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#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include <span>#include <vector>#include "common/Export.h"#include "common/Result.h"类 | |
| struct | eve::graphics::TvePackedVertex |
| Immediate adapter input for TVE 12.x packed mesh streams, before UV truncation. This is an owning CPU value, not a persistent native file format. UV0 and UV1 must retain all four source components; Unity UV4 is texcoord3 here. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< std::vector< VegetationVertex > > | eve::graphics::decodeTveVegetationVertices (std::span< const TvePackedVertex > vertices) |
| Decode TVE 12.x color/motion/bounds/detail/pivot packing to native rest vertices. Borrows input only during this call; worker-safe and reentrant, no callbacks/resources. Encoded pairs must be exact unsigned 22-bit integers. Mask channels must be [0,1]. | |