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VegetationPacking.h 文件参考
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <span>
#include <vector>
#include "common/Export.h"
#include "common/Result.h"

浏览源代码.

类

struct  eve::graphics::TvePackedVertex
 Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< std::vector< VegetationVertex > > eve::graphics::decodeTveVegetationVertices (std::span< const TvePackedVertex > vertices)
 Decode TVE 12.x color/motion/bounds/detail/pivot packing to native rest vertices. Borrows input only during this call; worker-safe and reentrant, no callbacks/resources. Encoded pairs must be exact unsigned 22-bit integers. Mask channels must be [0,1].