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#include "asset/import/VegetationPreset.h"#include <algorithm>#include <cmath>#include <iomanip>#include <new>#include <sstream>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_import |
函数 | |
| EVENGINE_API_PLATFORM Result< std::vector< std::uint8_t > > | eve::asset_import::encodeUnityVegetationConversionMaterial (const VegetationConversionCandidate &candidate, std::uint64_t maximumBytes=16ull *1024ull *1024ull) |
| Encode an applied vegetation candidate as a detached Unity text Material for the canonical TVE importer. | |