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VegetationMaskPacking.h 文件参考
#include "common/Result.h"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< VegetationMask > eve::graphics::packVegetationOrm (const VegetationMask &source, float occlusion, float smoothness)
 Project a TVE main/detail linear mask into the native PBR ORM channel convention. Source G is occlusion, A is smoothness, B is retained as the authored color mask. Output RGBA is occlusion, roughness, zero metallic, original color mask. This is an owning derived texture; source pixels remain unchanged and authoritative. Factors are [0,1]. Use the source UV transform and sampler for the derived texture. Source pixels must already be linear; this function never applies sRGB conversion. Admits at most 16 million texels, including 4096-square source masks. Worker-safe and reentrant; input is borrowed synchronously without callbacks.