINS Result<void> applyUnderwaterParticles(ParticleEmitter* ambience,
32[[nodiscard]] EVENGINE_API_DOMAINS Result<void> applyUnderwaterSurfaceVfx(ParticleEmitter* surfaceVfx, bool active);
Move-only, checked operation results for the common layer.
Definition ParticleGraph.h:53
Result< void > applyUnderwaterParticles(ParticleEmitter *ambience, ParticleEmitter *transition, bool active, bool transitionFx, bool entered, bool exited)
Apply Pcg underwater ambience and transition visibility to particle emitters.
Definition UnderwaterParticles.cpp:7
Result< void > applyUnderwaterSurfaceVfx(ParticleEmitter *surfaceVfx, bool active)
Apply Pcg's inverse underwater state to one surface weather or VFX emitter.
Definition UnderwaterParticles.cpp:29