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VegetationMaskPacking.h
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1#pragma once
2#include "common/Result.h"
3namespace eve::graphics {
4struct VegetationMask;
15[[nodiscard]] EVENGINE_API_BACKENDS Result<VegetationMask> packVegetationOrm(const VegetationMask& source,
16 float occlusion, float smoothness);
17} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
Move-only, checked operation results for the common layer.
const UnitySourceAsset & source
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Result< VegetationMask > packVegetationOrm(const VegetationMask &source, float occlusion, float smoothness)
Project a TVE main/detail linear mask into the native PBR ORM channel convention. Source G is occlusi...