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VegetationFieldGizmo.h
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1#pragma once
2
3#include "common/Result.h"
5
6#include <cstddef>
7#include <cstdint>
8#include <string>
9
10namespace eve::graphics {
11class VegetationField;
12}
13
14namespace eve::graphics_editing {
15
18public:
28 [[nodiscard]] Result<editing::GizmoSnapshot> build(std::string target, std::uint64_t expectedRevision,
29 const graphics::VegetationField& field,
30 std::size_t maximumElements = 10000) const;
31};
32
33} // namespace eve::graphics_editing
LogicalId target
#define EVENGINE_API_WORLD
Definition Export.h:109
Move-only, checked operation results for the common layer.
Move-only operation result carrying either a value or Status.
Definition Result.h:155
Backend-independent, owning vegetation influence field. Single writer; concurrent const evaluation is...
Bounded renderer-neutral viewport projection for one vegetation influence field.
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25