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VegetationPresetMaterial.cpp 文件参考
#include "asset/import/VegetationPreset.h"
#include <algorithm>
#include <cmath>
#include <iomanip>
#include <new>
#include <sstream>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_import
 

函数

EVENGINE_API_PLATFORM Result< std::vector< std::uint8_t > > eve::asset_import::encodeUnityVegetationConversionMaterial (const VegetationConversionCandidate &candidate, std::uint64_t maximumBytes=16ull *1024ull *1024ull)
 Encode an applied vegetation candidate as a detached Unity text Material for the canonical TVE importer.