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#include "common/Export.h"#include <array>#include <cstdint>#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include <span>#include <vector>#include "common/Result.h"#include "common/Value.h"类 | |
| struct | eve::graphics::VegetationMask |
| Owning linear RGBA mask, sampled bilinearly with clamped addressing. 更多... | |
| struct | eve::graphics::VegetationElement |
| Owning element definition; no scene, texture or entity pointers survive admission. Center/extents are world units; yaw is radians around +Y. Layer bits select 0..8. Mask alpha multiplies opacity and mask RGB multiplies the target RGB. Equal priorities preserve input order. Seasons interpolate winter/spring/summer/autumn. 更多... | |
| struct | eve::graphics::VegetationGlobals |
| Owning global defaults. Extras = emission, wetness, overlay, alpha. Motion = signed world X/Z direction, wind power, interaction displacement. Vertex = signed X/Z tilt, world height offset, size multiplier. Color = linear RGB tint and replacement factor; zero multiplies, one replaces. 更多... | |
| struct | eve::graphics::VegetationSample |
| Owning sampled field channels; no lifetime dependency on the field. 更多... | |
| struct | eve::graphics::VegetationAtlas |
| Four owning arrays in row-major X/Z order at texel centers. 更多... | |
| struct | eve::graphics::VegetationChannelAtlas |
| One owning vegetation channel in row-major X/Z order at texel centers. Channel atlases may use independent dimensions and world mappings when published as a GPU field set. 更多... | |
| class | eve::graphics::VegetationField |
| Backend-independent, owning vegetation influence field. Single writer; concurrent const evaluation is safe while no replace occurs. No callbacks, external resources, global singleton, ECS mutation or wall clock. Returned samples/atlases are owning projections, never additional mutable authority. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::VegetationChannel : uint8_t { eve::graphics::Color , eve::graphics::Extras , eve::graphics::Motion , eve::graphics::Vertex } |
| Independent vegetation field channels; values use linear color and world units. 更多... | |
| enum class | eve::graphics::VegetationBlend : uint8_t { eve::graphics::Replace , eve::graphics::Add , eve::graphics::Multiply , eve::graphics::Minimum , eve::graphics::Maximum } |
| Ordered field composition operation. 更多... | |
| enum class | eve::graphics::VegetationShape : uint8_t { eve::graphics::Ellipsoid , eve::graphics::Box } |
| Analytic influence shape in an element's local coordinates. 更多... | |