类 | |
| struct | ColorStop |
| Color gradient stop at normalized lifetime t in [0, 1]. 更多... | |
| struct | CurvePoint |
| Scalar curve point at normalized lifetime t in [0, 1]. 更多... | |
| struct | Particle |
| Single live particle (CPU simulation). 更多... | |
| struct | ParticleBudgetConfig |
| Global particle scalability controls shared by CPU and future GPU backends. 更多... | |
| class | ParticleConfigSystem |
| Polls bound config files (Resource.path) and hot-reloads when modtime changes. Returns number of emitters reloaded. 更多... | |
| class | ParticleCurve |
| Multi-point scalar curve sampled with linear interpolation between points. Empty curve means "use the legacy two-point linear fallback". 更多... | |
| class | ParticleEffect |
| Runtime instance of a versioned, multi-emitter particle effect asset. 更多... | |
| struct | ParticleEffectEventRoute |
| One authored cross-emitter event route inside a particle effect asset. 更多... | |
| struct | ParticleEffectTimeline |
| Effect-level timeline controls (schema v2, optional on v1). 更多... | |
| struct | ParticleEffectTimelineCue |
| One effect-local timeline cue evaluated against the effect clock. 更多... | |
| class | ParticleEmitter |
| ECS emitter entity. Script configures components; ParticleSimSystem / ParticleRenderSystem drive per-frame update & draw. 更多... | |
| class | ParticleEmitterPool |
| Soft pool of idle emitters for short-lived gameplay VFX. 更多... | |
| struct | ParticleFrameStats |
| Counters from the most recent particle update and render pass. 更多... | |
| class | ParticleGradient |
| Multi-stop color gradient sampled with linear interpolation between stops. Stops are kept sorted by t. Empty gradient means "use the legacy
colorStart/colorEnd two-point lerp". 更多... | |
| class | ParticleLightSystem |
| Syncs pooled Light2D entities with alive particles (emitters with lights.enabled). 更多... | |
| class | ParticleRenderSystem |
| Draws all visible ParticleEmitter entities via Graphics batch path. 更多... | |
| class | Particles |
Particles module — factory + script binding. Per-frame: scheduler step → config reload → ParticleSimSystem → ParticleRenderSystem. advance(SimulationStep) is the deterministic entry; update(float) remains a compatibility facade that explicitly consumes its Result. CPU particle integration is deterministic for fixed seed/tick within float integration tolerance; resident GPU integration is tolerance-bounded and may expose a backend-specific observable particle count. 更多... | |
| class | ParticleSimSystem |
| Advances all ParticleEmitter Sim components. 更多... | |
| class | PcgMaterialSelector |
| Pcg-compatible particle texture palette that reserves candidate zero. 更多... | |
类型定义 | |
| using | WorldCollisionFn = bool(*)(float x, float y, float radius, float &nx, float &ny) |
| World collision query used by emitters with worldCollision enabled. | |
函数 | |
| Result< int > | shiftWorldSpaceParticles (ParticleEmitter *emitter, float shiftX, float shiftY) |
| Shift live world-space particles after a floating-origin rebase. | |
| Result< void > | applyGroundParticleCulling (ParticleEmitter *emitter, int playerTag, int visitorTag, bool entered, bool exited) |
| Apply one Pcg GroundParticlesCulling trigger event to a caller-owned emitter. | |
| eve::Result< void > | applyConfigDocument (ParticleEmitter *emitter, eve::json::Value root) |
| Apply particle JSON config onto an emitter, including material texture resources. Does not change buffer size or clear live particles. | |
| bool | applyConfigText (ParticleEmitter *emitter, const std::string &json, std::string *error=nullptr) |
| Parse JSON text and apply. | |
| bool | loadConfigFile (ParticleEmitter *emitter, const std::string &path, std::string *error=nullptr) |
| Read path via Filesystem, apply, and bind Resource.path + modtime for hot reload. Returns false if file missing / invalid JSON. | |
| bool | reloadConfigFile (ParticleEmitter *emitter, std::string *error=nullptr) |
| Re-read Resource.path if set; updates modtime. | |
| void | setWorldCollisionResolver (WorldCollisionFn fn) |
| Sets the world collision resolver. | |
| WorldCollisionFn | getWorldCollisionResolver () |
| Returns the world collision resolver. | |
| bool | spawnParticleAt (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim, float x, float y) |
| Spawn particle at. | |
| bool | spawnParticle (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim) |
| Spawn particle. | |
| bool | sampleSkinSpawn (ParticleEmitter::SkinSource &skinSrc, ParticleEmitter::Sim &sim, float &outX, float &outY) |
| Sample skin spawn. | |
| void | syncEmitterSources (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim, ParticleEmitter::Attach &attach, ParticleEmitter::SkinSource &skinSrc) |
| Sync bone attach + refresh skin cache; call before stepEmitterSim when using Attach/SkinSource. | |
| void | stepEmitterSim (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim, float dt) |
| Step emitter sim. | |
| EVENGINE_API_DOMAINS float | advanceEmitterSim (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim, float dt) |
| Apply playback speed and optional bounded fixed stepping before simulation. | |
| EVENGINE_API_DOMAINS eve::Result< void > | advanceEmitterSim (ParticleEmitter::Config &cfg, ParticleEmitter::Sim &sim, const eve::SimulationStep &step) |
| Advance with scheduler-provided Duration/Tick; no local playback scaling. | |
| ParticleBudgetConfig & | particleBudgetConfig () |
| Mutable process-wide scalability configuration. | |
| const ParticleFrameStats & | particleFrameStats () |
| Statistics for the most recently processed particle frame. | |
| ParticleFrameStats & | mutableParticleFrameStats () |
| Internal mutable statistics used by particle systems. | |
| Module_IMPL (Particles, new Particles()) | |
| void | registerParticlesAttackVfxExecutor () |
| Registers particles attack vfx executor. | |
| void | unregisterParticlesAttackVfxExecutor () |
| Unregisters particles attack vfx executor. | |
| void | registerParticlesCapabilities () |
| Registers particles capabilities. | |
| eve::Result< void > | runParticleSimulation (const eve::SimulationStep &step, bool legacyControls) |
| Result< void > | applyUnderwaterParticles (ParticleEmitter *ambience, ParticleEmitter *transition, bool active, bool transitionFx, bool entered, bool exited) |
| Apply Pcg underwater ambience and transition visibility to particle emitters. | |
| Result< void > | applyUnderwaterSurfaceVfx (ParticleEmitter *surfaceVfx, bool active) |
| Apply Pcg's inverse underwater state to one surface weather or VFX emitter. | |
类型定义说明
◆ WorldCollisionFn
| using eve::particles::WorldCollisionFn = typedef bool (*)(float x, float y, float radius, float &nx, float &ny) |
World collision query used by emitters with worldCollision enabled.
在文件 ParticleEmitter.h 第 730 行定义.
函数说明
◆ advanceEmitterSim() [1/2]
| eve::Result< void > eve::particles::advanceEmitterSim | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | sim, | ||
| const eve::SimulationStep & | step | ||
| ) |
Advance with scheduler-provided Duration/Tick; no local playback scaling.
在文件 ParticlePlayback.cpp 第 40 行定义.
引用了 eve::Applied, eve::Conflict, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::particles::ParticleEmitter::Sim::hasSimulationTick, eve::InvalidArgument, eve::NoOp, eve::particles::ParticleEmitter::Sim::paused, eve::particles::ParticleEmitter::Sim::simulationTick, step, stepEmitterSim(), eve::Status::success() , 以及 eve::Result< T >::success().
◆ advanceEmitterSim() [2/2]
| float eve::particles::advanceEmitterSim | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | sim, | ||
| float | dt | ||
| ) |
Apply playback speed and optional bounded fixed stepping before simulation.
在文件 ParticlePlayback.cpp 第 12 行定义.
引用了 eve::particles::ParticleEmitter::Sim::fixedTimeAccum, eve::particles::ParticleEmitter::Config::fixedTimeStep, eve::particles::ParticleEmitter::Config::maxDeltaTime, eve::particles::ParticleEmitter::Config::maxSubSteps, eve::particles::ParticleEmitter::Sim::paused, eve::particles::ParticleEmitter::Config::playbackSpeed, eve::particles::ParticleEmitter::Config::resolvedParameterScale(), step, stepEmitterSim() , 以及 steps.
被这些函数引用 eve::particles::ParticleEmitter::advance() , 以及 runParticleSimulation().
◆ applyConfigDocument()
| eve::Result< void > eve::particles::applyConfigDocument | ( | ParticleEmitter * | emitter, |
| eve::json::Value | root | ||
| ) |
Apply particle JSON config onto an emitter, including material texture resources. Does not change buffer size or clear live particles.
- 返回
- Success, or InvalidArgument when the root is missing / not an object.
在文件 ParticleConfig.cpp 第 117 行定义.
引用了 a, area, ax, ay, b, binding, bindings, c, count, depth, emitter, enabled, eve::Diagnostic::error(), f, eve::Result< T >::failure(), g, h, eve::InvalidArgument, key, material, n, path, r, radius, rate, restitution, root, soft, step, strength, eve::Result< T >::success(), t, type, v, width, x , 以及 y.
被这些函数引用 applyConfigText().
◆ applyConfigText()
| bool eve::particles::applyConfigText | ( | ParticleEmitter * | emitter, |
| const std::string & | json, | ||
| std::string * | error | ||
| ) |
Parse JSON text and apply.
在文件 ParticleConfig.cpp 第 452 行定义.
引用了 applyConfigDocument(), emitter, error, eve::json::Document::parse() , 以及 root.
被这些函数引用 eve::particles::ParticleEmitter::applyConfig() , 以及 loadConfigFile().
◆ applyGroundParticleCulling()
| EVENGINE_API_DOMAINS Result< void > eve::particles::applyGroundParticleCulling | ( | ParticleEmitter * | emitter, |
| int | playerTag, | ||
| int | visitorTag, | ||
| bool | entered, | ||
| bool | exited | ||
| ) |
Apply one Pcg GroundParticlesCulling trigger event to a caller-owned emitter.
- 参数
-
emitter Required ground-weather emitter. playerTag Stable nonzero tag configured for the player visitor shape. visitorTag Stable tag copied from the physics trigger event. entered True for a begin-overlap event. exited True for an end-overlap event.
- 返回
- Success, or InvalidArgument before mutation for malformed input. @ownership The emitter remains caller-owned and is never retained. @thread Simulation owner thread only; callbacks are not invoked. A matching enter starts the emitter and a matching exit stops it. Unrelated visitors are ignored.
在文件 GroundParticleCulling.cpp 第 7 行定义.
引用了 emitter, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument , 以及 eve::Result< T >::success().
◆ applyUnderwaterParticles()
| EVENGINE_API_DOMAINS Result< void > eve::particles::applyUnderwaterParticles | ( | ParticleEmitter * | ambience, |
| ParticleEmitter * | transition, | ||
| bool | active, | ||
| bool | transitionFx, | ||
| bool | entered, | ||
| bool | exited | ||
| ) |
Apply Pcg underwater ambience and transition visibility to particle emitters.
- 参数
-
ambience Required caller-owned looping ambience emitter. transition Optional caller-owned one-shot transition emitter. active Whether underwater ambience should be visible and running. transitionFx Whether transition effects are enabled by the profile. entered Whether this frame crossed from surface to underwater. exited Whether this frame crossed from underwater to surface.
- 返回
- Success or InvalidArgument; validation completes before mutation. @ownership Emitters remain caller-owned and are never retained. @thread Simulation owner thread only; callbacks are not invoked.
在文件 UnderwaterParticles.cpp 第 7 行定义.
引用了 active, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::particles::ParticleEmitter::isStopped(), eve::particles::ParticleEmitter::setVisible(), eve::particles::ParticleEmitter::start(), eve::particles::ParticleEmitter::stop() , 以及 eve::Result< T >::success().
◆ applyUnderwaterSurfaceVfx()
| EVENGINE_API_DOMAINS Result< void > eve::particles::applyUnderwaterSurfaceVfx | ( | ParticleEmitter * | surfaceVfx, |
| bool | active | ||
| ) |
Apply Pcg's inverse underwater state to one surface weather or VFX emitter.
- 参数
-
surfaceVfx Required caller-owned emitter representing a surface-only effect. active Whether the surface effect should be visible and running.
- 返回
- Success or InvalidArgument; a null emitter is rejected without mutation. @ownership The emitter remains caller-owned and is never retained. @thread Simulation owner thread only; callbacks are not invoked.
在文件 UnderwaterParticles.cpp 第 29 行定义.
引用了 active, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::particles::ParticleEmitter::isStopped(), eve::particles::ParticleEmitter::setVisible(), eve::particles::ParticleEmitter::start(), eve::particles::ParticleEmitter::stop() , 以及 eve::Result< T >::success().
◆ getWorldCollisionResolver()
| WorldCollisionFn eve::particles::getWorldCollisionResolver | ( | ) |
◆ loadConfigFile()
| bool eve::particles::loadConfigFile | ( | ParticleEmitter * | emitter, |
| const std::string & | path, | ||
| std::string * | error | ||
| ) |
Read path via Filesystem, apply, and bind Resource.path + modtime for hot reload. Returns false if file missing / invalid JSON.
在文件 ParticleConfig.cpp 第 475 行定义.
引用了 applyConfigText(), emitter, error, path , 以及 text.
被这些函数引用 eve::particles::ParticleEmitter::loadConfig(), eve::particles::Particles::newEmitterFromFile() , 以及 reloadConfigFile().
◆ Module_IMPL()
| eve::particles::Module_IMPL | ( | Particles | , |
| new | Particles() | ||
| ) |
◆ mutableParticleFrameStats()
| ParticleFrameStats & eve::particles::mutableParticleFrameStats | ( | ) |
Internal mutable statistics used by particle systems.
在文件 ParticleRuntime.cpp 第 12 行定义.
被这些函数引用 eve::particles::ParticleRenderSystem::render() , 以及 runParticleSimulation().
◆ particleBudgetConfig()
| EVENGINE_API_DOMAINS ParticleBudgetConfig & eve::particles::particleBudgetConfig | ( | ) |
Mutable process-wide scalability configuration.
在文件 ParticleRuntime.cpp 第 10 行定义.
被这些函数引用 eve::particles::Particles::getMaxParticles(), eve::particles::Particles::getMaxSimulatedEmitters(), eve::particles::Particles::getQualityLevel(), runParticleSimulation(), eve::particles::Particles::setBudget() , 以及 eve::particles::Particles::setQualityLevel().
◆ particleFrameStats()
| EVENGINE_API_DOMAINS const ParticleFrameStats & eve::particles::particleFrameStats | ( | ) |
Statistics for the most recently processed particle frame.
在文件 ParticleRuntime.cpp 第 11 行定义.
被这些函数引用 eve::particles::Particles::getLastBudgetSkippedEmitters(), eve::particles::Particles::getLastCulledEmitters(), eve::particles::Particles::getLastDroppedSpawns(), eve::particles::Particles::getLastGpuResidentEmitters(), eve::particles::Particles::getLastGpuResidentParticles(), eve::particles::Particles::getLastParticleCount(), eve::particles::Particles::getLastRenderedParticles(), eve::particles::Particles::getLastRenderMs(), eve::particles::Particles::getLastSimulatedEmitters(), eve::particles::Particles::getLastSimulationMs(), eve::particles::Particles::getLastSpawnedParticles() , 以及 runParticleSimulation().
◆ registerParticlesAttackVfxExecutor()
| void eve::particles::registerParticlesAttackVfxExecutor | ( | ) |
Registers particles attack vfx executor.
在文件 ParticlesAttackVfx.cpp 第 159 行定义.
被这些函数引用 registerParticlesCapabilities().
◆ registerParticlesCapabilities()
| void eve::particles::registerParticlesCapabilities | ( | ) |
Registers particles capabilities.
在文件 ParticlesCapabilities.cpp 第 469 行定义.
引用了 impl , 以及 registerParticlesAttackVfxExecutor().
◆ reloadConfigFile()
| bool eve::particles::reloadConfigFile | ( | ParticleEmitter * | emitter, |
| std::string * | error | ||
| ) |
Re-read Resource.path if set; updates modtime.
在文件 ParticleConfig.cpp 第 508 行定义.
引用了 emitter, error, loadConfigFile() , 以及 path.
被这些函数引用 eve::particles::ParticleConfigSystem::poll() , 以及 eve::particles::ParticleEmitter::reloadConfig().
◆ runParticleSimulation()
| eve::Result< void > eve::particles::runParticleSimulation | ( | const eve::SimulationStep & | step, |
| bool | legacyControls | ||
| ) |
在文件 ParticleSystem.cpp 第 341 行定义.
引用了 a, advanceEmitterSim(), eve::Applied, b, begin, eve::Conflict, draw, emitter, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::particles::ParticleFrameStats::frameIndex, eve::InvalidArgument, mutableParticleFrameStats(), eve::NoOp, particleBudgetConfig(), particleFrameStats(), eve::particles::ParticleFrameStats::simulationTick, stats, step, eve::Status::success(), eve::Result< T >::success(), syncEmitterSources() , 以及 view.
被这些函数引用 eve::particles::ParticleSimSystem::advance() , 以及 eve::particles::ParticleSimSystem::update().
◆ sampleSkinSpawn()
| bool eve::particles::sampleSkinSpawn | ( | ParticleEmitter::SkinSource & | skinSrc, |
| ParticleEmitter::Sim & | sim, | ||
| float & | outX, | ||
| float & | outY | ||
| ) |
Sample skin spawn.
在文件 ParticleEmitter.cpp 第 377 行定义.
引用了 eve::particles::ParticleEmitter::SkinSource::candidates, eve::animation::AnimSkin::getSkinnedPositionX(), eve::animation::AnimSkin::getSkinnedPositionY(), eve::animation::AnimSkin::getSkinnedPositionZ(), eve::particles::ParticleEmitter::SkinSource::plane, eve::particles::ParticleEmitter::Sim::rng, eve::particles::ParticleEmitter::SkinSource::scale, eve::particles::ParticleEmitter::SkinSource::skin, wx, wy , 以及 wz.
被这些函数引用 eve::particles::ParticleEmitter::emitFromSkin() , 以及 spawnParticle().
◆ setWorldCollisionResolver()
| void eve::particles::setWorldCollisionResolver | ( | WorldCollisionFn | fn | ) |
◆ shiftWorldSpaceParticles()
| EVENGINE_API_DOMAINS Result< int > eve::particles::shiftWorldSpaceParticles | ( | ParticleEmitter * | emitter, |
| float | shiftX, | ||
| float | shiftY | ||
| ) |
Shift live world-space particles after a floating-origin rebase.
- 参数
-
emitter Required caller-owned world-space emitter. shiftX Horizontal origin delta to subtract from particle positions. shiftY Vertical particle-plane origin delta to subtract from positions.
- 返回
- Number of CPU and GPU-resident live particles scheduled for translation. @ownership The emitter remains caller-owned and is never retained. @thread Simulation owner thread only; call before the next particle update/render. Playback, pause state, velocity, lifetime and emitter position remain unchanged.
在文件 FloatingPointFixParticles.cpp 第 9 行定义.
引用了 emitter, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument , 以及 eve::Result< T >::success().
◆ spawnParticle()
| bool eve::particles::spawnParticle | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | sim | ||
| ) |
Spawn particle.
在文件 ParticleEmitter.cpp 第 359 行定义.
引用了 eve::particles::ParticleEmitter::Sim::droppedSpawnsThisFrame, eve::particles::ParticleEmitter::Config::entity, sampleSkinSpawn(), spawnParticleAt(), eve::particles::ParticleEmitter::Sim::spawnQuota, sx, sy, eve::particles::ParticleEmitter::Config::x , 以及 eve::particles::ParticleEmitter::Config::y.
被这些函数引用 eve::particles::ParticleEmitter::emit() , 以及 stepEmitterSim().
◆ spawnParticleAt()
| bool eve::particles::spawnParticleAt | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | sim, | ||
| float | x, | ||
| float | y | ||
| ) |
Spawn particle at.
在文件 ParticleEmitter.cpp 第 340 行定义.
引用了 eve::particles::ParticleEmitter::Sim::alive, eve::particles::ParticleEmitter::Sim::droppedSpawnsThisFrame, ox, oy, p, eve::particles::ParticleEmitter::Sim::particles, eve::particles::ParticleEmitter::Sim::spawnedThisFrame, eve::particles::ParticleEmitter::Sim::spawnQuota, x, eve::particles::ParticleEmitter::Config::x , 以及 y.
被这些函数引用 eve::particles::ParticleEmitter::emitFromSkin(), spawnParticle() , 以及 stepEmitterSim().
◆ stepEmitterSim()
| void eve::particles::stepEmitterSim | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | sim, | ||
| float | dt | ||
| ) |
Step emitter sim.
在文件 ParticleEmitter.cpp 第 415 行定义.
引用了 eve::particles::ParticleEmitter::Sim::active, eve::particles::ParticleEmitter::Sim::alive, ax, ay, b, bounce, eve::particles::ParticleEmitter::Config::boundsMaxX, eve::particles::ParticleEmitter::Config::boundsMaxY, eve::particles::ParticleEmitter::Config::boundsMinX, eve::particles::ParticleEmitter::Config::boundsMinY, eve::particles::ParticleEmitter::Config::bursts, eve::particles::ParticleEmitter::Config::collisionBoundsEnabled, eve::particles::ParticleEmitter::Config::collisionLifetimeLoss, eve::particles::ParticleEmitter::Config::collisionMode, eve::particles::ParticleEmitter::Config::collisionRadius, eve::particles::ParticleEmitter::Config::collisionRestitution, eve::particles::ParticleEmitter::Config::damping, eve::Defined, distance, eve::particles::ParticleEmitter::Sim::distanceEmitAccum, dx, dy, eve::particles::ParticleEmitter::Config::emissionRate, eve::particles::ParticleEmitter::Config::emissionRateOverDistance, eve::particles::ParticleEmitter::Sim::emitAccum, eve::particles::ParticleEmitter::Sim::emitterAge, eve::particles::ParticleEmitter::Config::emitterLife, eve::particles::ParticleCurve::empty(), f, fn, eve::particles::ParticleEmitter::Config::forceFields, eve::particles::ParticleEmitter::Config::frameRate, getWorldCollisionResolver(), eve::IParticleSdfField::gradient(), eve::particles::ParticleEmitter::Config::gravityX, eve::particles::ParticleEmitter::Config::gravityY, eve::particles::ParticleEmitter::Sim::hasLastPos, hit, eve::particles::ParticleEmitter::Config::inheritVelocity, eve::particles::ParticleEmitter::Sim::lastX, eve::particles::ParticleEmitter::Sim::lastY, eve::particles::ParticleEmitter::Config::limitVelocity, eve::particles::ParticleEmitter::Config::looping, eve::particles::ParticleEmitter::Config::maxDeltaTime, eve::particles::ParticleEmitter::Config::noiseFrequency, eve::particles::ParticleEmitter::Config::noiseSpeed, eve::particles::ParticleEmitter::Config::noiseStrength, nx, ny, eve::particles::ParticleEmitter::Config::overflowMode, eve::particles::ParticleEmitter::Sim::overflowWarned, p, eve::particles::ParticleEmitter::Config::particleH, eve::particles::ParticleEmitter::Sim::particles, eve::particles::ParticleEmitter::Config::particleW, eve::particles::ParticleEmitter::Sim::paused, eve::particles::ParticleEmitter::Config::resolvedParameterScale(), s, eve::particles::ParticleCurve::sample(), eve::IParticleSdfField::sample(), scale, eve::particles::ParticleEmitter::Config::sdfField, eve::particles::ParticleEmitter::Config::simSpace, spawned, spawnParticle(), spawnParticleAt(), t, eve::particles::ParticleEmitter::Config::velocityCurve, eve::particles::Particle::vx, eve::particles::Particle::vy, eve::particles::ParticleEmitter::Config::worldCollision, eve::particles::ParticleEmitter::Config::x , 以及 eve::particles::ParticleEmitter::Config::y.
被这些函数引用 advanceEmitterSim(), advanceEmitterSim() , 以及 eve::particles::ParticleEmitter::start().
◆ syncEmitterSources()
| void eve::particles::syncEmitterSources | ( | ParticleEmitter::Config & | cfg, |
| ParticleEmitter::Sim & | , | ||
| ParticleEmitter::Attach & | attach, | ||
| ParticleEmitter::SkinSource & | skinSrc | ||
| ) |
Sync bone attach + refresh skin cache; call before stepEmitterSim when using Attach/SkinSource.
在文件 ParticleEmitter.cpp 第 388 行定义.
引用了 eve::particles::ParticleEmitter::Attach::AnimPose, eve::particles::ParticleEmitter::Attach::enabled, eve::particles::ParticleEmitter::SkinSource::enabled, eve::particles::ParticleEmitter::Attach::Ik2D, eve::particles::ParticleEmitter::Attach::Ik3D, eve::particles::ParticleEmitter::Attach::kind, eve::particles::ParticleEmitter::Attach::None, eve::particles::ParticleEmitter::SkinSource::pose, eve::particles::ParticleEmitter::SkinSource::skin , 以及 eve::particles::ParticleEmitter::Attach::Spine.
被这些函数引用 runParticleSimulation() , 以及 eve::particles::ParticleEmitter::syncAttach().
◆ unregisterParticlesAttackVfxExecutor()
| void eve::particles::unregisterParticlesAttackVfxExecutor | ( | ) |
Unregisters particles attack vfx executor.
在文件 ParticlesAttackVfx.cpp 第 169 行定义.