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VegetationField.h 文件参考
#include "common/Export.h"
#include <array>
#include <cstdint>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <span>
#include <vector>
#include "common/Result.h"
#include "common/Value.h"

浏览源代码.

类

struct  eve::graphics::VegetationMask
 Owning linear RGBA mask, sampled bilinearly with clamped addressing. 更多...
 
struct  eve::graphics::VegetationElement
 Owning element definition; no scene, texture or entity pointers survive admission. Center/extents are world units; yaw is radians around +Y. Layer bits select 0..8. Mask alpha multiplies opacity and mask RGB multiplies the target RGB. Equal priorities preserve input order. Seasons interpolate winter/spring/summer/autumn. 更多...
 
struct  eve::graphics::VegetationGlobals
 Owning global defaults. Extras = emission, wetness, overlay, alpha. Motion = signed world X/Z direction, wind power, interaction displacement. Vertex = signed X/Z tilt, world height offset, size multiplier. Color = linear RGB tint and replacement factor; zero multiplies, one replaces. 更多...
 
struct  eve::graphics::VegetationSample
 Owning sampled field channels; no lifetime dependency on the field. 更多...
 
struct  eve::graphics::VegetationAtlas
 Four owning arrays in row-major X/Z order at texel centers. 更多...
 
struct  eve::graphics::VegetationChannelAtlas
 One owning vegetation channel in row-major X/Z order at texel centers. Channel atlases may use independent dimensions and world mappings when published as a GPU field set. 更多...
 
class  eve::graphics::VegetationField
 Backend-independent, owning vegetation influence field. Single writer; concurrent const evaluation is safe while no replace occurs. No callbacks, external resources, global singleton, ECS mutation or wall clock. Returned samples/atlases are owning projections, never additional mutable authority. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

枚举

enum class  eve::graphics::VegetationChannel : uint8_t { eve::graphics::Color , eve::graphics::Extras , eve::graphics::Motion , eve::graphics::Vertex }
 Independent vegetation field channels; values use linear color and world units. 更多...
 
enum class  eve::graphics::VegetationBlend : uint8_t {
  eve::graphics::Replace , eve::graphics::Add , eve::graphics::Multiply , eve::graphics::Minimum ,
  eve::graphics::Maximum
}
 Ordered field composition operation. 更多...
 
enum class  eve::graphics::VegetationShape : uint8_t { eve::graphics::Ellipsoid , eve::graphics::Box }
 Analytic influence shape in an element's local coordinates. 更多...